Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

lmPants vs zid

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:38
Tundra map preview
Map Tundra
Defeated
lmPantsFreyr
Pre-match Elo1300
Win probability28.1%
15:38 Match length zid favored
Winner
zidFreyr
Pre-match Elo1463
Win probability71.9%

Match at a glance

lmPants vs zid

Winnerzid
MapTundra
QueueRanked 1v1 Supremacy
Duration15:38
Started
Ended
Elo favorite71.9%zid
Fastest Classical4:36*lmPants
First pressure3:45lmPants · Hersir trained
First extra TC5:46lmPants · Town Center
Most military units83lmPants
Highest EAPM48.7zid

lmPants

Freyr

Defeat
Elo1300-10
EAPM36.6
Military units83
First pressure3:45Hersir trained
First expansion5:46
Market volume0
Total score 12,787
Military score 3,745
Economic score 8,221
Kills score 821
Units killed 27
Units lost 100
Buildings razed 3
Largest army 83
Favorite unit Throwing Axeman 32 fielded
Classical 4:36* Research start 3:36
Heroic 14:47* Estimated start 13:32
Mythic Not reached

zid

Freyr

Victory
Elo1463+10
EAPM48.7
Military units75
First pressure3:52Hersir trained
First expansion7:16
Market volume0
Total score 24,218
Military score 9,164
Economic score 12,432
Kills score 2,689
Units killed 104
Units lost 28
Buildings razed 1
Largest army 75
Favorite unit Throwing Axeman 37 fielded
Classical 4:37* Research start 3:37
Heroic 14:35* Estimated start 13:20
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Freyja
Aegir
HeroicAge
Aegir
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

lmPantsFreyr
Match time
zidFreyr
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir6 training queues
God powerAsgardian Bastion
Town CenterAdditional center
Throwing Axeman2 training queues
Key technologyMedium Infantry
ArmoryArmory
Hirdman2 training queues
Portable Ram5 training queues
Hirdman26 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Throwing Axeman2 training queues
Portable Ram2 training queues
Hersir2 training queues
Throwing Axeman28 training queues
Portable Ram4 training queues
Key technologyCopper Armor
God powerGullinbursti
DefeatMatch result
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
First military pressureHersir trained
Hersir4 training queues
Key technologyMedium Cavalry
Raiding Cavalry9 training queues
Town CenterAdditional center
God powerForest Fire
Throwing Axeman2 training queues
Berserk5 training queues
Town CenterAdditional center
ArmoryArmory
Valkyrie2 training queues
Throwing Axeman10 training queues
Key technologyMedium Infantry
God powerGullinbursti
Farm transition15 farms clustered
Key technologyPlow
Raiding Cavalry5 training queues
Fortress-tier buildingHill Fort
Key technologyBow Saw
Key technologyMedium Infantry
Valkyrie2 training queues
Throwing Axeman25 training queues
Jarl5 training queues
God powerTempest
Key technologyHeavy Infantry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.9%zid
Fastest Classical4:36*lmPants
Fastest Heroic14:35*zid
First pressure3:45lmPants · Hersir trained
First extra TC5:46lmPants · Town Center
Fortress timing13:42zid · Hill Fort
Armory timing7:43lmPants · Armory
Farm transition12:31–13:25zid · 15 farms clustered

Player highlights

Standout performances

Highest total score24,218zid
Highest military score9,164zid
Highest economy score12,432zid
Most kills2,689zid
Most units killed104zid
Most deaths100lmPants
Most buildings razed3lmPants
Largest army83lmPants
Favorite unitThrowing Axemanzid · 37 fielded

lmPants

Most Deaths

zid

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

lmPants

Classical timing4:36 estimated completion
Early pressure3:45 · Hersir trained
Fast expansion5:46 · Town Center
Early armory / Heroic prep7:43 · Armory
Large army production83 military units

zid

Classical timing4:37 estimated completion
Early pressure3:52 · Hersir trained
Fast expansion7:16 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:50 · Armory
Fortress tech path13:42 · Hill Fort
Heavy walling signal28 wall build events
Farm transition12:31–13:25 · 15 farms clustered
lmPants · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
lmPants · Early MilitaryMeaningful trained combat units were produced during the early opening.
lmPants · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
zid · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
zid · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
zid · Early MilitaryMeaningful trained combat units were produced during the early opening.
zid · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lmPants

Army

Throwing Axeman32
Hirdman30
Portable Ram11
Hersir9
Raiding Cavalry1
Buildings7 types
House13
Ox Cart Building7
Longhouse6
Armory1
Great Hall1
Temple1
Town Center1
God powers2 invoked
Asgardian Bastion1
Gullinbursti1

zid

Army

Throwing Axeman37
Raiding Cavalry14
Berserk6
Valkyrie6
Jarl5
Hersir4
Huskarl1
Portable Ram1
Rock Giant1
Buildings10 types
Wall28
Farm18
House16
Longhouse6
Ox Cart Building5
Great Hall4
Town Center2
Armory1
Hill Fort1
Temple1
God powers3 invoked
Forest Fire1
Gullinbursti1
Tempest1