Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Cap'nK vs eyebeeProfins

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:23
Megalopolis map preview
Map Megalopolis
Defeated
Cap'nKAmaterasu
Pre-match Elo1147
Win probability55.4%
9:23 Match length UpsetThe Elo underdog won
Winner
eyebeeProfinsLoki
Pre-match Elo1109
Win probability44.6%

Match at a glance

Cap'nK vs eyebeeProfins

WinnereyebeeProfins
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration9:23
Started
Ended
Elo favorite55.4%Cap'nK · Upset
Fastest Classical4:15*Cap'nK
First pressure3:22eyebeeProfins · Hersir trained
Market timing6:04Cap'nK · Market
Most military units30eyebeeProfins
Highest EAPM48.1eyebeeProfins
Market volume100Cap'nK

Cap'nK

Amaterasu

Defeat
Elo1147-20
EAPM32.8
Military units21
First pressure4:35Stable Japanese
First expansion
Market volume100
Total score 7,587
Military score 3,170
Economic score 4,272
Kills score 145
Units killed 7
Units lost 19
Buildings razed 0
Largest army 21
Favorite unit Naginata Rider 5 fielded
Classical 4:15* Estimated start 3:15
Heroic Not reached
Mythic Not reached
Victory
Elo1109+20
EAPM48.1
Military units30
First pressure3:22Hersir trained
First expansion
Market volume0
Total score 9,954
Military score 5,050
Economic score 4,301
Kills score 603
Units killed 21
Units lost 7
Buildings razed 0
Largest army 30
Favorite unit Raiding Cavalry 15 fielded
Classical 4:52* Estimated start 3:52
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Forseti
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Cap'nKAmaterasu
Match time
eyebeeProfinsLoki
Key technologyHand Axe
First military pressureStable Japanese
Yumi Archer2 training queues
Samurai5 training queues
Bushi3 training queues
God powerSolar Shield
God powerShrine Of The Hunt
MarketMarket
Naginata Rider5 training queues
Key technologyPickaxe
God powerSolar Shield
Yari Spearman2 training queues
Yumi Archer2 training queues
DefeatMatch result
First military pressureHersir trained
Hersir5 training queues
God powerSpy
God powerHealing Spring
Raiding Cavalry15 training queues
Key technologyHusbandry
Hersir7 training queues
Troll2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.4%Cap'nK · Upset
Fastest Classical4:15*Cap'nK
First pressure3:22eyebeeProfins · Hersir trained
Market timing6:04Cap'nK · Market

Player highlights

Standout performances

Highest total score9,954eyebeeProfins
Highest military score5,050eyebeeProfins
Highest economy score4,301eyebeeProfins
Most kills603eyebeeProfins
Most units killed21eyebeeProfins
Most deaths19Cap'nK
Most buildings razed0Cap'nK
Largest army30eyebeeProfins
Favorite unitRaiding CavalryeyebeeProfins · 15 fielded

Cap'nK

Most DeathsMost Improvements

eyebeeProfins

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Cap'nK

Classical timing4:15 estimated completion
Early pressure4:35 · Stable Japanese
Early market / Heroic prep6:04 · Market
Market economy signal100 total resource volume

eyebeeProfins

Classical timing4:52 estimated completion
Early pressure3:22 · Hersir trained
Cap'nK · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Cap'nK · Early MilitaryMeaningful trained combat units were produced during the early opening.
eyebeeProfins · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
eyebeeProfins · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 100 total volume

Cap'nK

Bought

Food100

Sold

No sells

Total player market volume100

eyebeeProfins

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cap'nK

Army

Naginata Rider5
Samurai5
Bushi4
Yumi Archer4
Yari Spearman3
Buildings9 types
House4
Shrine Japanese2
Watermill2
Dojo1
Guardhouse1
Market1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers2 invoked
Solar Shield2
Shrine Of The Hunt1

eyebeeProfins

Army

Raiding Cavalry15
Hersir12
Troll3
Buildings4 types
House8
Ox Cart Building3
Great Hall2
Temple1
God powers2 invoked
Healing Spring1
Spy1