Advanced match analysis
ggmp vs Zequinha Multigod
Ranked 1v1 SupremacyStarted 1 day ago
Map
Alfheim
Match at a glance
ggmp vs Zequinha Multigod
Elo favorite61.5%ggmp
Fastest Classical3:35*Zequinha Multigod
First pressure3:02ggmp · Warrior Priest trained
First extra TC5:17Zequinha Multigod · Town Center
Most military units41ggmp
Highest EAPM79.6ggmp
ggmp
Quetzalcoatl
Victory
Elo1715+13
EAPM79.6
Military units41
First pressure3:02Warrior Priest trained
First expansion—
Market volume0
Total score
9,906
Military score
4,735
Economic score
4,381
Kills score
790
Units killed
22
Units lost
18
Buildings razed
3
Largest army
41
Classical
5:03*
Research start 4:03
Heroic
—
Not reached
Mythic
—
Not reached
Zequinha Multigod
Kronos
Defeat
Elo1634-13
EAPM35.5
Military units8
First pressure6:46Military Barracks
First expansion5:17
Market volume0
Total score
7,868
Military score
1,816
Economic score
5,605
Kills score
447
Units killed
18
Units lost
22
Buildings razed
0
Largest army
8
Classical
3:35*
Estimated start 2:35
Heroic
—
Not reached
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite61.5%ggmp
Fastest Classical3:35*Zequinha Multigod
First pressure3:02ggmp · Warrior Priest trained
First extra TC5:17Zequinha Multigod · Town Center
Player highlights
Standout performances
Highest total score9,906ggmp
Highest military score4,735ggmp
Highest economy score5,605Zequinha Multigod
Most kills790ggmp
Most units killed22ggmp
Most deaths22Zequinha Multigod
Most buildings razed3ggmp
Largest army41ggmp
Favorite unitOcelotl Warriorggmp · 20 fielded
ggmp
Highest Score
Largest Army
Most Kills
Most Resources
Zequinha Multigod
Most Deaths
Most Improvements
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
ggmp
Late Classical5:03 estimated completionZequinha Multigod
Fast Classical3:35 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.