Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

jaalsaru21 vs hanzo

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:36
Elysium map preview
Map Elysium
Winner
jaalsaru21Freyr
Pre-match Elo1253
Win probability53.0%
27:36 Match length jaalsaru21 favored
Defeated
hanzoSusanoo
Pre-match Elo1232
Win probability47.0%

Match at a glance

jaalsaru21 vs hanzo

Winnerjaalsaru21
MapElysium
QueueRanked 1v1 Supremacy
Duration27:36
Started
Ended
Elo favorite53.0%jaalsaru21
Fastest Classical3:56*hanzo
First pressure3:07jaalsaru21 · Hersir trained
First extra TC16:45hanzo · Town Center
Market timing12:49jaalsaru21 · Market
Most military units211jaalsaru21
Highest EAPM69.6hanzo
Market volume2,900jaalsaru21

jaalsaru21

Freyr

Victory
Elo1253+17
EAPM53.7
Military units211
First pressure3:07Hersir trained
First expansion17:02
Market volume2900
Total score 40,464
Military score 17,918
Economic score 17,671
Kills score 5,011
Units killed 145
Units lost 116
Buildings razed 16
Largest army 211
Favorite unit Throwing Axeman 46 fielded
Classical 5:04* Research start 4:04
Heroic 15:10* Research start 13:55
Mythic 21:05* Research start 19:05

hanzo

Susanoo

Defeat
Elo1232-17
EAPM69.6
Military units127
First pressure4:15Stable Japanese
First expansion16:45
Market volume400
Total score 23,032
Military score 9,619
Economic score 10,241
Kills score 3,172
Units killed 116
Units lost 145
Buildings razed 4
Largest army 127
Favorite unit Naginata Rider 40 fielded
Classical 3:56* Estimated start 2:56
Heroic 13:47* Estimated start 12:32
Mythic 20:37* Estimated start 18:37

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Inari Okami
Bragi
HeroicAge
Raijin
Vidar
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

jaalsaru21Freyr
Match time
hanzoSusanoo
First military pressureHersir trained
Hersir5 training queues
Key technologyHand Axe
Key technologyPickaxe
Raiding Cavalry7 training queues
Throwing Axeman5 training queues
Hirdman2 training queues
Key technologyMedium Cavalry
Key technologyMedium Infantry
Valkyrie2 training queues
Throwing Axeman5 training queues
Hersir3 training queues
Hirdman3 training queues
Berserk2 training queues
Raiding Cavalry8 training queues
ArmoryArmory
Farm transition7 farms clustered
God powerForest Fire
Hirdman5 training queues
Key technologyPlow
MarketMarket
Key technologyCopper Shields
Key technologyCopper Weapons
ArmoryArmory
Key technologyCopper Armor
Throwing Axeman7 training queues
Hersir4 training queues
Key technologyBronze Shields
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Battle Boar2 training queues
Town CenterAdditional center
Godi7 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Jarl2 training queues
Fortress-tier buildingHill Fort
Hirdman2 training queues
Berserk4 training queues
Throwing Axeman13 training queues
Raiding Cavalry5 training queues
Jarl4 training queues
Battle Boar3 training queues
God powerGullinbursti
Town CenterAdditional center
Valkyrie3 training queues
Hersir8 training queues
Jarl8 training queues
Fortress-tier buildingHill Fort
Portable Ram3 training queues
Raiding Cavalry3 training queues
Key technologyChampion Infantry
Key technologyIron Weapons
God powerInferno
Hirdman3 training queues
Berserk2 training queues
Throwing Axeman13 training queues
God powerFlaming Weapons
Portable Ram4 training queues
Ballista2 training queues
Battle Boar3 training queues
Berserk18 training queues
Key technologyIron Shields
Town CenterAdditional center
Fortress-tier buildingHill Fort
Raiding Cavalry3 training queues
Jarl3 training queues
Ballista2 training queues
Huskarl10 training queues
Hersir9 training queues
Godi3 training queues
Hirdman6 training queues
Throwing Axeman3 training queues
VictoryMatch result
First military pressureStable Japanese
Naginata Rider14 training queues
Samurai2 training queues
Samurai10 training queues
Key technologyPickaxe
ArmoryArmory
Naginata Rider5 training queues
Samurai7 training queues
Fortress-tier buildingCastle
Key technologyHand Axe
Key technologyHusbandry
Key technologyPlow
Samurai2 training queues
Shinobi2 training queues
Naginata Rider3 training queues
Onna Musha2 training queues
Key technologyShaft Mine
Town CenterAdditional center
Samurai2 training queues
Fortress-tier buildingCastle
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerSwampland
God powerThunder Burst
God powerKusanagi
Naginata Rider6 training queues
Samurai6 training queues
Farm transition5 farms clustered
Oyumi4 training queues
God powerDivine Slash
Bushi10 training queues
MarketMarket
Town CenterAdditional center
God powerSwampland
Naginata Rider8 training queues
Yumi Horse Archer3 training queues
Yari Spearman4 training queues
Yumi Archer6 training queues
Daimyo6 training queues
God powerThunder Burst
Samurai5 training queues
Onna Musha3 training queues
Town CenterAdditional center
Shinobi2 training queues
God powerKusanagi
Fortress-tier buildingCastle
Yumi Horse Archer2 training queues
Naginata Rider4 training queues
Yari Spearman3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.0%jaalsaru21
Fastest Classical3:56*hanzo
Fastest Heroic13:47*hanzo
Fastest Mythic20:37*hanzo
First pressure3:07jaalsaru21 · Hersir trained
First extra TC16:45hanzo · Town Center
Fortress timing13:56hanzo · Castle
Market timing12:49jaalsaru21 · Market
Armory timing10:10hanzo · Armory
Farm transition11:26–12:36jaalsaru21 · 7 farms clustered

