Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

KUMA vs MONSHY

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:37
Yellow River map preview
Map Yellow River
Winner
KUMAHuitzilopochtli
Pre-match Elo1037
Win probability54.6%
12:37 Match length KUMA favored
Defeated
MONSHYOranos
Pre-match Elo1005
Win probability45.4%

Match at a glance

KUMA vs MONSHY

WinnerKUMA
MapYellow River
QueueRanked 1v1 Supremacy
Duration12:37
Started
Ended
Elo favorite54.6%KUMA
Fastest Classical4:52*MONSHY
First pressure4:29KUMA · Warrior Priest trained
First extra TC5:19MONSHY · Town Center
Market timing10:13MONSHY · Market
Most military units52KUMA
Highest EAPM42.8KUMA
Market volume500MONSHY

KUMA

Huitzilopochtli

Victory
Elo1037+16
EAPM42.8
Military units52
First pressure4:29Warrior Priest trained
First expansion
Market volume0
Total score 16,932
Military score 8,855
Economic score 7,300
Kills score 827
Units killed 24
Units lost 13
Buildings razed 3
Largest army 52
Favorite unit Tequihua Archer 21 fielded
Classical 5:34* Estimated start 4:34
Heroic 11:51* Estimated start 10:36
Mythic Not reached

MONSHY

Oranos

Defeat
Elo1005-16
EAPM25.2
Military units18
First pressure5:35Military Barracks
First expansion5:19
Market volume500
Total score 13,666
Military score 4,830
Economic score 8,574
Kills score 262
Units killed 13
Units lost 24
Buildings razed 0
Largest army 18
Favorite unit Cheiroballista 7 fielded
Classical 4:52* Research start 3:52
Heroic 12:28* Research start 11:13
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Prometheus
Coatlicue
HeroicAge
Hyperion
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KUMAHuitzilopochtli
Match time
MONSHYOranos
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Quimichin Spy2 training queues
God powerInfestation
Key technologyPickaxe
Key technologyHand Axe
Tequihua Archer8 training queues
Tlamanih Spearman10 training queues
Warrior Priest2 training queues
Key technologyMedium War Hut Soldiers
ArmoryArmory
Tlamanih Spearman5 training queues
Tequihua Archer11 training queues
Warrior Priest6 training queues
Key technologyBallistics
Key technologyHeavy War Hut Soldiers
Tlamanih Spearman3 training queues
Tequihua Archer2 training queues
VictoryMatch result
God powerValor
Town CenterAdditional center
First military pressureMilitary Barracks
God powerValor
God powerValor
God powerValor
Key technologyPickaxe
Key technologyHand Axe
Turma4 training queues
God powerValor
God powerShockwave
God powerValor
God powerValor
MarketMarket
God powerValor
Murmillo7 training queues
Cheiroballista7 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.6%KUMA
Fastest Classical4:52*MONSHY
Fastest Heroic11:51*KUMA
First pressure4:29KUMA · Warrior Priest trained
First extra TC5:19MONSHY · Town Center
Market timing10:13MONSHY · Market
Armory timing9:06KUMA · Armory

Player highlights

Standout performances

Highest total score16,932KUMA
Highest military score8,855KUMA
Highest economy score8,574MONSHY
Most kills827KUMA
Most units killed24KUMA
Most deaths24MONSHY
Most buildings razed3KUMA
Largest army52KUMA
Favorite unitTequihua ArcherKUMA · 21 fielded

KUMA

Highest ScoreLargest ArmyMost ImprovementsMost Kills

MONSHY

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

KUMA

Late Classical5:34 estimated completion
Early pressure4:29 · Warrior Priest trained
Early armory / Heroic prep9:06 · Armory

MONSHY

Classical timing4:52 estimated completion
Early pressure5:35 · Military Barracks
Fast expansion5:19 · Town Center
Early market / Heroic prep10:13 · Market
Market economy signal500 total resource volume
KUMA · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
KUMA · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
KUMA · Early MilitaryMeaningful trained combat units were produced during the early opening.
KUMA · Late ClassicalClassical completed after 5:00 on a standard land opening.
MONSHY · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

KUMA

Bought

No buys

Sold

No sells

Total player market volume0

MONSHY

Bought

Food500

Sold

No sells

Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KUMA

Army

Tequihua Archer21
Tlamanih Spearman18
Warrior Priest11
Quimichin Spy2
Buildings5 types
House13
Calpulli5
War Hut4
Armory1
Temple1
God powers1 invoked
Infestation1

MONSHY

Army

Cheiroballista7
Murmillo7
Turma4
Buildings8 types
Military Barracks5
Manor4
Sky Passage4
Counter Barracks3
Economic Guild1
Market1
Temple1
Town Center1
God powers2 invoked
Valor8
Shockwave1