Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

haruki0215 vs ๐‚ƒ๐‚ƒ

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:02
Blue Lagoon map preview
Map Blue Lagoon
Winner
haruki0215Poseidon
Pre-match Elo1262
Win probability42.3%
24:02 Match length UpsetThe Elo underdog won
Defeated
๐‚ƒ๐‚ƒLoki
Pre-match Elo1316
Win probability57.7%

Match at a glance

haruki0215 vs ๐‚ƒ๐‚ƒ

Winnerharuki0215
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration24:02
Started
Ended
Elo favorite57.7%๐‚ƒ๐‚ƒ ยท Upset
Fastest Classical3:45*haruki0215
First pressure2:02๐‚ƒ๐‚ƒ ยท Hersir trained
Market timing9:29๐‚ƒ๐‚ƒ ยท Market
First extra TC6:22haruki0215 ยท Town Center
Most military units127๐‚ƒ๐‚ƒ
Highest EAPM61.6๐‚ƒ๐‚ƒ
Market volume2,700๐‚ƒ๐‚ƒ

haruki0215

Poseidon

Victory
Elo1262+20
EAPM38.6
Military units106
First pressure3:29Stable
First expansion6:22
Market volume1200
Total score 33,228
Military score 16,243
Economic score 12,773
Kills score 4,245
Units killed 137
Units lost 136
Buildings razed 14
Largest army 106
Favorite unit Hetairos 44 fielded
Classical 3:45* Estimated start 2:45
Heroic 11:39* Research start 10:24
Mythic 16:22* Research start 14:22
Defeat
Elo1316-20
EAPM61.6
Military units127
First pressure2:02Hersir trained
First expansion19:54
Market volume2700
Total score 15,153
Military score 5,965
Economic score 5,461
Kills score 3,727
Units killed 136
Units lost 134
Buildings razed 36
Largest army 127
Favorite unit Hersir 42 fielded
Classical 4:14* Estimated start 3:14
Heroic 13:01* Estimated start 11:46
Mythic โ€” Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Forseti
Dionysus
HeroicAge
Bragi
Hephaestus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

haruki0215Poseidon
Match time
๐‚ƒ๐‚ƒLoki
God powerLure
First military pressureStable
Hippeus4 training queues
Town CenterAdditional center
Hippeus8 training queues
ArmoryArmory
Fortress-tier buildingFortress
Key technologyMedium Cavalry
Key technologyHand Axe
Key technologyPickaxe
Toxotes11 training queues
God powerCease Fire
Hippeus4 training queues
ArmoryArmory
ArmoryArmory
ArmoryArmory
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
God powerPlenty Vault
Key technologyChampion Cavalry
Hetairos28 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Toxotes10 training queues
Key technologyMedium Archers
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyIron Armor
MarketMarket
Key technologyIron Weapons
Key technologyIron Shields
Petrobolos2 training queues
Farm transition3 farms clustered
Key technologyHusbandry
Key technologyPlow
Key technologyHeavy Archers
Toxotes9 training queues
Hetairos16 training queues
MarketMarket
Town CenterAdditional center
Helepolis4 training queues
Key technologyChampion Archers
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
VictoryMatch result
God powerSpy
First military pressureHersir trained
Hersir6 training queues
God powerHealing Spring
Key technologyPickaxe
Hirdman6 training queues
Key technologyHusbandry
Key technologyHand Axe
ArmoryArmory
Throwing Axeman5 training queues
Hirdman15 training queues
MarketMarket
Throwing Axeman5 training queues
Raiding Cavalry5 training queues
Key technologyMedium Infantry
God powerSpy
Fortress-tier buildingHill Fort
Portable Ram6 training queues
Key technologyHeavy Infantry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Throwing Axeman5 training queues
Jarl3 training queues
God powerFlaming Weapons
Hersir10 training queues
Huskarl2 training queues
God powerHealing Spring
God powerHealing Spring
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Godi2 training queues
Hersir15 training queues
Huskarl5 training queues
Town CenterAdditional center
Key technologyMedium Cavalry
Hersir10 training queues
Jarl10 training queues
Troll2 training queues
Godi2 training queues
Hirdman10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.7%๐‚ƒ๐‚ƒ ยท Upset
Fastest Classical3:45*haruki0215
Fastest Heroic11:39*haruki0215
Fastest Mythic16:22*haruki0215
First pressure2:02๐‚ƒ๐‚ƒ ยท Hersir trained
First extra TC6:22haruki0215 ยท Town Center
Fortress timing12:06haruki0215 ยท Fortress
Market timing9:29๐‚ƒ๐‚ƒ ยท Market
Armory timing7:32๐‚ƒ๐‚ƒ ยท Armory
Farm transition19:37โ€“19:38haruki0215 ยท 3 farms clustered

