Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sicário vs Zequinha Multigod

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:40
Nile Shallows map preview
Map Nile Shallows
Defeated
SicárioRa
Pre-match Elo1563
Win probability38.1%
13:40 Match length Zequinha Multigod favored
Winner
Zequinha MultigodAmaterasu
Pre-match Elo1647
Win probability61.9%

Match at a glance

Sicário vs Zequinha Multigod

WinnerZequinha Multigod
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration13:40
Started
Ended
Elo favorite61.9%Zequinha Multigod
Fastest Classical3:50*Zequinha Multigod
First pressure4:02Zequinha Multigod · Stable Japanese
First extra TC7:19Sicário · Town Center
Most military units53Zequinha Multigod
Highest EAPM47.9Zequinha Multigod
Defeat
Elo1563-13
EAPM46.9
Military units45
First pressure4:58Barracks
First expansion7:19
Market volume0
Total score 10,959
Military score 3,280
Economic score 7,400
Kills score 324
Units killed 11
Units lost 64
Buildings razed 4
Largest army 45
Favorite unit Axeman 17 fielded
Classical 4:42* Research start 3:42
Heroic Not reached
Mythic Not reached

Zequinha Multigod

Amaterasu

Victory
Elo1647+13
EAPM47.9
Military units53
First pressure4:02Stable Japanese
First expansion
Market volume0
Total score 19,168
Military score 11,823
Economic score 6,193
Kills score 1,217
Units killed 63
Units lost 11
Buildings razed 9
Largest army 53
Favorite unit Samurai 17 fielded
Classical 3:50* Research start 2:50
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Minakatatomi
Sobek
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SicárioRa
Match time
Zequinha MultigodAmaterasu
Key technologyPickaxe
First military pressureBarracks
Spearman10 training queues
Town CenterAdditional center
Axeman4 training queues
Spearman3 training queues
Farm transition8 farms clustered
Spearman4 training queues
Key technologyCrenellations
Axeman13 training queues
Key technologyMedium Axemen
Key technologyMedium Slingers
Slinger8 training queues
DefeatMatch result
First military pressureStable Japanese
Naginata Rider9 training queues
God powerShrine Of The Hunt
Onna Musha3 training queues
Bushi7 training queues
Samurai17 training queues
Wanyudo2 training queues
Naginata Rider7 training queues
Bushi3 training queues
God powerSolar Shield
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.9%Zequinha Multigod
Fastest Classical3:50*Zequinha Multigod
First pressure4:02Zequinha Multigod · Stable Japanese
First extra TC7:19Sicário · Town Center
Farm transition10:28–10:44Sicário · 8 farms clustered

Player highlights

Standout performances

Highest total score19,168Zequinha Multigod
Highest military score11,823Zequinha Multigod
Highest economy score7,400Sicário
Most kills1,217Zequinha Multigod
Most units killed63Zequinha Multigod
Most deaths64Sicário
Most buildings razed9Zequinha Multigod
Largest army53Zequinha Multigod
Favorite unitAxemanSicário · 17 fielded

Sicário

Most Deaths

Zequinha Multigod

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sicário

Classical timing4:42 estimated completion
Early pressure4:58 · Barracks
Fast expansion7:19 · Town Center
Heavy walling signal11 wall build events
Farm transition10:28–10:44 · 8 farms clustered

Zequinha Multigod

Fast Classical3:50 estimated completion
Early pressure4:02 · Stable Japanese
Heavy walling signal16 wall build events
Sicário · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sicário · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zequinha Multigod · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zequinha Multigod · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zequinha Multigod · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sicário

Army

Axeman17
Spearman17
Slinger9
Sphinx2
Buildings13 types
House21
Obelisk12
Wall11
Farm9
Granary5
Mining Camp3
Barracks2
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1

Zequinha Multigod

Army

Samurai17
Naginata Rider16
Bushi10
Onna Musha4
Wanyudo4
Yari Spearman1
Yumi Archer1
Buildings9 types
House19
Wall16
Dojo2
Guardhouse2
Mining Camp Japanese2
Shrine Japanese2
Stable Japanese2
Watermill2
Temple1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1