Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Marlboro vs danilo_smith06

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:52
Savannah map preview
Map Savannah
Defeated
MarlboroIsis
Pre-match Elo620
Win probability44.0%
25:52 Match length danilo_smith06 favored
Winner
danilo_smith06Set
Pre-match Elo662
Win probability56.0%

Match at a glance

Marlboro vs danilo_smith06

Winnerdanilo_smith06
MapSavannah
QueueRanked 1v1 Supremacy
Duration25:52
Started
Ended
Elo favorite56.0%danilo_smith06
Fastest Classical4:19*danilo_smith06
First pressure4:49danilo_smith06 · Barracks
Market timing13:32danilo_smith06 · Market
First extra TC5:56Marlboro · Town Center
Most military units93danilo_smith06
Highest EAPM45.5danilo_smith06
Market volume1,500Marlboro

Marlboro

Isis

Defeat
Elo620-16
EAPM21.4
Military units31
First pressure11:51Migdol Stronghold
First expansion5:56
Market volume1500
Total score 21,460
Military score 5,447
Economic score 13,570
Kills score 2,518
Units killed 98
Units lost 59
Buildings razed 6
Largest army 31
Favorite unit Camel Rider 14 fielded
Classical 5:42* Research start 4:42
Heroic 11:08* Research start 9:53
Mythic Research start 24:01 · not reached
Victory
Elo662+16
EAPM45.5
Military units93
First pressure4:49Barracks
First expansion10:25
Market volume0
Total score 21,490
Military score 8,891
Economic score 10,409
Kills score 2,365
Units killed 60
Units lost 116
Buildings razed 14
Largest army 93
Favorite unit Axeman 19 fielded
Classical 4:19* Research start 3:19
Heroic 15:41* Research start 14:26
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Anubis
Sobek
HeroicAge
Nephthys
Osiris
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MarlboroIsis
Match time
danilo_smith06Set
Key technologyHusbandry
Town CenterAdditional center
ArmoryArmory
Key technologyCrenellations
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Chariot Archer6 training queues
Farm transition3 farms clustered
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyPlow
Key technologyHeavy Chariot Archers
MarketMarket
MarketMarket
Chariot Archer3 training queues
God powerLocust Swarm
Fortress-tier buildingMigdol Stronghold
Trade route startedCaravan Egyptian queued
War Elephant3 training queues
God powerProsperity
Petsuchos2 training queues
Camel Rider7 training queues
Key technologyHeavy Camel Riders
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
God powerEclipse
Camel Rider4 training queues
Town CenterAdditional center
Camel Rider2 training queues
DefeatMatch result
God powerVision
Key technologyPickaxe
First military pressureBarracks
Spearman2 training queues
Slinger5 training queues
Key technologyHand Axe
Key technologyMedium Slingers
Spearman3 training queues
Key technologyHusbandry
ArmoryArmory
Axeman2 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Town CenterAdditional center
God powerVision
Spearman3 training queues
Axeman3 training queues
Key technologyMedium Axemen
MarketMarket
Key technologyMedium Spearmen
Spearman6 training queues
Fortress-tier buildingMigdol Stronghold
God powerAncestors
Key technologyShaft Mine
Chariot Archer4 training queues
Slinger4 training queues
Key technologyHeavy Slingers
War Elephant4 training queues
Key technologyPlow
Siege Tower2 training queues
Camel Rider10 training queues
Key technologyHeavy Camel Riders
Siege Tower7 training queues
Chariot Archer2 training queues
Slinger4 training queues
Axeman3 training queues
Farm transition5 farms clustered
Camel Rider9 training queues
Axeman10 training queues
Key technologyHeavy Axemen
Siege Tower2 training queues
War Elephant3 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.0%danilo_smith06
Fastest Classical4:19*danilo_smith06
Fastest Heroic11:08*Marlboro
First pressure4:49danilo_smith06 · Barracks
First extra TC5:56Marlboro · Town Center
Fortress timing11:51Marlboro · Migdol Stronghold
Market timing13:32danilo_smith06 · Market
Armory timing9:08danilo_smith06 · Armory
Farm transition14:35–15:05Marlboro · 3 farms clustered
Trade route started17:30Marlboro

Player highlights

Standout performances

Highest total score21,490danilo_smith06
Highest military score8,891danilo_smith06
Highest economy score13,570Marlboro
Most kills2,518Marlboro
Most units killed98Marlboro
Most deaths116danilo_smith06
Most buildings razed14danilo_smith06
Largest army93danilo_smith06
Favorite unitAxemandanilo_smith06 · 19 fielded

Marlboro

Most Kills

danilo_smith06

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Marlboro

Late Classical5:42 estimated completion
Delayed pressure11:51 · Migdol Stronghold
Fast expansion5:56 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep15:53 · Market
Early armory / Heroic prep9:26 · Armory
Fortress tech path11:51 · Migdol Stronghold
Farm transition14:35–15:05 · 3 farms clustered
Trade route started17:30 · Caravan Egyptian queued
Market economy signal1,500 total resource volume

danilo_smith06

Classical timing4:19 estimated completion
Early pressure4:49 · Barracks
Expansion signal10:25 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:32 · Market
Early armory / Heroic prep9:08 · Armory
Fortress tech path15:56 · Migdol Stronghold
Heavy walling signal13 wall build events
Farm transition21:25–21:36 · 5 farms clustered
Large army production93 military units
Marlboro · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Marlboro · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Marlboro · Late ClassicalClassical completed after 5:00 on a standard land opening.
Marlboro · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
danilo_smith06 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
danilo_smith06 · Early MilitaryMeaningful trained combat units were produced during the early opening.
danilo_smith06 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

Marlboro

Bought

Food1400
Wood100

Sold

No sells

Total player market volume1500

danilo_smith06

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Marlboro

Army

Camel Rider14
Chariot Archer9
Petsuchos3
War Elephant3
Sphinx2
Buildings12 types
House17
Farm15
Obelisk5
Migdol Stronghold4
Mining Camp4
Town Center3
Lumber Camp2
Market2
Temple2
Armory1
Granary1
Monument To Villagers1
God powers3 invoked
Eclipse1
Locust Swarm1
Prosperity1

danilo_smith06

Army

Axeman19
Camel Rider19
Spearman14
Slinger13
Siege Tower11
War Elephant8
Chariot Archer6
Anubite3
Buildings16 types
House18
Obelisk14
Wall13
Farm7
Barracks4
Granary4
Mining Camp3
Siege Works2
Town Center2
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers2 invoked
Vision2
Ancestors1