Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Jack90 vs [KeeN] Kido

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:55
Giza map preview
Map Giza
Defeated
Jack90Tsukuyomi
Pre-match Elo1969
Win probability23.4%
26:55 Match length [KeeN] Kido favored
Winner
[KeeN] KidoSet
Pre-match Elo2175
Win probability76.6%

Match at a glance

Jack90 vs [KeeN] Kido

Winner[KeeN] Kido
MapGiza
QueueRanked 1v1 Supremacy
Duration26:55
Started
Ended
Elo favorite76.6%[KeeN] Kido
Fastest Classical4:26*[KeeN] Kido
First pressure5:15Jack90 · Stable Japanese
Market timing7:06[KeeN] Kido · Market
First extra TC4:54[KeeN] Kido · Town Center
Most military units230[KeeN] Kido
Highest EAPM76.3[KeeN] Kido
Market volume800[KeeN] Kido

Jack90

Tsukuyomi

Defeat
Elo1969-8
EAPM69.8
Military units163
First pressure5:15Stable Japanese
First expansion14:51
Market volume400
Total score 45,543
Military score 15,960
Economic score 24,756
Kills score 4,925
Units killed 172
Units lost 115
Buildings razed 5
Largest army 163
Favorite unit Naginata Rider 104 fielded
Classical 5:22* Estimated start 4:37
Heroic 11:11* Estimated start 10:15
Mythic 22:26* Estimated start 20:56
Victory
Elo2175+8
EAPM76.3
Military units230
First pressure6:30Barracks
First expansion4:54
Market volume800
Total score 62,454
Military score 30,784
Economic score 27,281
Kills score 4,419
Units killed 120
Units lost 177
Buildings razed 41
Largest army 230
Favorite unit Chariot Archer 168 fielded
Classical 4:26* Research start 3:26
Heroic 9:51* Estimated start 8:36
Mythic 13:18* Estimated start 11:18

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Anubis
Fujin
HeroicAge
Sekhmet
Watatsumi
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Jack90Tsukuyomi
Match time
[KeeN] KidoSet
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable Japanese
Naginata Rider29 training queues
ArmoryArmory
God powerNew Moon
Key technologyCopper Armor
Key technologyPlow
Key technologyHusbandry
Farm transition6 farms clustered
Naginata Rider20 training queues
God powerSmiting Gust
Town CenterAdditional center
God powerNew Moon
Yumi Horse Archer10 training queues
Town CenterAdditional center
Daimyo3 training queues
Town CenterAdditional center
Naginata Rider40 training queues
Yumi Horse Archer5 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Oyumi6 training queues
MarketMarket
MarketMarket
God powerDragon Typhoon
Onmyoji4 training queues
MarketMarket
MarketMarket
MarketMarket
Yumi Horse Archer15 training queues
Onmyoji6 training queues
God powerNew Moon
MarketMarket
Trade route startedCaravan Japanese queued
Shinigami7 training queues
God powerSwampland
Town CenterAdditional center
Naginata Rider15 training queues
Onmyoji3 training queues
DefeatMatch result
Key technologyPickaxe
Town CenterAdditional center
God powerVision
First military pressureBarracks
ArmoryArmory
MarketMarket
Key technologyCrenellations
Key technologyHusbandry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerCitadel
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
Farm transition3 farms clustered
God powerVision
Fortress-tier buildingMigdol Stronghold
Chariot Archer90 training queues
Key technologyBallistics
Key technologyHeavy Chariot Archers
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Anubite5 training queues
God powerPlague Of Serpents
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Shields
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
God powerVision
God powerMeteor
Key technologyChampion Chariot Archers
Fortress-tier buildingMigdol Stronghold
Key technologyPlow
Fortress-tier buildingMigdol Stronghold
Chariot Archer20 training queues
Fortress-tier buildingMigdol Stronghold
War Elephant10 training queues
Key technologyBronze Weapons
Town CenterAdditional center
Key technologyBronze Armor
Fortress-tier buildingMigdol Stronghold
Camel Rider5 training queues
Key technologyIron Weapons
Fortress-tier buildingMigdol Stronghold
Key technologyIron Shields
Key technologyHand Axe
Chariot Archer20 training queues
War Elephant4 training queues
Camel Rider20 training queues
MarketMarket
MarketMarket
Anubite7 training queues
Trade route startedCaravan Egyptian queued
Key technologyIron Armor
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Chariot Archer38 training queues
Key technologyHeavy War Elephants
War Elephant2 training queues
Key technologyChampion War Elephants
Key technologyBow Saw
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.6%[KeeN] Kido
Fastest Classical4:26*[KeeN] Kido
Fastest Heroic9:51*[KeeN] Kido
Fastest Mythic13:18*[KeeN] Kido
First pressure5:15Jack90 · Stable Japanese
First extra TC4:54[KeeN] Kido · Town Center
Fortress timing10:18[KeeN] Kido · Migdol Stronghold
Market timing7:06[KeeN] Kido · Market
Armory timing6:44Jack90 · Armory
Farm transition10:37–10:41[KeeN] Kido · 3 farms clustered
Trade route started23:23[KeeN] Kido

