Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MONSHY vs Cachambo

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:56
Valley Of Kings map preview
Map Valley Of Kings
Winner
MONSHYOranos
Pre-match Elo1007
Win probability68.9%
15:56 Match length MONSHY favored
Defeated
CachamboZeus
Pre-match Elo869
Win probability31.1%

Match at a glance

MONSHY vs Cachambo

WinnerMONSHY
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration15:56
Started
Ended
Elo favorite68.9%MONSHY
Fastest Classical3:24*Cachambo
First pressure6:04MONSHY · Military Barracks
Market timing6:46Cachambo · Market
First extra TC5:23MONSHY · Town Center
Most military units44MONSHY
Highest EAPM36.3Cachambo
Market volume1,100Cachambo

MONSHY

Oranos

Victory
Elo1007+11
EAPM29.2
Military units44
First pressure6:04Military Barracks
First expansion5:23
Market volume0
Total score 27,477
Military score 11,170
Economic score 15,249
Kills score 1,058
Units killed 31
Units lost 5
Buildings razed 8
Largest army 44
Favorite unit Arcus 14 fielded
Classical 4:57* Estimated start 3:57
Heroic 12:41* Estimated start 11:26
Mythic Not reached

Cachambo

Zeus

Defeat
Elo869-11
EAPM36.3
Military units12
First pressure11:41Military Academy
First expansion7:49
Market volume1100
Total score 14,240
Military score 3,866
Economic score 10,210
Kills score 164
Units killed 6
Units lost 31
Buildings razed 0
Largest army 12
Favorite unit Minotaur 8 fielded
Classical 3:24* Research start 2:24
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Athena
Hyperion
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MONSHYOranos
Match time
CachamboZeus
Town CenterAdditional center
First military pressureMilitary Barracks
Murmillo5 training queues
MarketMarket
God powerCarnivora
Fortress-tier buildingPalace
Arcus11 training queues
Murmillo4 training queues
Destroyer12 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Contarius4 training queues
Arcus3 training queues
Key technologyMedium Archers
Key technologyHeavy Infantry
VictoryMatch result
Key technologyHand Axe
Key technologyPlow
MarketMarket
Key technologyPickaxe
Town CenterAdditional center
God powerRestoration
Town CenterAdditional center
God powerBolt
First military pressureMilitary Academy
Farm transition7 farms clustered
Minotaur6 training queues
God powerRestoration
Minotaur2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.9%MONSHY
Fastest Classical3:24*Cachambo
Fastest Heroic12:41*MONSHY
First pressure6:04MONSHY · Military Barracks
First extra TC5:23MONSHY · Town Center
Fortress timing11:36MONSHY · Palace
Market timing6:46Cachambo · Market
Farm transition12:13–13:08Cachambo · 7 farms clustered

Player highlights

Standout performances

Highest total score27,477MONSHY
Highest military score11,170MONSHY
Highest economy score15,249MONSHY
Most kills1,058MONSHY
Most units killed31MONSHY
Most deaths31Cachambo
Most buildings razed8MONSHY
Largest army44MONSHY
Favorite unitArcusMONSHY · 14 fielded

MONSHY

Highest ScoreLargest ArmyMost KillsMost Resources

Cachambo

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MONSHY

Classical timing4:57 estimated completion
Early pressure6:04 · Military Barracks
Fast expansion5:23 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:56 · Market
Fortress tech path11:36 · Palace

Cachambo

Fast Classical3:24 estimated completion
Delayed pressure11:41 · Military Academy
Fast expansion7:49 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep6:46 · Market
Heavy walling signal23 wall build events
Farm transition12:13–13:08 · 7 farms clustered
Market economy signal1,100 total resource volume
MONSHY · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
MONSHY · Early MilitaryMeaningful trained combat units were produced during the early opening.
MONSHY · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
MONSHY · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Cachambo · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Cachambo · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Cachambo · Early MilitaryMeaningful trained combat units were produced during the early opening.
Cachambo · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1100 total volume

MONSHY

Bought

No buys

Sold

No sells

Total player market volume0

Cachambo

Bought

Food300
Wood500

Sold

Food200
Wood100
Total player market volume1100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MONSHY

Army

Arcus14
Destroyer12
Murmillo9
Contarius5
Oracle3
Caladria1
Buildings9 types
Military Barracks10
Manor8
Sky Passage3
Town Center2
Counter Barracks1
Economic Guild1
Market1
Palace1
Temple1
God powers1 invoked
Carnivora1

Cachambo

Army

Minotaur8
Heracles2
Jason2
Buildings9 types
Wall23
Farm20
Storehouse6
Granary4
House4
Military Academy3
Temple2
Town Center2
Market1
God powers2 invoked
Restoration2
Bolt1