Player highlights

Standout performances

Highest total score40,464jaalsaru21
Highest military score17,918jaalsaru21
Highest economy score17,671jaalsaru21
Most kills5,011jaalsaru21
Most units killed145jaalsaru21
Most deaths145hanzo
Most buildings razed16jaalsaru21
Largest army211jaalsaru21
Favorite unitThrowing Axemanjaalsaru21 · 46 fielded

jaalsaru21

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

hanzo

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

jaalsaru21

Late Classical5:04 estimated completion
Early pressure3:07 · Hersir trained
Expansion signal17:02 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep12:49 · Market
Early armory / Heroic prep11:16 · Armory
Fortress tech path18:20 · Hill Fort
Heavy walling signal21 wall build events
Farm transition11:26–12:36 · 7 farms clustered
Market economy signal2,900 total resource volume
Large army production211 military units

hanzo

Fast Classical3:56 estimated completion
Early pressure4:15 · Stable Japanese
Expansion signal16:45 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep22:56 · Market
Early armory / Heroic prep10:10 · Armory
Fortress tech path13:56 · Castle
Heavy walling signal11 wall build events
Farm transition20:27–20:28 · 5 farms clustered
Market economy signal400 total resource volume
Large army production127 military units
jaalsaru21 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
jaalsaru21 · Early MilitaryMeaningful trained combat units were produced during the early opening.
jaalsaru21 · Late ClassicalClassical completed after 5:00 on a standard land opening.
jaalsaru21 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
hanzo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
hanzo · Early MilitaryMeaningful trained combat units were produced during the early opening.
hanzo · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3300 total volume

jaalsaru21

Bought

Food500

Sold

Food700
Wood1700
Total player market volume2900

hanzo

Bought

Wood400

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jaalsaru21

Army

Throwing Axeman46
Hersir29
Berserk27
Raiding Cavalry26
Hirdman21
Jarl17
Godi10
Huskarl10
Battle Boar8
Portable Ram7
Valkyrie5
Ballista4
Fafnir1
Buildings11 types
Farm34
House26
Wall21
Great Hall8
Ox Cart Building7
Longhouse6
Hill Fort3
Town Center3
Armory2
Market1
Temple1
God powers4 invoked
Flaming Weapons1
Forest Fire1
Gullinbursti1
Inferno1

hanzo

Army

Naginata Rider40
Samurai35
Bushi10
Daimyo7
Yari Spearman7
Yumi Archer7
Onna Musha6
Yumi Horse Archer6
Oyumi4
Shinobi4
Raiju1
Buildings14 types
House17
Farm15
Watermill13
Wall11
Dojo6
Shrine Japanese5
Mining Camp Japanese4
Castle3
Guardhouse3
Stable Japanese3
Town Center3
Armory1
Market1
Temple1
God powers4 invoked
Kusanagi2
Swampland2
Thunder Burst2
Divine Slash1