Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sopla01 vs iBurn

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:23
Ghost Lake map preview
Map Ghost Lake
Defeated
Sopla01Loki
Pre-match Elo1309
Win probability19.7%
16:23 Match length iBurn favored
Winner
iBurnPoseidon
Pre-match Elo1553
Win probability80.3%

Match at a glance

Sopla01 vs iBurn

WinneriBurn
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration16:23
Started
Ended
Elo favorite80.3%iBurn
Fastest Classical3:38*iBurn
First pressure3:38Sopla01 · Hersir trained
Market timing10:48iBurn · Market
First extra TC7:56Sopla01 · Town Center
Most military units78iBurn
Highest EAPM60.4iBurn
Market volume800iBurn

Sopla01

Loki

Defeat
Elo1309-7
EAPM45.8
Military units56
First pressure3:38Hersir trained
First expansion7:56
Market volume0
Total score 11,402
Military score 3,245
Economic score 7,278
Kills score 879
Units killed 29
Units lost 74
Buildings razed 0
Largest army 56
Favorite unit Hirdman 28 fielded
Classical 4:37* Estimated start 3:37
Heroic 12:23* Estimated start 11:08
Mythic Not reached

iBurn

Poseidon

Victory
Elo1553+7
EAPM60.4
Military units78
First pressure3:56Stable
First expansion
Market volume800
Total score 21,089
Military score 10,033
Economic score 8,755
Kills score 2,301
Units killed 77
Units lost 29
Buildings razed 14
Largest army 78
Favorite unit Hippeus 52 fielded
Classical 3:38* Research start 2:38
Heroic 13:33* Estimated start 12:18
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Hermes
Bragi
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Sopla01Loki
Match time
iBurnPoseidon
First military pressureHersir trained
Hersir9 training queues
Key technologyHand Axe
God powerSpy
Raiding Cavalry10 training queues
Town CenterAdditional center
Hersir5 training queues
Raiding Cavalry4 training queues
Key technologyCrenellations
ArmoryArmory
God powerSpy
Farm transition11 farms clustered
Key technologyPickaxe
Key technologyPlow
Hirdman28 training queues
God powerFlaming Weapons
Fortress-tier buildingHill Fort
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBow Saw
Key technologyPickaxe
Key technologyMedium Infantry
DefeatMatch result
Key technologyHand Axe
First military pressureStable
God powerLure
Key technologyPickaxe
Hippeus52 training queues
Key technologyMedium Cavalry
Key technologyHusbandry
God powerCease Fire
MarketMarket
ArmoryArmory
Centaur4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Prodromos6 training queues
God powerBronze
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyHeavy Cavalry
Key technologyPlow
Hypaspist11 training queues
Centaur3 training queues
Key technologyBow Saw
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite80.3%iBurn
Fastest Classical3:38*iBurn
Fastest Heroic12:23*Sopla01
First pressure3:38Sopla01 · Hersir trained
First extra TC7:56Sopla01 · Town Center
Fortress timing14:45Sopla01 · Hill Fort
Market timing10:48iBurn · Market
Armory timing9:37Sopla01 · Armory
Farm transition11:14–12:18Sopla01 · 11 farms clustered

Player highlights

Standout performances

Highest total score21,089iBurn
Highest military score10,033iBurn
Highest economy score8,755iBurn
Most kills2,301iBurn
Most units killed77iBurn
Most deaths74Sopla01
Most buildings razed14iBurn
Largest army78iBurn
Favorite unitHippeusiBurn · 52 fielded

Sopla01

Most Deaths

iBurn

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sopla01

Classical timing4:37 estimated completion
Early pressure3:38 · Hersir trained
Fast expansion7:56 · Town Center
Early armory / Heroic prep9:37 · Armory
Fortress tech path14:45 · Hill Fort
Heavy walling signal31 wall build events
Farm transition11:14–12:18 · 11 farms clustered

iBurn

Fast Classical3:38 estimated completion
Early pressure3:56 · Stable
Early market / Heroic prep10:48 · Market
Early armory / Heroic prep10:49 · Armory
Heavy walling signal12 wall build events
Market economy signal800 total resource volume
Sopla01 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sopla01 · Early MilitaryMeaningful trained combat units were produced during the early opening.
iBurn · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
iBurn · Early MilitaryMeaningful trained combat units were produced during the early opening.
iBurn · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

Sopla01

Bought

No buys

Sold

No sells

Total player market volume0

iBurn

Bought

Food800

Sold

No sells

Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sopla01

Army

Hirdman28
Hersir14
Raiding Cavalry14
Buildings11 types
Wall31
Farm15
House9
Ox Cart Building5
Sentry Tower5
Longhouse2
Armory1
Great Hall1
Hill Fort1
Temple1
Town Center1
God powers2 invoked
Spy2
Flaming Weapons1

iBurn

Army

Hippeus52
Hypaspist11
Centaur7
Prodromos6
Atalanta1
Theseus1
Buildings9 types
House16
Wall12
Storehouse8
Stable4
Granary3
Military Academy2
Armory1
Market1
Temple1
God powers3 invoked
Bronze1
Cease Fire1
Lure1