Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Ookiesnugglebuns vs Ismael

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:39
Cloud Forest map preview
Map Cloud Forest
Winner
OokiesnugglebunsHuitzilopochtli
Pre-match Elo1024
Win probability44.6%
27:39 Match length UpsetThe Elo underdog won
Defeated
IsmaelAmaterasu
Pre-match Elo1062
Win probability55.4%

Match at a glance

Ookiesnugglebuns vs Ismael

WinnerOokiesnugglebuns
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration27:39
Started
Ended
Elo favorite55.4%Ismael · Upset
Fastest Classical5:00*Ookiesnugglebuns
First pressure3:46Ookiesnugglebuns · Warrior Priest trained
Market timing9:09Ismael · Market
First extra TC6:44Ookiesnugglebuns · Town Center
Most military units168Ookiesnugglebuns
Highest EAPM47.1Ookiesnugglebuns
Market volume6,600Ookiesnugglebuns

Ookiesnugglebuns

Huitzilopochtli

Victory
Elo1024+19
EAPM47.1
Military units168
First pressure3:46Warrior Priest trained
First expansion6:44
Market volume6600
Total score 54,064
Military score 24,235
Economic score 26,761
Kills score 3,105
Units killed 91
Units lost 177
Buildings razed 33
Largest army 168
Favorite unit Jaguar Rider 107 fielded
Classical 5:00* Estimated start 4:00
Heroic 14:25* Estimated start 13:10
Mythic Not reached

Ismael

Amaterasu

Defeat
Elo1062-19
EAPM24.1
Military units51
First pressure14:52Castle
First expansion
Market volume800
Total score 24,479
Military score 8,590
Economic score 10,721
Kills score 5,230
Units killed 158
Units lost 99
Buildings razed 5
Largest army 51
Favorite unit Samurai 15 fielded
Classical 5:56* Estimated start 4:56
Heroic 10:18* Estimated start 9:03
Mythic 22:03* Research start 20:03

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Ame No Uzume
Coatlicue
HeroicAge
Raijin
Tlaloc
MythicAge
Okuninushi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

OokiesnugglebunsHuitzilopochtli
Match time
IsmaelAmaterasu
First military pressureWarrior Priest trained
God powerInfestation
Key technologyMedium War Hut Soldiers
Town CenterAdditional center
Warrior Priest2 training queues
Town CenterAdditional center
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Town CenterAdditional center
Warrior Priest2 training queues
ArmoryArmory
Warrior Priest2 training queues
Town CenterAdditional center
God powerEarth Monster
Warrior Priest4 training queues
Key technologyPlow
Farm transition6 farms clustered
MarketMarket
Key technologyShaft Mine
Key technologyHeavy Great Temple Soldiers
Warrior Priest7 training queues
Jaguar Rider63 training queues
Key technologyBow Saw
Key technologyChampion Great Temple Soldiers
Jaguar Rider44 training queues
Key technologyBallistics
Shorn One37 training queues
Key technologyBow Saw
God powerMonolith Of Tlaloc
Maquizcoatl6 training queues
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
God powerGoshinboku
Samurai2 training queues
ArmoryArmory
God powerSolar Shield
MarketMarket
Yumi Archer4 training queues
God powerSolar Shield
Yumi Archer5 training queues
Samurai7 training queues
First military pressureCastle
Fortress-tier buildingCastle
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
ArmoryArmory
Oyumi2 training queues
Bushi2 training queues
Yari Spearman7 training queues
Samurai4 training queues
Key technologyCrenellations
Raiju2 training queues
God powerThunder Burst
God powerSacred Gate
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Yumi Archer3 training queues
God powerThunder Burst
Samurai2 training queues
God powerGoshinboku
Yumi Archer3 training queues
God powerThunder Burst
God powerSolar Shield
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.4%Ismael · Upset
Fastest Classical5:00*Ookiesnugglebuns
Fastest Heroic10:18*Ismael
Fastest Mythic22:03*Ismael
First pressure3:46Ookiesnugglebuns · Warrior Priest trained
First extra TC6:44Ookiesnugglebuns · Town Center
Fortress timing14:52Ismael · Castle
Market timing9:09Ismael · Market
Armory timing7:33Ismael · Armory
Farm transition15:17–15:43Ookiesnugglebuns · 6 farms clustered

Player highlights

Standout performances

Highest total score54,064Ookiesnugglebuns
Highest military score24,235Ookiesnugglebuns
Highest economy score26,761Ookiesnugglebuns
Most kills5,230Ismael
Most units killed158Ismael
Most deaths177Ookiesnugglebuns
Most buildings razed33Ookiesnugglebuns
Largest army168Ookiesnugglebuns
Favorite unitJaguar RiderOokiesnugglebuns · 107 fielded

Ookiesnugglebuns

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Ismael

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Ookiesnugglebuns

Late Classical5:00 estimated completion
Early pressure3:46 · Warrior Priest trained
Fast expansion6:44 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep16:11 · Market
Early armory / Heroic prep11:40 · Armory
Farm transition15:17–15:43 · 6 farms clustered
Market economy signal6,600 total resource volume
Large army production168 military units

Ismael

Late Classical5:56 estimated completion
Delayed pressure14:52 · Castle
Early market / Heroic prep9:09 · Market
Early armory / Heroic prep7:33 · Armory
Fortress tech path14:52 · Castle
Heavy walling signal31 wall build events
Market economy signal800 total resource volume
Ookiesnugglebuns · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Ookiesnugglebuns · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Ookiesnugglebuns · Late ClassicalClassical completed after 5:00 on a standard land opening.
Ookiesnugglebuns · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Ismael · Late ClassicalClassical completed after 5:00 on a standard land opening.
Ismael · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7400 total volume

Ookiesnugglebuns

Bought

Food100
Wood300

Sold

Food2900
Wood3300
Total player market volume6600

Ismael

Bought

Food800

Sold

No sells

Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ookiesnugglebuns

Army

Jaguar Rider107
Shorn One37
Warrior Priest18
Maquizcoatl6
Buildings10 types
Farm39
Calpulli19
Great Temple18
House16
Sentry Tower13
Town Center4
War Hut2
Armory1
Market1
Temple1
God powers3 invoked
Earth Monster1
Infestation1
Monolith Of Tlaloc1

Ismael

Army

Samurai15
Yumi Archer15
Yari Spearman7
Oyumi4
Bushi3
Raiju3
Onna Musha2
Kamaitachi1
Onmyoji1
Buildings13 types
Wall31
House10
Watermill6
Shrine Japanese5
Dojo4
Armory2
Mining Camp Japanese2
Castle1
Farm1
Guardhouse1
Market1
Sentry Tower1
Temple1
God powers4 invoked
Solar Shield3
Thunder Burst3
Goshinboku2
Sacred Gate1