Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Trust Wing vs Aridmesa

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:56
Elysium map preview
Map Elysium
Winner
Trust WingHuitzilopochtli
Pre-match Elo1402
Win probability55.2%
22:56 Match length Trust Wing favored
Defeated
AridmesaTsukuyomi
Pre-match Elo1366
Win probability44.8%

Match at a glance

Trust Wing vs Aridmesa

WinnerTrust Wing
MapElysium
QueueRanked 1v1 Supremacy
Duration22:56
Started
Ended
Elo favorite55.2%Trust Wing
Fastest Classical3:50*Aridmesa
First pressure3:21Trust Wing · Warrior Priest trained
Market timing20:02Aridmesa · Market
Most military units149Trust Wing
Highest EAPM81.0Trust Wing
Market volume200Trust Wing

Trust Wing

Huitzilopochtli

Victory
Elo1402+16
EAPM81.0
Military units149
First pressure3:21Warrior Priest trained
First expansion
Market volume200
Total score 28,177
Military score 12,297
Economic score 11,988
Kills score 4,047
Units killed 116
Units lost 107
Buildings razed 8
Largest army 149
Favorite unit Ocelotl Warrior 50 fielded
Classical 4:36* Estimated start 3:36
Heroic 11:38* Research start 10:22
Mythic Research start 21:56 · not reached

Aridmesa

Tsukuyomi

Defeat
Elo1366-16
EAPM52.0
Military units107
First pressure4:23Stable Japanese
First expansion
Market volume200
Total score 27,715
Military score 10,000
Economic score 14,803
Kills score 2,912
Units killed 96
Units lost 113
Buildings razed 3
Largest army 107
Favorite unit Shinobi 24 fielded
Classical 3:50* Research start 3:05
Heroic 11:43* Research start 10:47
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Inari Okami
Coatlicue
HeroicAge
Hachiman
Mictlantecutli
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Trust WingHuitzilopochtli
Match time
AridmesaTsukuyomi
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerInfestation
Key technologyHusbandry
God powerBlood Pact
Tlamanih Spearman11 training queues
Coyote Warrior9 training queues
ArmoryArmory
Ocelotl Warrior45 training queues
Eagle Warrior45 training queues
Key technologyMedium Nobles Hut Soldiers
God powerEarth Monster
God powerBlood Pact
Warrior Priest3 training queues
Warrior Priest2 training queues
Key technologyBallistics
Tequihua Archer2 training queues
Tlamanih Spearman2 training queues
Warrior Priest10 training queues
Shorn One6 training queues
Farm transition3 farms clustered
Key technologyPlow
Otontin2 training queues
MarketMarket
Ocelotl Warrior5 training queues
God powerEarth Monster
VictoryMatch result
First military pressureStable Japanese
Naginata Rider8 training queues
Bushi2 training queues
Bushi3 training queues
Key technologyPickaxe
Key technologyHand Axe
Yumi Archer2 training queues
ArmoryArmory
Naginata Rider2 training queues
Samurai3 training queues
Key technologyCopper Armor
Key technologyShaft Mine
Fortress-tier buildingCastle
Key technologyCopper Shields
Key technologyCopper Weapons
God powerSwampland
Samurai8 training queues
Farm transition9 farms clustered
Yumi Horse Archer5 training queues
God powerNew Moon
God powerShogun
Jorogumo3 training queues
Yumi Archer14 training queues
Key technologyPlow
Key technologyBow Saw
Jorogumo2 training queues
Shinobi22 training queues
Naginata Rider2 training queues
Jorogumo2 training queues
MarketMarket
Naginata Rider3 training queues
Samurai3 training queues
Yumi Horse Archer2 training queues
Jorogumo2 training queues
Fortress-tier buildingCastle
Trade route startedCaravan Japanese queued
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.2%Trust Wing
Fastest Classical3:50*Aridmesa
Fastest Heroic11:38*Trust Wing
First pressure3:21Trust Wing · Warrior Priest trained
Fortress timing12:54Aridmesa · Castle
Market timing20:02Aridmesa · Market
Armory timing9:19Trust Wing · Armory
Farm transition14:14–14:45Aridmesa · 9 farms clustered
Trade route started22:10Aridmesa

Player highlights

Standout performances

Highest total score28,177Trust Wing
Highest military score12,297Trust Wing
Highest economy score14,803Aridmesa
Most kills4,047Trust Wing
Most units killed116Trust Wing
Most deaths113Aridmesa
Most buildings razed8Trust Wing
Largest army149Trust Wing
Favorite unitOcelotl WarriorTrust Wing · 50 fielded

Trust Wing

Highest ScoreLargest ArmyMost KillsMost Resources

Aridmesa

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Trust Wing

Classical timing4:36 estimated completion
Early pressure3:21 · Warrior Priest trained
Early market / Heroic prep21:06 · Market
Early armory / Heroic prep9:19 · Armory
Heavy walling signal45 wall build events
Farm transition19:56–20:12 · 3 farms clustered
Market economy signal200 total resource volume
Large army production149 military units

Aridmesa

Fast Classical3:50 estimated completion
Early pressure4:23 · Stable Japanese
Early market / Heroic prep20:02 · Market
Early armory / Heroic prep10:20 · Armory
Fortress tech path12:54 · Castle
Heavy walling signal31 wall build events
Farm transition14:14–14:45 · 9 farms clustered
Trade route started22:10 · Caravan Japanese queued
Market economy signal200 total resource volume
Large army production107 military units
Trust Wing · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Trust Wing · Early MilitaryMeaningful trained combat units were produced during the early opening.
Aridmesa · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Aridmesa · Early MilitaryMeaningful trained combat units were produced during the early opening.
Aridmesa · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

Trust Wing

Bought

No buys

Sold

Food100
Wood100
Total player market volume200

Aridmesa

Bought

No buys

Sold

Food200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Trust Wing

Army

Ocelotl Warrior50
Eagle Warrior45
Warrior Priest20
Tlamanih Spearman13
Coyote Warrior9
Shorn One6
Tequihua Archer3
Otontin2
Ayotochtli1
Buildings11 types
Wall45
House24
Calpulli15
Nobles Hut9
Farm7
Spike Trap3
Great Temple2
Armory1
Market1
Temple1
War Hut1
God powers3 invoked
Blood Pact2
Earth Monster2
Infestation1

Aridmesa

Army

Shinobi24
Yumi Archer19
Naginata Rider16
Samurai14
Jorogumo11
Bushi8
Yumi Horse Archer8
Yari Spearman3
Daimyo2
Onna Musha1
Tengu1
Buildings13 types
Wall31
Farm25
House17
Watermill11
Shrine Japanese6
Mining Camp Japanese5
Dojo4
Castle2
Guardhouse2
Stable Japanese2
Armory1
Market1
Temple1
God powers3 invoked
New Moon1
Shogun1
Swampland1