Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Cap'nK vs andre ar7

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:23
Mirage map preview
Map Mirage
Defeated
Cap'nKLoki
Pre-match Elo1110
Win probability56.6%
14:23 Match length UpsetThe Elo underdog won
Winner
andre ar7Gaia
Pre-match Elo1064
Win probability43.4%

Match at a glance

Cap'nK vs andre ar7

Winnerandre ar7
MapMirage
QueueRanked 1v1 Supremacy
Duration14:23
Started
Ended
Elo favorite56.6%Cap'nK · Upset
Fastest Classical4:46*andre ar7
First pressure4:23Cap'nK · Hersir trained
Market timing8:15Cap'nK · Market
First extra TC8:57Cap'nK · Town Center
Most military units56Cap'nK
Highest EAPM46.1andre ar7
Market volume700Cap'nK

Cap'nK

Loki

Defeat
Elo1110-20
EAPM37.4
Military units56
First pressure4:23Hersir trained
First expansion8:57
Market volume700
Total score 15,234
Military score 5,175
Economic score 9,337
Kills score 745
Units killed 31
Units lost 42
Buildings razed 2
Largest army 56
Favorite unit Throwing Axeman 21 fielded
Classical 5:26* Estimated start 4:26
Heroic 13:35* Estimated start 12:20
Mythic Not reached

andre ar7

Gaia

Victory
Elo1064+20
EAPM46.1
Military units12
First pressure5:52Counter Barracks
First expansion12:46
Market volume0
Total score 22,184
Military score 9,745
Economic score 11,322
Kills score 1,191
Units killed 42
Units lost 28
Buildings razed 1
Largest army 12
Favorite unit Fire Ship 4 fielded
Classical 4:46* Research start 3:46
Heroic 13:33* Research start 12:18
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Oceanus
Bragi
HeroicAge
Rheia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Cap'nKLoki
Match time
andre ar7Gaia
DockDock
God powerSpy
Key technologyHand Axe
First military pressureHersir trained
Hersir3 training queues
Key technologyMedium Infantry
Throwing Axeman6 training queues
Berserk4 training queues
Key technologyPickaxe
Raiding Cavalry5 training queues
God powerHealing Spring
MarketMarket
DockDock
Town CenterAdditional center
Dreki3 training queues
Key technologyMedium Cavalry
Raiding Cavalry2 training queues
Hersir2 training queues
Dragon Ship2 training queues
Dreki2 training queues
Throwing Axeman15 training queues
Farm transition3 farms clustered
Raiding Cavalry5 training queues
Hersir3 training queues
Fortress-tier buildingHill Fort
Godi2 training queues
God powerFlaming Weapons
DefeatMatch result
DockDock
God powerGaia Forest
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
DockDock
DockDock
First military pressureCounter Barracks
Key technologyBow Saw
Oracle2 training queues
God powerCarnivora
Key technologyShaft Mine
Key technologyMedium Infantry
Fire Ship4 training queues
Siege Bireme3 training queues
ArmoryArmory
Town CenterAdditional center
God powerTraitor
God powerCarnivora
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.6%Cap'nK · Upset
Fastest Classical4:46*andre ar7
Fastest Heroic13:33*andre ar7
First pressure4:23Cap'nK · Hersir trained
First extra TC8:57Cap'nK · Town Center
Fortress timing14:00Cap'nK · Hill Fort
Market timing8:15Cap'nK · Market
Armory timing10:59andre ar7 · Armory
Farm transition11:49–12:16Cap'nK · 3 farms clustered

Player highlights

Standout performances

Highest total score22,184andre ar7
Highest military score9,745andre ar7
Highest economy score11,322andre ar7
Most kills1,191andre ar7
Most units killed42andre ar7
Most deaths42Cap'nK
Most buildings razed2Cap'nK
Largest army56Cap'nK
Favorite unitThrowing AxemanCap'nK · 21 fielded

Cap'nK

Most Deaths

andre ar7

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Cap'nK

Late Classical5:26 estimated completion
Early pressure4:23 · Hersir trained
Fast expansion8:57 · Town Center
Early market / Heroic prep8:15 · Market
Fortress tech path14:00 · Hill Fort
Water commitment signal2 dock build events
Farm transition11:49–12:16 · 3 farms clustered
Market economy signal700 total resource volume

andre ar7

Classical timing4:46 estimated completion
Early pressure5:52 · Counter Barracks
Expansion signal12:46 · Town Center
Early armory / Heroic prep10:59 · Armory
Water commitment signal3 dock build events
Cap'nK · Early MilitaryMeaningful trained combat units were produced during the early opening.
Cap'nK · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

Cap'nK

Bought

No buys

Sold

Food100
Wood600
Total player market volume700

andre ar7

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cap'nK

Army

Throwing Axeman21
Raiding Cavalry12
Hersir8
Berserk5
Dreki5
Dragon Ship2
Godi2
Longboat1
Buildings10 types
House6
Farm4
Longhouse4
Ox Cart Building3
Dock2
Great Hall1
Hill Fort1
Market1
Temple1
Town Center1
God powers3 invoked
Flaming Weapons1
Healing Spring1
Spy1

andre ar7

Army

Fire Ship4
Oracle3
Siege Bireme3
Murmillo1
Servant1
Buildings9 types
Manor8
Counter Barracks4
Dock3
Sentry Tower3
Military Barracks2
Armory1
Economic Guild1
Temple1
Town Center1
God powers3 invoked
Carnivora2
Gaia Forest2
Traitor1