Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MONSHY vs epice404

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:08
Blue Lagoon map preview
Map Blue Lagoon
Winner
MONSHYOranos
Pre-match Elo996
Win probability53.6%
16:08 Match length MONSHY favored
Defeated
epice404Shennong
Pre-match Elo971
Win probability46.4%

Match at a glance

MONSHY vs epice404

WinnerMONSHY
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration16:08
Started
Ended
Elo favorite53.6%MONSHY
Fastest Classical4:54*epice404
First pressure7:44MONSHY · Counter Barracks
First extra TC5:37MONSHY · Town Center
Market timing6:11MONSHY · Market
Most military units52MONSHY
Highest EAPM43.8epice404
Market volume300epice404

MONSHY

Oranos

Victory
Elo996+16
EAPM28.7
Military units52
First pressure7:44Counter Barracks
First expansion5:37
Market volume0
Total score 23,615
Military score 10,420
Economic score 12,214
Kills score 1,033
Units killed 22
Units lost 14
Buildings razed 3
Largest army 52
Favorite unit Contarius 13 fielded
Classical 5:16* Research start 4:16
Heroic 10:40* Estimated start 9:25
Mythic Not reached

epice404

Shennong

Defeat
Elo971-16
EAPM43.8
Military units22
First pressure11:17Imperial Academy
First expansion9:23
Market volume300
Total score 22,662
Military score 4,437
Economic score 17,730
Kills score 495
Units killed 15
Units lost 24
Buildings razed 2
Largest army 22
Favorite unit White Horse Cavalry 9 fielded
Classical 4:54* Estimated start 3:54
Heroic 8:23* Estimated start 7:08
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Chiyou
Theia
HeroicAge
Nuba
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MONSHYOranos
Match time
epice404Shennong
God powerShockwave
Town CenterAdditional center
MarketMarket
Key technologyPickaxe
Key technologyHand Axe
First military pressureCounter Barracks
God powerShockwave
God powerCarnivora
ArmoryArmory
Key technologyCopper Shields
Katapeltes10 training queues
Contarius11 training queues
God powerHesperides Tree
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyMedium Infantry
Farm transition3 farms clustered
Arcus4 training queues
Key technologyBronze Shields
Destroyer13 training queues
Key technologyPlow
God powerHesperides Tree
Katapeltes3 training queues
Dryad2 training queues
God powerShockwave
Arcus3 training queues
Contarius2 training queues
Dryad3 training queues
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
Farm transition5 farms clustered
God powerProsperous Seeds
God powerProsperous Seeds
Town CenterAdditional center
White Horse Cavalry2 training queues
Key technologyShaft Mine
Key technologyBow Saw
MarketMarket
White Horse Cavalry3 training queues
First military pressureImperial Academy
God powerProsperous Seeds
Key technologyHeavy Cavalry
God powerProsperous Seeds
Sage2 training queues
White Horse Cavalry4 training queues
God powerLightning Weapons
Ge Halberdier8 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.6%MONSHY
Fastest Classical4:54*epice404
Fastest Heroic8:23*epice404
First pressure7:44MONSHY · Counter Barracks
First extra TC5:37MONSHY · Town Center
Fortress timing12:07MONSHY · Palace
Market timing6:11MONSHY · Market
Armory timing5:38epice404 · Armory
Farm transition6:45–7:35epice404 · 5 farms clustered

Player highlights

Standout performances

Highest total score23,615MONSHY
Highest military score10,420MONSHY
Highest economy score17,730epice404
Most kills1,033MONSHY
Most units killed22MONSHY
Most deaths24epice404
Most buildings razed3MONSHY
Largest army52MONSHY
Favorite unitContariusMONSHY · 13 fielded

MONSHY

Highest ScoreLargest ArmyMost Kills

epice404

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MONSHY

Late Classical5:16 estimated completion
Delayed pressure7:44 · Counter Barracks
Fast expansion5:37 · Town Center
Early market / Heroic prep6:11 · Market
Early armory / Heroic prep10:10 · Armory
Fortress tech path12:07 · Palace
Farm transition13:01–13:30 · 3 farms clustered

epice404

Classical timing4:54 estimated completion
Delayed pressure11:17 · Imperial Academy
Expansion signal9:23 · Town Center
Early market / Heroic prep10:09 · Market
Early armory / Heroic prep5:38 · Armory
Heavy walling signal20 wall build events
Farm transition6:45–7:35 · 5 farms clustered
Market economy signal300 total resource volume
MONSHY · Late ClassicalClassical completed after 5:00 on a standard land opening.
MONSHY · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.
epice404 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
epice404 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

MONSHY

Bought

No buys

Sold

No sells

Total player market volume0

epice404

Bought

No buys

Sold

Food300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MONSHY

Army

Contarius13
Destroyer13
Katapeltes13
Arcus7
Dryad5
Caladria1
Buildings11 types
Farm13
Manor8
Sky Passage5
Military Barracks4
Counter Barracks2
Palace2
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers3 invoked
Shockwave3
Hesperides Tree2
Carnivora1

epice404

Army

White Horse Cavalry9
Ge Halberdier8
Jiang Zi Ya2
Sage2
Pioneer1
Buildings12 types
Farm22
Wall20
House15
Silo9
Baolei2
Machine Workshop2
Military Camp2
Armory1
Imperial Academy1
Market1
Temple1
Town Center1
God powers2 invoked
Prosperous Seeds4
Lightning Weapons1