Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

vInI vs LADER

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:28
Megalopolis map preview
Map Megalopolis
Winner
vInIThor
Pre-match Elo1218
Win probability58.4%
20:28 Match length vInI favored
Defeated
LADEROdin
Pre-match Elo1159
Win probability41.6%

Match at a glance

vInI vs LADER

WinnervInI
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration20:28
Started
Ended
Elo favorite58.4%vInI
Fastest Classical5:04*LADER
First pressure3:44LADER · Hersir trained
First extra TC9:42LADER · Town Center
Most military units142LADER
Highest EAPM39.7LADER

vInI

Thor

Victory
Elo1218+15
EAPM26.5
Military units117
First pressure3:50Hersir trained
First expansion10:52
Market volume0
Total score 35,722
Military score 16,305
Economic score 16,619
Kills score 3,212
Units killed 113
Units lost 43
Buildings razed 14
Largest army 117
Favorite unit Throwing Axeman 33 fielded
Classical 5:16* Estimated start 4:16
Heroic 8:15* Estimated start 7:00
Mythic Not reached

LADER

Odin

Defeat
Elo1159-15
EAPM39.7
Military units142
First pressure3:44Hersir trained
First expansion9:42
Market volume0
Total score 20,223
Military score 6,405
Economic score 12,651
Kills score 1,189
Units killed 43
Units lost 111
Buildings razed 1
Largest army 142
Favorite unit Hirdman 56 fielded
Classical 5:04* Estimated start 4:04
Heroic 17:54* Estimated start 16:39
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
Skadi
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

vInIThor
Match time
LADEROdin
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
First military pressureHersir trained
Hersir8 training queues
Key technologyCopper Weapons
God powerForest Fire
Raiding Cavalry5 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
Hirdman4 training queues
Throwing Axeman3 training queues
Hirdman3 training queues
Hersir2 training queues
Raiding Cavalry2 training queues
Town CenterAdditional center
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Jarl15 training queues
Throwing Axeman15 training queues
Huskarl2 training queues
Portable Ram3 training queues
Fortress-tier buildingHill Fort
Key technologyBallistics
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Cavalry
Huskarl15 training queues
Jarl15 training queues
Valkyrie2 training queues
Throwing Axeman15 training queues
Hersir5 training queues
VictoryMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir3 training queues
Throwing Axeman2 training queues
Hirdman4 training queues
Hersir3 training queues
Hirdman2 training queues
Raiding Cavalry5 training queues
Throwing Axeman2 training queues
Hersir4 training queues
Berserk5 training queues
Town CenterAdditional center
Raiding Cavalry6 training queues
Hersir2 training queues
Throwing Axeman14 training queues
Farm transition16 farms clustered
ArmoryArmory
Key technologyPlow
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Infantry
Hirdman50 training queues
God powerFrost
Jarl8 training queues
Godi10 training queues
Throwing Axeman11 training queues
Key technologyHeavy Infantry
Jarl9 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.4%vInI
Fastest Classical5:04*LADER
Fastest Heroic8:15*vInI
First pressure3:44LADER · Hersir trained
First extra TC9:42LADER · Town Center
Fortress timing14:44vInI · Hill Fort
Armory timing0:10vInI · Dwarven Armory
Farm transition13:57–15:06LADER · 16 farms clustered

Player highlights

Standout performances

Highest total score35,722vInI
Highest military score16,305vInI
Highest economy score16,619vInI
Most kills3,212vInI
Most units killed113vInI
Most deaths111LADER
Most buildings razed14vInI
Largest army142LADER
Favorite unitHirdmanLADER · 56 fielded

vInI

Highest ScoreMost ImprovementsMost KillsMost Resources

LADER

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

vInI

Late Classical5:16 estimated completion
Early pressure3:50 · Hersir trained
Expansion signal10:52 · Town Center
Early armory / Heroic prep0:10 · Dwarven Armory
Fortress tech path14:44 · Hill Fort
Heavy walling signal20 wall build events
Large army production117 military units

LADER

Late Classical5:04 estimated completion
Early pressure3:44 · Hersir trained
Expansion signal9:42 · Town Center
Early armory / Heroic prep14:18 · Armory
Farm transition13:57–15:06 · 16 farms clustered
Large army production142 military units
vInI · Early MilitaryMeaningful trained combat units were produced during the early opening.
vInI · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
vInI · Late ClassicalClassical completed after 5:00 on a standard land opening.
vInI · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
LADER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LADER · Early MilitaryMeaningful trained combat units were produced during the early opening.
LADER · Late ClassicalClassical completed after 5:00 on a standard land opening.
LADER · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

vInI

Army

Throwing Axeman33
Jarl30
Huskarl17
Hersir15
Hirdman7
Raiding Cavalry7
Valkyrie5
Portable Ram3
Buildings9 types
Wall20
House17
Ox Cart Building5
Great Hall3
Longhouse3
Hill Fort2
Dwarven Armory1
Temple1
Town Center1
God powers1 invoked
Forest Fire1

LADER

Army

Hirdman56
Throwing Axeman29
Jarl17
Hersir12
Raiding Cavalry11
Godi10
Berserk6
Valkyrie1
Buildings9 types
Farm29
House24
Longhouse9
Great Hall5
Ox Cart Building4
Temple3
Sentry Tower2
Armory1
Town Center1
God powers2 invoked
Frost1
Great Hunt1