Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Yanfri vs Dimmy

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:26
Alfheim map preview
Map Alfheim
Defeated
YanfriGaia
Pre-match Elo1578
Win probability37.6%
14:26 Match length Dimmy favored
Winner
DimmyAmaterasu
Pre-match Elo1666
Win probability62.4%

Match at a glance

Yanfri vs Dimmy

WinnerDimmy
MapAlfheim
QueueRanked 1v1 Supremacy
Duration14:26
Started
Ended
Elo favorite62.4%Dimmy
Fastest Classical3:50*Dimmy
First pressure3:54Dimmy · Stable Japanese
Most military units97Yanfri
Highest EAPM52.0Yanfri

Yanfri

Gaia

Defeat
Elo1578-13
EAPM52.0
Military units97
First pressure4:12Counter Barracks
First expansion
Market volume0
Total score 10,827
Military score 4,753
Economic score 5,277
Kills score 797
Units killed 29
Units lost 71
Buildings razed 0
Largest army 97
Favorite unit Katapeltes 43 fielded
Classical 4:01* Research start 3:01
Heroic Not reached
Mythic Not reached

Dimmy

Amaterasu

Victory
Elo1666+13
EAPM46.8
Military units83
First pressure3:54Stable Japanese
First expansion
Market volume0
Total score 21,838
Military score 11,475
Economic score 8,148
Kills score 2,215
Units killed 73
Units lost 28
Buildings razed 8
Largest army 83
Favorite unit Naginata Rider 27 fielded
Classical 3:50* Research start 2:50
Heroic 10:09* Estimated start 8:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

YanfriGaia
Match time
DimmyAmaterasu
God powerGaia Forest
First military pressureCounter Barracks
Katapeltes43 training queues
Murmillo3 training queues
Turma14 training queues
Key technologyHand Axe
Key technologyPickaxe
Cheiroballista17 training queues
God powerCarnivora
Turma5 training queues
God powerGaia Forest
Turma2 training queues
Key technologyCrenellations
God powerCarnivora
Turma10 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider4 training queues
Bushi2 training queues
Yumi Archer2 training queues
God powerSolar Shield
Naginata Rider19 training queues
Key technologyHand Axe
Key technologyHusbandry
Samurai16 training queues
Yumi Archer16 training queues
ArmoryArmory
Wanyudo2 training queues
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Armor
Wanyudo5 training queues
Yari Spearman4 training queues
God powerSolar Shield
God powerSolar Shield
Key technologyCopper Weapons
God powerSolar Shield
Onna Musha3 training queues
Wanyudo3 training queues
Naginata Rider4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.4%Dimmy
Fastest Classical3:50*Dimmy
Fastest Heroic10:09*Dimmy
First pressure3:54Dimmy · Stable Japanese
Armory timing7:24Dimmy · Armory

Player highlights

Standout performances

Highest total score21,838Dimmy
Highest military score11,475Dimmy
Highest economy score8,148Dimmy
Most kills2,215Dimmy
Most units killed73Dimmy
Most deaths71Yanfri
Most buildings razed8Dimmy
Largest army97Yanfri
Favorite unitKatapeltesYanfri · 43 fielded

Yanfri

Most Deaths

Dimmy

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Yanfri

Classical timing4:01 estimated completion
Early pressure4:12 · Counter Barracks
Heavy walling signal15 wall build events
Large army production97 military units

Dimmy

Fast Classical3:50 estimated completion
Early pressure3:54 · Stable Japanese
Early armory / Heroic prep7:24 · Armory
Large army production83 military units
Yanfri · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Yanfri · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dimmy · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dimmy · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Dimmy · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Yanfri

Army

Katapeltes43
Turma31
Cheiroballista17
Murmillo4
Caladria2
Buildings6 types
Wall15
Counter Barracks8
Manor6
Economic Guild3
Military Barracks1
Temple1
God powers2 invoked
Carnivora2
Gaia Forest2

Dimmy

Army

Naginata Rider27
Yumi Archer19
Samurai17
Wanyudo10
Yari Spearman5
Onna Musha3
Bushi2
Buildings9 types
House15
Shrine Japanese6
Watermill4
Mining Camp Japanese3
Guardhouse2
Stable Japanese2
Armory1
Dojo1
Temple1
God powers2 invoked
Solar Shield4
Shrine Of The Hunt1