Advanced match analysis
KUMA vs MONSHY
Ranked 1v1 SupremacyStarted 1 day ago
Map
Yellow River
Match at a glance
KUMA vs MONSHY
Elo favorite54.6%KUMA
Fastest Classical4:52*MONSHY
First pressure4:29KUMA · Warrior Priest trained
First extra TC5:19MONSHY · Town Center
Market timing10:13MONSHY · Market
Most military units52KUMA
Highest EAPM42.8KUMA
Market volume500MONSHY
KUMA
Huitzilopochtli
Victory
Elo1037+16
EAPM42.8
Military units52
First pressure4:29Warrior Priest trained
First expansion—
Market volume0
Total score
16,932
Military score
8,855
Economic score
7,300
Kills score
827
Units killed
24
Units lost
13
Buildings razed
3
Largest army
52
Classical
5:34*
Estimated start 4:34
Mythic
—
Not reached
MONSHY
Oranos
Defeat
Elo1005-16
EAPM25.2
Military units18
First pressure5:35Military Barracks
First expansion5:19
Market volume500
Total score
13,666
Military score
4,830
Economic score
8,574
Kills score
262
Units killed
13
Units lost
24
Buildings razed
0
Largest army
18
Classical
4:52*
Research start 3:52
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite54.6%KUMA
Fastest Classical4:52*MONSHY
Fastest Heroic11:51*KUMA
First pressure4:29KUMA · Warrior Priest trained
First extra TC5:19MONSHY · Town Center
Market timing10:13MONSHY · Market
Armory timing9:06KUMA · Armory
Player highlights
Standout performances
Highest total score16,932KUMA
Highest military score8,855KUMA
Highest economy score8,574MONSHY
Most kills827KUMA
Most units killed24KUMA
Most deaths24MONSHY
Most buildings razed3KUMA
Largest army52KUMA
Favorite unitTequihua ArcherKUMA · 21 fielded
KUMA
Highest Score
Largest Army
Most Improvements
Most Kills
MONSHY
Most Deaths
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
KUMA
Late Classical5:34 estimated completionMONSHY
Classical timing4:52 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow 500 total volume
KUMA
Bought
No buys
Sold
No sells
Total player market volume0
MONSHY
Bought
Sold
No sells
Total player market volume500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
KUMA
Army
Quimichin Spy2