Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ggmp vs Zequinha Multigod

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:55
Alfheim map preview
Map Alfheim
Winner
ggmpQuetzalcoatl
Pre-match Elo1715
Win probability61.5%
9:55 Match length ggmp favored
Defeated
Zequinha MultigodKronos
Pre-match Elo1634
Win probability38.5%

Match at a glance

ggmp vs Zequinha Multigod

Winnerggmp
MapAlfheim
QueueRanked 1v1 Supremacy
Duration9:55
Started
Ended
Elo favorite61.5%ggmp
Fastest Classical3:35*Zequinha Multigod
First pressure3:02ggmp · Warrior Priest trained
First extra TC5:17Zequinha Multigod · Town Center
Most military units41ggmp
Highest EAPM79.6ggmp

ggmp

Quetzalcoatl

Victory
Elo1715+13
EAPM79.6
Military units41
First pressure3:02Warrior Priest trained
First expansion
Market volume0
Total score 9,906
Military score 4,735
Economic score 4,381
Kills score 790
Units killed 22
Units lost 18
Buildings razed 3
Largest army 41
Favorite unit Ocelotl Warrior 20 fielded
Classical 5:03* Research start 4:03
Heroic Not reached
Mythic Not reached
Defeat
Elo1634-13
EAPM35.5
Military units8
First pressure6:46Military Barracks
First expansion5:17
Market volume0
Total score 7,868
Military score 1,816
Economic score 5,605
Kills score 447
Units killed 18
Units lost 22
Buildings razed 0
Largest army 8
Favorite unit Murmillo 8 fielded
Classical 3:35* Estimated start 2:35
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Prometheus
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ggmpQuetzalcoatl
Match time
Zequinha MultigodKronos
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Ocelotl Warrior20 training queues
Tequihua Archer18 training queues
God powerAgave Bloom
VictoryMatch result
God powerDeconstruction
God powerValor
God powerValor
God powerValor
Town CenterAdditional center
God powerValor
God powerValor
God powerValor
First military pressureMilitary Barracks
Murmillo8 training queues
God powerValor
God powerValor
God powerValor
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.5%ggmp
Fastest Classical3:35*Zequinha Multigod
First pressure3:02ggmp · Warrior Priest trained
First extra TC5:17Zequinha Multigod · Town Center

Player highlights

Standout performances

Highest total score9,906ggmp
Highest military score4,735ggmp
Highest economy score5,605Zequinha Multigod
Most kills790ggmp
Most units killed22ggmp
Most deaths22Zequinha Multigod
Most buildings razed3ggmp
Largest army41ggmp
Favorite unitOcelotl Warriorggmp · 20 fielded

ggmp

Highest ScoreLargest ArmyMost KillsMost Resources

Zequinha Multigod

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ggmp

Late Classical5:03 estimated completion
Early pressure3:02 · Warrior Priest trained

Zequinha Multigod

Fast Classical3:35 estimated completion
Early pressure6:46 · Military Barracks
Fast expansion5:17 · Town Center
ggmp · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ggmp · Early MilitaryMeaningful trained combat units were produced during the early opening.
ggmp · Late ClassicalClassical completed after 5:00 on a standard land opening.
Zequinha Multigod · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zequinha Multigod · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ggmp

Army

Ocelotl Warrior20
Tequihua Archer18
Warrior Priest3
Buildings5 types
House8
Calpulli5
Nobles Hut2
Temple2
War Hut2
God powers1 invoked
Agave Bloom1

Zequinha Multigod

Army

Murmillo8
Buildings7 types
Manor3
Military Barracks2
Wall2
Economic Guild1
Farm1
Temple1
Town Center1
God powers2 invoked
Valor9
Deconstruction1