Player highlights

Standout performances

Highest total score33,228haruki0215
Highest military score16,243haruki0215
Highest economy score12,773haruki0215
Most kills4,245haruki0215
Most units killed137haruki0215
Most deaths136haruki0215
Most buildings razed36๐‚ƒ๐‚ƒ
Largest army127๐‚ƒ๐‚ƒ
Favorite unitHetairosharuki0215 ยท 44 fielded

haruki0215

Highest ScoreMost DeathsMost ImprovementsMost KillsMost Resources

๐‚ƒ๐‚ƒ

Largest Army

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

haruki0215

Fast Classical3:45 estimated completion
Early pressure3:29 ยท Stable
Fast expansion6:22 ยท Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:15 ยท Market
Early armory / Heroic prep9:59 ยท Armory
Fortress tech path12:06 ยท Fortress
Heavy walling signal28 wall build events
Farm transition19:37โ€“19:38 ยท 3 farms clustered
Market economy signal1,200 total resource volume
Large army production106 military units

๐‚ƒ๐‚ƒ

Classical timing4:14 estimated completion
Early pressure2:02 ยท Hersir trained
Expansion signal19:54 ยท Town Center
Early market / Heroic prep9:29 ยท Market
Early armory / Heroic prep7:32 ยท Armory
Fortress tech path13:13 ยท Hill Fort
Heavy walling signal18 wall build events
Market economy signal2,700 total resource volume
Large army production127 military units
haruki0215 ยท Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
haruki0215 ยท Early MilitaryMeaningful trained combat units were produced during the early opening.
haruki0215 ยท Fast ClassicalClassical completed before 4:00 on a standard land opening.
haruki0215 ยท Fast HeroicHeroic completed inside the applicable Fast Heroic window.
haruki0215 ยท Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
๐‚ƒ๐‚ƒ ยท 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
๐‚ƒ๐‚ƒ ยท Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3900 total volume

haruki0215

Bought

Wood200

Sold

Food1000
Total player market volume1200

๐‚ƒ๐‚ƒ

Bought

Food1100

Sold

Food200
Wood1400
Total player market volume2700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

haruki0215

Army

Hetairos44
Toxotes31
Hippeus16
Helepolis4
Atalanta3
Petrobolos2
Polyphemus2
Theseus2
Centaur1
Hippolyta1
Buildings12 types
House44
Wall28
Farm20
Storehouse11
Granary9
Armory4
Archery Range3
Town Center3
Fortress2
Market2
Stable2
Temple1
God powers3 invoked
Cease Fire1
Lure1
Plenty Vault1

๐‚ƒ๐‚ƒ

Army

Hersir42
Hirdman31
Throwing Axeman15
Jarl14
Huskarl7
Portable Ram6
Raiding Cavalry6
Godi4
Troll2
Buildings10 types
House28
Wall18
Great Hall5
Ox Cart Building5
Longhouse4
Hill Fort3
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Healing Spring3
Spy2
Flaming Weapons1