Player highlights

Standout performances

Highest total score62,454[KeeN] Kido
Highest military score30,784[KeeN] Kido
Highest economy score27,281[KeeN] Kido
Most kills4,925Jack90
Most units killed172Jack90
Most deaths177[KeeN] Kido
Most buildings razed41[KeeN] Kido
Largest army230[KeeN] Kido
Favorite unitChariot Archer[KeeN] Kido · 168 fielded

Jack90

Most Kills

[KeeN] Kido

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Jack90

Late Classical5:22 estimated completion
Early pressure5:15 · Stable Japanese
Expansion signal14:51 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep21:25 · Market
Early armory / Heroic prep6:44 · Armory
Fortress tech path19:56 · Castle
Heavy walling signal10 wall build events
Farm transition10:54–10:55 · 6 farms clustered
Trade route started24:04 · Caravan Japanese queued
Market economy signal400 total resource volume
Large army production163 military units

[KeeN] Kido

Classical timing4:26 estimated completion
Early pressure6:30 · Barracks
Fast expansion4:54 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:06 · Market
Early armory / Heroic prep7:06 · Armory
Fortress tech path10:18 · Migdol Stronghold
Heavy walling signal9 wall build events
Farm transition10:37–10:41 · 3 farms clustered
Trade route started23:23 · Caravan Egyptian queued
Market economy signal800 total resource volume
Large army production230 military units
Jack90 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Jack90 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Jack90 · Late ClassicalClassical completed after 5:00 on a standard land opening.
[KeeN] Kido · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
[KeeN] Kido · Early MilitaryMeaningful trained combat units were produced during the early opening.
[KeeN] Kido · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[KeeN] Kido · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
[KeeN] Kido · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

Jack90

Bought

No buys

Sold

Food100
Wood300
Total player market volume400

[KeeN] Kido

Bought

Food400

Sold

Wood400
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jack90

Army

Naginata Rider104
Yumi Horse Archer30
Onmyoji13
Shinigami7
Oyumi6
Daimyo3
Buildings12 types
Farm48
House30
Watermill26
Shrine Japanese18
Stable Japanese11
Wall10
Market6
Mining Camp Japanese4
Town Center4
Temple3
Castle2
Armory1
God powers4 invoked
New Moon3
Dragon Typhoon1
Smiting Gust1
Swampland1

[KeeN] Kido

Army

Chariot Archer168
Camel Rider25
Anubite16
War Elephant16
Siege Tower2
Catapult1
Phoenix1
Scarab1
Buildings18 types
Farm30
House20
Migdol Stronghold16
Obelisk10
Granary9
Lumber Camp9
Mining Camp9
Wall9
Market3
Siege Works3
Temple3
Barracks2
Town Center2
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers4 invoked
Vision3
Citadel1
Meteor1
Plague Of Serpents1