Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Cap'nK vs soliddark3456

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:09
Mount Olympus map preview
Map Mount Olympus
Defeated
Cap'nKLoki
Pre-match Elo1095
Win probability42.3%
13:09 Match length soliddark3456 favored
Winner
soliddark3456Gaia
Pre-match Elo1149
Win probability57.7%

Match at a glance

Cap'nK vs soliddark3456

Winnersoliddark3456
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration13:09
Started
Ended
Elo favorite57.7%soliddark3456
Fastest Classical3:41*soliddark3456
First pressure3:42soliddark3456 · Military Barracks
First extra TC11:21Cap'nK · Town Center
Market timing7:37Cap'nK · Market
Most military units52soliddark3456
Highest EAPM47.7soliddark3456
Market volume1,000soliddark3456

Cap'nK

Loki

Defeat
Elo1095-15
EAPM38.1
Military units43
First pressure4:01Hersir trained
First expansion11:21
Market volume900
Total score 9,915
Military score 2,670
Economic score 6,652
Kills score 631
Units killed 22
Units lost 43
Buildings razed 0
Largest army 43
Favorite unit Raiding Cavalry 16 fielded
Classical 4:20* Research start 3:20
Heroic Not reached
Mythic Not reached
Victory
Elo1149+15
EAPM47.7
Military units52
First pressure3:42Military Barracks
First expansion
Market volume1000
Total score 15,253
Military score 7,421
Economic score 6,834
Kills score 998
Units killed 43
Units lost 20
Buildings razed 0
Largest army 52
Favorite unit Murmillo 21 fielded
Classical 3:41* Research start 2:41
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Oceanus
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Cap'nKLoki
Match time
soliddark3456Gaia
God powerSpy
Key technologyHand Axe
First military pressureHersir trained
Hersir2 training queues
Hirdman3 training queues
Key technologyPickaxe
Throwing Axeman12 training queues
Raiding Cavalry16 training queues
MarketMarket
God powerHealing Spring
Key technologyMedium Cavalry
Key technologyMedium Infantry
Berserk2 training queues
Town CenterAdditional center
Berserk2 training queues
ArmoryArmory
DefeatMatch result
God powerGaia Forest
God powerGaia Forest
Key technologyHusbandry
Key technologyHand Axe
First military pressureMilitary Barracks
God powerCarnivora
God powerCarnivora
Turma7 training queues
Key technologyHusbandry
Murmillo10 training queues
ArmoryArmory
Key technologyPickaxe
God powerCarnivora
Katapeltes5 training queues
MarketMarket
Turma2 training queues
Cheiroballista2 training queues
Murmillo6 training queues
Katapeltes9 training queues
Key technologyMedium Infantry
Cheiroballista2 training queues
Key technologyMedium Archers
God powerCarnivora
Murmillo5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.7%soliddark3456
Fastest Classical3:41*soliddark3456
First pressure3:42soliddark3456 · Military Barracks
First extra TC11:21Cap'nK · Town Center
Market timing7:37Cap'nK · Market
Armory timing6:03soliddark3456 · Armory

Player highlights

Standout performances

Highest total score15,253soliddark3456
Highest military score7,421soliddark3456
Highest economy score6,834soliddark3456
Most kills998soliddark3456
Most units killed43soliddark3456
Most deaths43Cap'nK
Most buildings razed0Cap'nK
Largest army52soliddark3456
Favorite unitMurmillosoliddark3456 · 21 fielded

Cap'nK

Most Deaths

soliddark3456

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Cap'nK

Classical timing4:20 estimated completion
Early pressure4:01 · Hersir trained
Expansion signal11:21 · Town Center
Early market / Heroic prep7:37 · Market
Early armory / Heroic prep11:54 · Armory
Market economy signal900 total resource volume

soliddark3456

Fast Classical3:41 estimated completion
Early pressure3:42 · Military Barracks
Early market / Heroic prep8:47 · Market
Early armory / Heroic prep6:03 · Armory
Heavy walling signal8 wall build events
Market economy signal1,000 total resource volume
Cap'nK · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Cap'nK · Early MilitaryMeaningful trained combat units were produced during the early opening.
soliddark3456 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
soliddark3456 · Early MilitaryMeaningful trained combat units were produced during the early opening.
soliddark3456 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1900 total volume

Cap'nK

Bought

Food100
Wood200

Sold

Wood600
Total player market volume900

soliddark3456

Bought

Food300

Sold

Wood700
Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cap'nK

Army

Raiding Cavalry16
Throwing Axeman13
Berserk6
Hirdman5
Hersir3
Buildings8 types
House7
Ox Cart Building3
Great Hall2
Longhouse2
Armory1
Market1
Temple1
Town Center1
God powers2 invoked
Healing Spring1
Spy1

soliddark3456

Army

Murmillo21
Katapeltes14
Turma9
Cheiroballista5
Oracle2
Caladria1
Buildings10 types
Wall8
Manor6
Military Barracks5
Counter Barracks4
Armory1
Economic Guild1
Farm1
Market1
Sentry Tower1
Temple1
God powers2 invoked
Carnivora4
Gaia Forest2