Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ggmp vs The_gods_killer

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:39
Mount Olympus map preview
Map Mount Olympus
Winner
ggmpQuetzalcoatl
Pre-match Elo1726
Win probability69.1%
25:39 Match length ggmp favored
Defeated
The_gods_killerAmaterasu
Pre-match Elo1586
Win probability30.9%

Match at a glance

ggmp vs The_gods_killer

Winnerggmp
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration25:39
Started
Ended
Elo favorite69.1%ggmp
Fastest Classical4:03*The_gods_killer
First pressure3:01ggmp · Warrior Priest trained
Market timing19:13The_gods_killer · Market
First extra TC25:04ggmp · Town Center
Most military units206ggmp
Highest EAPM101.7ggmp

ggmp

Quetzalcoatl

Victory
Elo1726+11
EAPM101.7
Military units206
First pressure3:01Warrior Priest trained
First expansion25:04
Market volume0
Total score 32,479
Military score 10,700
Economic score 17,021
Kills score 4,899
Units killed 177
Units lost 186
Buildings razed 3
Largest army 206
Favorite unit Tequihua Archer 95 fielded
Classical 4:29* Research start 3:29
Heroic 20:27* Research start 19:12
Mythic Not reached

The_gods_killer

Amaterasu

Defeat
Elo1586-11
EAPM51.7
Military units194
First pressure4:14Stable Japanese
First expansion
Market volume0
Total score 19,808
Military score 7,168
Economic score 8,386
Kills score 4,254
Units killed 178
Units lost 171
Buildings razed 5
Largest army 194
Favorite unit Naginata Rider 58 fielded
Classical 4:03* Research start 3:03
Heroic 20:36* Estimated start 19:21
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Minakatatomi
Coatlicue
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ggmpQuetzalcoatl
Match time
The_gods_killerAmaterasu
First military pressureWarrior Priest trained
Warrior Priest5 training queues
Ocelotl Warrior71 training queues
Tequihua Archer95 training queues
God powerAgave Bloom
God powerTailwind
Warrior Priest2 training queues
Key technologyMedium Nobles Hut Soldiers
Key technologyMedium War Hut Soldiers
Key technologyHand Axe
Warrior Priest18 training queues
Key technologyPickaxe
Farm transition4 farms clustered
ArmoryArmory
Key technologyBallistics
Warrior Priest12 training queues
Key technologyHeavy Nobles Hut Soldiers
Key technologyHeavy War Hut Soldiers
God powerEarth Monster
Key technologyShaft Mine
Key technologyPlow
Ayotochtli2 training queues
Town CenterAdditional center
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider9 training queues
Samurai7 training queues
Yumi Archer11 training queues
Bushi3 training queues
God powerSolar Shield
Naginata Rider40 training queues
Samurai9 training queues
Bushi2 training queues
Yumi Archer5 training queues
Wanyudo6 training queues
Samurai7 training queues
Yumi Archer12 training queues
Wanyudo2 training queues
ArmoryArmory
God powerSolar Shield
Wanyudo4 training queues
Bushi4 training queues
Yumi Archer11 training queues
Wanyudo4 training queues
MarketMarket
Wanyudo2 training queues
Naginata Rider4 training queues
Bushi2 training queues
Samurai4 training queues
Yumi Archer3 training queues
God powerThunder Burst
Shinobi18 training queues
Wanyudo2 training queues
Yumi Archer3 training queues
Fortress-tier buildingCastle
Yumi Archer2 training queues
Wanyudo2 training queues
Samurai4 training queues
Naginata Rider5 training queues
Wanyudo2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.1%ggmp
Fastest Classical4:03*The_gods_killer
Fastest Heroic20:27*ggmp
First pressure3:01ggmp · Warrior Priest trained
First extra TC25:04ggmp · Town Center
Fortress timing23:24The_gods_killer · Castle
Market timing19:13The_gods_killer · Market
Armory timing14:29ggmp · Armory
Farm transition14:08–14:36ggmp · 4 farms clustered

Player highlights

Standout performances

Highest total score32,479ggmp
Highest military score10,700ggmp
Highest economy score17,021ggmp
Most kills4,899ggmp
Most units killed178The_gods_killer
Most deaths186ggmp
Most buildings razed5The_gods_killer
Largest army206ggmp
Favorite unitTequihua Archerggmp · 95 fielded

ggmp

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

The_gods_killer

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ggmp

Classical timing4:29 estimated completion
Early pressure3:01 · Warrior Priest trained
Expansion signal25:04 · Town Center
Early armory / Heroic prep14:29 · Armory
Farm transition14:08–14:36 · 4 farms clustered
Large army production206 military units

The_gods_killer

Classical timing4:03 estimated completion
Early pressure4:14 · Stable Japanese
Early market / Heroic prep19:13 · Market
Early armory / Heroic prep14:37 · Armory
Fortress tech path23:24 · Castle
Large army production194 military units
ggmp · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ggmp · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ggmp · Early MilitaryMeaningful trained combat units were produced during the early opening.
ggmp · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
The_gods_killer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
The_gods_killer · Early MilitaryMeaningful trained combat units were produced during the early opening.
The_gods_killer · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ggmp

Army

Tequihua Archer95
Ocelotl Warrior71
Warrior Priest38
Ayotochtli2
Buildings8 types
Calpulli21
Farm18
House18
Nobles Hut3
War Hut2
Armory1
Temple1
Town Center1
God powers3 invoked
Agave Bloom1
Earth Monster1
Tailwind1

The_gods_killer

Army

Naginata Rider58
Yumi Archer47
Samurai32
Wanyudo24
Shinobi18
Bushi11
Onna Musha3
Kitsune1
Buildings11 types
House28
Watermill7
Shrine Japanese5
Dojo2
Guardhouse2
Mining Camp Japanese2
Stable Japanese2
Armory1
Castle1
Market1
Temple1
God powers3 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1