Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

๐‚ƒ๐‚ƒ vs Pe-Vermei

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:12
Valley Of Kings map preview
Map Valley Of Kings
Defeated
๐‚ƒ๐‚ƒLoki
Pre-match Elo1289
Win probability44.0%
17:12 Match length Pe-Vermei favored
Winner
Pe-VermeiLoki
Pre-match Elo1331
Win probability56.0%

Match at a glance

๐‚ƒ๐‚ƒ vs Pe-Vermei

WinnerPe-Vermei
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration17:12
Started
Ended
Elo favorite56.0%Pe-Vermei
Fastest Classical4:13*๐‚ƒ๐‚ƒ
First pressure1:52๐‚ƒ๐‚ƒ ยท Hersir trained
Market timing11:05๐‚ƒ๐‚ƒ ยท Market
First extra TC13:18Pe-Vermei ยท Town Center
Most military units252๐‚ƒ๐‚ƒ
Highest EAPM67.0๐‚ƒ๐‚ƒ
Market volume1,800๐‚ƒ๐‚ƒ
Defeat
Elo1289-15
EAPM67.0
Military units252
First pressure1:52Hersir trained
First expansion13:42
Market volume1800
Total score 13,034
Military score 4,590
Economic score 7,036
Kills score 1,408
Units killed 57
Units lost 105
Buildings razed 0
Largest army 252
Favorite unit Throwing Axeman 90 fielded
Classical 4:13* Estimated start 3:13
Heroic 16:19* Estimated start 15:04
Mythic โ€” Not reached

Pe-Vermei

Loki

Victory
Elo1331+15
EAPM51.7
Military units100
First pressure3:38Hersir trained
First expansion13:18
Market volume0
Total score 23,090
Military score 8,560
Economic score 12,090
Kills score 2,550
Units killed 106
Units lost 57
Buildings razed 9
Largest army 100
Favorite unit Throwing Axeman 43 fielded
Classical 4:40* Research start 3:40
Heroic 13:16* Research start 12:01
Mythic โ€” Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Forseti
Bragi
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

๐‚ƒ๐‚ƒLoki
Match time
Pe-VermeiLoki
God powerSpy
First military pressureHersir trained
Hersir2 training queues
Hersir5 training queues
Key technologyPickaxe
Key technologyHand Axe
Berserk5 training queues
Raiding Cavalry2 training queues
Throwing Axeman70 training queues
ArmoryArmory
God powerHealing Spring
Berserk10 training queues
Raiding Cavalry58 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Infantry
Hersir10 training queues
Key technologyHusbandry
Hirdman15 training queues
Throwing Axeman20 training queues
MarketMarket
Berserk5 training queues
God powerHealing Spring
Berserk5 training queues
God powerSpy
Town CenterAdditional center
Berserk5 training queues
Berserk20 training queues
Raiding Cavalry6 training queues
God powerFlaming Weapons
Hersir10 training queues
Troll2 training queues
DefeatMatch result
God powerSpy
First military pressureHersir trained
Hersir5 training queues
Key technologyHand Axe
Key technologyPickaxe
Throwing Axeman28 training queues
Hersir2 training queues
Key technologyMedium Infantry
Key technologyHusbandry
Raiding Cavalry8 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyBallistics
Hirdman2 training queues
Throwing Axeman15 training queues
Raiding Cavalry9 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Godi4 training queues
Huskarl15 training queues
Key technologyHeavy Infantry
Key technologyBronze Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Hirdman4 training queues
Godi2 training queues
Hersir3 training queues
God powerFlaming Weapons
Godi2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.0%Pe-Vermei
Fastest Classical4:13*๐‚ƒ๐‚ƒ
Fastest Heroic13:16*Pe-Vermei
First pressure1:52๐‚ƒ๐‚ƒ ยท Hersir trained
First extra TC13:18Pe-Vermei ยท Town Center
Fortress timing13:51Pe-Vermei ยท Hill Fort
Market timing11:05๐‚ƒ๐‚ƒ ยท Market
Armory timing6:40๐‚ƒ๐‚ƒ ยท Armory

Player highlights

Standout performances

Highest total score23,090Pe-Vermei
Highest military score8,560Pe-Vermei
Highest economy score12,090Pe-Vermei
Most kills2,550Pe-Vermei
Most units killed106Pe-Vermei
Most deaths105๐‚ƒ๐‚ƒ
Most buildings razed9Pe-Vermei
Largest army252๐‚ƒ๐‚ƒ
Favorite unitThrowing Axeman๐‚ƒ๐‚ƒ ยท 90 fielded

๐‚ƒ๐‚ƒ

Most Deaths

Pe-Vermei

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

๐‚ƒ๐‚ƒ

Classical timing4:13 estimated completion
Early pressure1:52 ยท Hersir trained
Expansion signal13:42 ยท Town Center
Early market / Heroic prep11:05 ยท Market
Early armory / Heroic prep6:40 ยท Armory
Market economy signal1,800 total resource volume
Large army production252 military units

Pe-Vermei

Classical timing4:40 estimated completion
Early pressure3:38 ยท Hersir trained
Expansion signal13:18 ยท Town Center
Early armory / Heroic prep8:48 ยท Armory
Fortress tech path13:51 ยท Hill Fort
Large army production100 military units
๐‚ƒ๐‚ƒ ยท 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
๐‚ƒ๐‚ƒ ยท Early MilitaryMeaningful trained combat units were produced during the early opening.
๐‚ƒ๐‚ƒ ยท Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Pe-Vermei ยท 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pe-Vermei ยท Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

๐‚ƒ๐‚ƒ

Bought

Food200
Wood100

Sold

Food1000
Wood500
Total player market volume1800

Pe-Vermei

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

๐‚ƒ๐‚ƒ

Army

Throwing Axeman90
Raiding Cavalry66
Berserk50
Hersir28
Hirdman15
Troll2
Jarl1
Buildings8 types
House19
Ox Cart Building4
Great Hall2
Longhouse2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Healing Spring2
Spy2
Flaming Weapons1

Pe-Vermei

Army

Throwing Axeman43
Raiding Cavalry17
Huskarl15
Hersir10
Godi8
Hirdman6
Portable Ram1
Buildings8 types
House23
Ox Cart Building4
Great Hall2
Longhouse2
Armory1
Hill Fort1
Temple1
Town Center1
God powers2 invoked
Flaming Weapons1
Spy1