Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

KO vs zid

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:32
Alfheim map preview
Map Alfheim
Winner
KOPoseidon
Pre-match Elo1686
Win probability79.3%
15:32 Match length KO favored
Defeated
zidHuitzilopochtli
Pre-match Elo1453
Win probability20.7%

Match at a glance

KO vs zid

WinnerKO
MapAlfheim
QueueRanked 1v1 Supremacy
Duration15:32
Started
Ended
Elo favorite79.3%KO
Fastest Classical4:08*KO
First pressure3:37zid · Warrior Priest trained
First extra TC9:25KO · Town Center
Most military units135zid
Highest EAPM66.0KO

KO

Poseidon

Victory
Elo1686+7
EAPM66.0
Military units36
First pressure4:47Stable
First expansion9:25
Market volume0
Total score 19,123
Military score 7,849
Economic score 9,824
Kills score 1,517
Units killed 69
Units lost 13
Buildings razed 11
Largest army 36
Favorite unit Hippeus 21 fielded
Classical 4:08* Research start 3:08
Heroic 15:27* Estimated start 14:12
Mythic Not reached

zid

Huitzilopochtli

Defeat
Elo1453-7
EAPM55.5
Military units135
First pressure3:37Warrior Priest trained
First expansion13:33
Market volume0
Total score 12,150
Military score 3,568
Economic score 8,069
Kills score 513
Units killed 15
Units lost 94
Buildings razed 0
Largest army 135
Favorite unit Tlamanih Spearman 82 fielded
Classical 4:49* Estimated start 3:49
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Malinalxochitl
Dionysus
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KOPoseidon
Match time
zidHuitzilopochtli
God powerLure
First military pressureStable
Hippeus10 training queues
Centaur2 training queues
Key technologyHusbandry
Key technologyMedium Cavalry
Town CenterAdditional center
Hippeus4 training queues
God powerCease Fire
Centaur6 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Hippeus4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Armor
Hippeus3 training queues
Farm transition15 farms clustered
Key technologyPlow
Key technologyCopper Armor
Key technologyHeavy Cavalry
God powerBronze
VictoryMatch result
Quimichin Spy2 training queues
First military pressureWarrior Priest trained
Warrior Priest4 training queues
God powerInfestation
Tlamanih Spearman27 training queues
Tequihua Archer20 training queues
Warrior Priest5 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerBlood Pact
Tlamanih Spearman55 training queues
Warrior Priest10 training queues
Farm transition4 farms clustered
Key technologyHusbandry
Tequihua Archer5 training queues
Town CenterAdditional center
Tequihua Archer5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite79.3%KO
Fastest Classical4:08*KO
Fastest Heroic15:27*KO
First pressure3:37zid · Warrior Priest trained
First extra TC9:25KO · Town Center
Armory timing12:42KO · Armory
Farm transition12:11–12:25zid · 4 farms clustered

Player highlights

Standout performances

Highest total score19,123KO
Highest military score7,849KO
Highest economy score9,824KO
Most kills1,517KO
Most units killed69KO
Most deaths94zid
Most buildings razed11KO
Largest army135zid
Favorite unitTlamanih Spearmanzid · 82 fielded

KO

Highest ScoreMost ImprovementsMost KillsMost Resources

zid

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

KO

Classical timing4:08 estimated completion
Early pressure4:47 · Stable
Expansion signal9:25 · Town Center
Early armory / Heroic prep12:42 · Armory
Heavy walling signal10 wall build events
Farm transition14:59–15:18 · 15 farms clustered

zid

Classical timing4:49 estimated completion
Early pressure3:37 · Warrior Priest trained
Expansion signal13:33 · Town Center
Heavy walling signal27 wall build events
Farm transition12:11–12:25 · 4 farms clustered
Large army production135 military units
KO · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
KO · Early MilitaryMeaningful trained combat units were produced during the early opening.
KO · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
zid · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
zid · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KO

Army

Hippeus21
Centaur10
Atalanta2
Theseus2
Hippolyta1
Buildings10 types
House16
Farm15
Wall10
Military Academy5
Storehouse4
Granary3
Stable2
Armory1
Temple1
Town Center1
God powers3 invoked
Bronze1
Cease Fire1
Lure1

zid

Army

Tlamanih Spearman82
Tequihua Archer30
Warrior Priest19
Maquizcoatl2
Quimichin Spy2
Buildings9 types
Wall27
House11
Calpulli8
Farm6
War Hut5
Smoke Trap1
Spike Trap1
Temple1
Town Center1
God powers2 invoked
Blood Pact1
Infestation1