Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DK_BIKER vs treysport

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:35
Megalopolis map preview
Map Megalopolis
Winner
<color2,1,.5> DK_BIKEROdin
Pre-match Elo730
Win probability56.3%
18:35 Match length DK_BIKER favored
Defeated
treysportHuitzilopochtli
Pre-match Elo686
Win probability43.7%

Match at a glance

DK_BIKER vs treysport

WinnerDK_BIKER
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration18:35
Started
Ended
Elo favorite56.3%DK_BIKER
Fastest Classical5:01*<color2,1,.5> DK_BIKER
First pressure5:22<color2,1,.5> DK_BIKER · Hersir trained
Market timing10:01<color2,1,.5> DK_BIKER · Market
First extra TC5:49treysport · Town Center
Most military units108<color2,1,.5> DK_BIKER
Highest EAPM53.1<color2,1,.5> DK_BIKER
Market volume1,200<color2,1,.5> DK_BIKER
Victory
Elo730+15
EAPM53.1
Military units108
First pressure5:22Hersir trained
First expansion6:39
Market volume1200
Total score 30,773
Military score 11,710
Economic score 17,389
Kills score 1,674
Units killed 48
Units lost 24
Buildings razed 14
Largest army 108
Favorite unit Throwing Axeman 20 fielded
Classical 5:01* Estimated start 4:01
Heroic 12:20* Research start 11:05
Mythic Not reached

treysport

Huitzilopochtli

Defeat
Elo686-15
EAPM21.6
Military units63
First pressure5:52Warrior Priest trained
First expansion5:49
Market volume500
Total score 24,241
Military score 9,275
Economic score 14,063
Kills score 903
Units killed 31
Units lost 65
Buildings razed 2
Largest army 63
Favorite unit Tequihua Archer 30 fielded
Classical 5:23* Estimated start 4:23
Heroic 14:26* Estimated start 13:11
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Malinalxochitl
Skadi
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

<color2,1,.5> DK_BIKEROdin
Match time
treysportHuitzilopochtli
God powerGreat Hunt
Key technologyPickaxe
Key technologyHand Axe
God powerForest Fire
First military pressureHersir trained
Hersir7 training queues
Town CenterAdditional center
Raiding Cavalry3 training queues
Key technologyMedium Cavalry
Godi4 training queues
Raiding Cavalry7 training queues
Farm transition7 farms clustered
MarketMarket
Hersir3 training queues
Key technologyMedium Infantry
Hirdman6 training queues
Throwing Axeman7 training queues
Berserk3 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Portable Ram6 training queues
Huskarl4 training queues
Berserk7 training queues
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
God powerFrost
Hersir4 training queues
Frost Giant4 training queues
Throwing Axeman12 training queues
Hirdman4 training queues
Town CenterAdditional center
Portable Ram5 training queues
Key technologyPlow
ArmoryArmory
Godi8 training queues
Jarl2 training queues
Raiding Cavalry6 training queues
Hersir3 training queues
VictoryMatch result
God powerBlood Pact
Town CenterAdditional center
First military pressureWarrior Priest trained
Key technologyHand Axe
Key technologyPickaxe
MarketMarket
Tlamanih Spearman15 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyCrenellations Aztec
Key technologyMedium War Hut Soldiers
Key technologyHusbandry
Tequihua Archer10 training queues
God powerBlood Pact
God powerEarth Monster
God powerInfestation
Tequihua Archer20 training queues
Ayotochtli2 training queues
Key technologyShaft Mine
Farm transition11 farms clustered
Key technologyHeavy Great Temple Soldiers
Key technologyBallistics
God powerBlood Pact
Eagle Warrior10 training queues
Key technologyBow Saw
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.3%DK_BIKER
Fastest Classical5:01*<color2,1,.5> DK_BIKER
Fastest Heroic12:20*<color2,1,.5> DK_BIKER
First pressure5:22<color2,1,.5> DK_BIKER · Hersir trained
First extra TC5:49treysport · Town Center
Fortress timing12:41<color2,1,.5> DK_BIKER · Hill Fort
Market timing10:01<color2,1,.5> DK_BIKER · Market
Armory timing13:22treysport · Armory
Farm transition9:24–9:54<color2,1,.5> DK_BIKER · 7 farms clustered

Player highlights

Standout performances

Highest total score30,773<color2,1,.5> DK_BIKER
Highest military score11,710<color2,1,.5> DK_BIKER
Highest economy score17,389<color2,1,.5> DK_BIKER
Most kills1,674<color2,1,.5> DK_BIKER
Most units killed48<color2,1,.5> DK_BIKER
Most deaths65treysport
Most buildings razed14<color2,1,.5> DK_BIKER
Largest army108<color2,1,.5> DK_BIKER
Favorite unitTequihua Archertreysport · 30 fielded

<color2,1,.5> DK_BIKER

Highest ScoreLargest ArmyMost KillsMost Resources

treysport

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

<color2,1,.5> DK_BIKER

Late Classical5:01 estimated completion
Early pressure5:22 · Hersir trained
Fast expansion6:39 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep10:01 · Market
Early armory / Heroic prep17:23 · Armory
Fortress tech path12:41 · Hill Fort
Farm transition9:24–9:54 · 7 farms clustered
Market economy signal1,200 total resource volume
Large army production108 military units

treysport

Late Classical5:23 estimated completion
Early pressure5:52 · Warrior Priest trained
Fast expansion5:49 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:29 · Market
Early armory / Heroic prep13:22 · Armory
Heavy walling signal19 wall build events
Farm transition16:59–17:01 · 11 farms clustered
Market economy signal500 total resource volume
DK_BIKER · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
DK_BIKER · Early MilitaryMeaningful trained combat units were produced during the early opening.
DK_BIKER · Late ClassicalClassical completed after 5:00 on a standard land opening.
DK_BIKER · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
treysport · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
treysport · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
treysport · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
treysport · Late ClassicalClassical completed after 5:00 on a standard land opening.
treysport · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1700 total volume

<color2,1,.5> DK_BIKER

Bought

Food500

Sold

Wood700
Total player market volume1200

treysport

Bought

No buys

Sold

Wood500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

<color2,1,.5> DK_BIKER

Army

Throwing Axeman20
Hersir18
Raiding Cavalry16
Godi12
Berserk11
Portable Ram11
Hirdman10
Frost Giant4
Huskarl4
Jarl2
Buildings10 types
House19
Farm7
Longhouse6
Ox Cart Building4
Great Hall3
Town Center3
Hill Fort2
Armory1
Market1
Temple1
God powers3 invoked
Forest Fire1
Frost1
Great Hunt1

treysport

Army

Tequihua Archer30
Tlamanih Spearman16
Eagle Warrior10
Warrior Priest4
Ayotochtli2
Otontin1
Buildings12 types
Wall19
House13
Farm11
Calpulli8
War Hut8
Great Temple2
Nobles Hut2
Sentry Tower2
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
Blood Pact3
Earth Monster1
Infestation1