Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Ranierydf vs andre ar7

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:47
Anatolia map preview
Map Anatolia
Defeated
RanierydfKronos
Pre-match Elo1007
Win probability44.7%
19:47 Match length andre ar7 favored
Winner
andre ar7Gaia
Pre-match Elo1044
Win probability55.3%

Match at a glance

Ranierydf vs andre ar7

Winnerandre ar7
MapAnatolia
QueueRanked 1v1 Supremacy
Duration19:47
Started
Ended
Elo favorite55.3%andre ar7
Fastest Classical3:53*Ranierydf
First pressure3:54Ranierydf · Counter Barracks
Market timing17:52andre ar7 · Market
First extra TC12:23andre ar7 · Town Center
Most military units13andre ar7
Highest EAPM39.5andre ar7

Ranierydf

Kronos

Defeat
Elo1007-16
EAPM27.9
Military units1
First pressure3:54Counter Barracks
First expansion16:54
Market volume0
Total score 19,185
Military score 6,705
Economic score 10,497
Kills score 2,006
Units killed 68
Units lost 159
Buildings razed 9
Largest army 1
Favorite unit Promethean 1 fielded
Classical 3:53* Research start 2:53
Heroic 11:24* Research start 10:09
Mythic Not reached

andre ar7

Gaia

Victory
Elo1044+16
EAPM39.5
Military units13
First pressure6:45Military Barracks
First expansion12:23
Market volume0
Total score 26,963
Military score 10,595
Economic score 12,442
Kills score 3,968
Units killed 159
Units lost 64
Buildings razed 3
Largest army 13
Favorite unit Oracle 5 fielded
Classical 5:23* Research start 4:23
Heroic 10:45* Research start 9:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Oceanus
Rheia
HeroicAge
Rheia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RanierydfKronos
Match time
andre ar7Gaia
First military pressureCounter Barracks
Key technologyMedium Archers
God powerValor
God powerValor
God powerDeconstruction
God powerValor
God powerValor
ArmoryArmory
God powerTraitor
God powerValor
God powerValor
God powerValor
Key technologyCopper Weapons
Key technologyCopper Armor
Town CenterAdditional center
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBallistics
Town CenterAdditional center
God powerValor
DefeatMatch result
God powerGaia Forest
DockDock
DockDock
God powerGaia Forest
DockDock
DockDock
Key technologyHand Axe
Key technologyPickaxe
Key technologyBow Saw
God powerCarnivora
First military pressureMilitary Barracks
Key technologyShaft Mine
ArmoryArmory
DockDock
DockDock
God powerCarnivora
God powerTraitor
Town CenterAdditional center
Oracle2 training queues
Fortress-tier buildingPalace
Key technologyCopper Shields
Key technologyCopper Armor
Oracle3 training queues
Key technologyMedium Archers
Key technologyCopper Weapons
MarketMarket
Fortress-tier buildingPalace
Turma3 training queues
Cheiroballista2 training queues
Katapeltes2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.3%andre ar7
Fastest Classical3:53*Ranierydf
Fastest Heroic10:45*andre ar7
First pressure3:54Ranierydf · Counter Barracks
First extra TC12:23andre ar7 · Town Center
Fortress timing14:44andre ar7 · Palace
Market timing17:52andre ar7 · Market
Armory timing9:14andre ar7 · Armory

Player highlights

Standout performances

Highest total score26,963andre ar7
Highest military score10,595andre ar7
Highest economy score12,442andre ar7
Most kills3,968andre ar7
Most units killed159andre ar7
Most deaths159Ranierydf
Most buildings razed9Ranierydf
Largest army13andre ar7
Favorite unitOracleandre ar7 · 5 fielded

Ranierydf

Most Deaths

andre ar7

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Ranierydf

Fast Classical3:53 estimated completion
Early pressure3:54 · Counter Barracks
Expansion signal16:54 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:38 · Armory

andre ar7

Late Classical5:23 estimated completion
Early pressure6:45 · Military Barracks
Expansion signal12:23 · Town Center
Early market / Heroic prep17:52 · Market
Early armory / Heroic prep9:14 · Armory
Fortress tech path14:44 · Palace
Water commitment signal6 dock build events
Ranierydf · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ranierydf · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ranierydf · Fast ClassicalClassical completed before 4:00 on a standard land opening.
andre ar7 · Late ClassicalClassical completed after 5:00 on a standard land opening.
andre ar7 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ranierydf

Army

Promethean1
Buildings6 types
Manor13
Counter Barracks2
Military Barracks2
Town Center2
Armory1
Temple1
God powers3 invoked
Valor8
Deconstruction1
Traitor1

andre ar7

Army

Oracle5
Turma3
Cheiroballista2
Katapeltes2
Siege Bireme1
Buildings11 types
Manor10
Dock6
Counter Barracks5
Military Barracks3
Economic Guild2
Palace2
Temple2
Armory1
Market1
Sentry Tower1
Town Center1
God powers3 invoked
Carnivora2
Gaia Forest2
Traitor1