Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pe-Vermei vs hanzo

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:13
Elysium map preview
Map Elysium
Winner
Pe-VermeiLoki
Pre-match Elo1301
Win probability57.4%
28:13 Match length Pe-Vermei favored
Defeated
hanzoSusanoo
Pre-match Elo1249
Win probability42.6%

Match at a glance

Pe-Vermei vs hanzo

WinnerPe-Vermei
MapElysium
QueueRanked 1v1 Supremacy
Duration28:13
Started
Ended
Elo favorite57.4%Pe-Vermei
Fastest Classical3:59*hanzo
First pressure3:09Pe-Vermei · Hersir trained
Market timing16:23hanzo · Market
First extra TC16:22Pe-Vermei · Town Center
Most military units143Pe-Vermei
Highest EAPM75.2hanzo
Market volume1,800hanzo

Pe-Vermei

Loki

Victory
Elo1301+15
EAPM62.7
Military units143
First pressure3:09Hersir trained
First expansion16:22
Market volume0
Total score 44,438
Military score 22,617
Economic score 18,906
Kills score 3,276
Units killed 97
Units lost 126
Buildings razed 11
Largest army 143
Favorite unit Throwing Axeman 62 fielded
Classical 4:22* Research start 3:22
Heroic 11:59* Research start 10:44
Mythic 27:32* Research start 25:32

hanzo

Susanoo

Defeat
Elo1249-15
EAPM75.2
Military units8
First pressure4:09Stable Japanese
First expansion18:07
Market volume1800
Total score 33,698
Military score 13,355
Economic score 17,036
Kills score 3,356
Units killed 127
Units lost 96
Buildings razed 3
Largest army 8
Favorite unit Onna Musha 3 fielded
Classical 3:59* Estimated start 2:59
Heroic 14:06* Estimated start 12:51
Mythic 25:53* Estimated start 23:53

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Inari Okami
Bragi
HeroicAge
Fujin
Hel
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Pe-VermeiLoki
Match time
hanzoSusanoo
God powerSpy
First military pressureHersir trained
Hersir5 training queues
Key technologyHand Axe
Key technologyPickaxe
Raiding Cavalry9 training queues
God powerHealing Spring
Throwing Axeman7 training queues
Hersir2 training queues
ArmoryArmory
Key technologyHusbandry
Hirdman2 training queues
Key technologyMedium Cavalry
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyBow Saw
Key technologyHeavy Cavalry
Throwing Axeman4 training queues
Key technologyHeavy Infantry
Key technologyBronze Shields
Key technologyBallistics
God powerFlaming Weapons
Hirdman13 training queues
Throwing Axeman18 training queues
Fortress-tier buildingHill Fort
Raiding Cavalry2 training queues
Town CenterAdditional center
Huskarl9 training queues
Portable Ram3 training queues
Town CenterAdditional center
Throwing Axeman23 training queues
Hirdman3 training queues
Raiding Cavalry5 training queues
Jarl4 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyShaft Mine
Farm transition20 farms clustered
Key technologyPlow
Town CenterAdditional center
Throwing Axeman5 training queues
Jarl7 training queues
God powerFlaming Weapons
Throwing Axeman5 training queues
Jarl8 training queues
Huskarl6 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Key technologyChampion Cavalry
Town CenterAdditional center
Fortress-tier buildingHill Fort
Portable Ram2 training queues
Key technologyChampion Infantry
God powerNidhogg
VictoryMatch result
First military pressureStable Japanese
Samurai2 training queues
Key technologyPickaxe
Naginata Rider2 training queues
Onna Musha3 training queues
ArmoryArmory
God powerSmiting Gust
God powerKusanagi
God powerSwampland
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
MarketMarket
Farm transition9 farms clustered
Key technologyPlow
Fortress-tier buildingCastle
Key technologyBronze Armor
Town CenterAdditional center
God powerSmiting Gust
God powerSwampland
God powerKusanagi
God powerSmiting Gust
MarketMarket
Key technologyShaft Mine
Key technologyBronze Shields
Key technologyBronze Weapons
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.4%Pe-Vermei
Fastest Classical3:59*hanzo
Fastest Heroic11:59*Pe-Vermei
Fastest Mythic25:53*hanzo
First pressure3:09Pe-Vermei · Hersir trained
First extra TC16:22Pe-Vermei · Town Center
Fortress timing15:08Pe-Vermei · Hill Fort
Market timing16:23hanzo · Market
Armory timing7:26Pe-Vermei · Armory
Farm transition16:29–16:30hanzo · 9 farms clustered

Player highlights

Standout performances

Highest total score44,438Pe-Vermei
Highest military score22,617Pe-Vermei
Highest economy score18,906Pe-Vermei
Most kills3,356hanzo
Most units killed127hanzo
Most deaths126Pe-Vermei
Most buildings razed11Pe-Vermei
Largest army143Pe-Vermei
Favorite unitThrowing AxemanPe-Vermei · 62 fielded

Pe-Vermei

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

hanzo

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pe-Vermei

Classical timing4:22 estimated completion
Early pressure3:09 · Hersir trained
Expansion signal16:22 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep7:26 · Armory
Fortress tech path15:08 · Hill Fort
Heavy walling signal11 wall build events
Farm transition22:53–23:01 · 20 farms clustered
Large army production143 military units

hanzo

Fast Classical3:59 estimated completion
Early pressure4:09 · Stable Japanese
Expansion signal18:07 · Town Center
Early market / Heroic prep16:23 · Market
Early armory / Heroic prep11:21 · Armory
Fortress tech path16:54 · Castle
Heavy walling signal24 wall build events
Farm transition16:29–16:30 · 9 farms clustered
Market economy signal1,800 total resource volume
Pe-Vermei · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pe-Vermei · Early MilitaryMeaningful trained combat units were produced during the early opening.
hanzo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
hanzo · Early MilitaryMeaningful trained combat units were produced during the early opening.
hanzo · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

Pe-Vermei

Bought

No buys

Sold

No sells

Total player market volume0

hanzo

Bought

Food500

Sold

Wood1300
Total player market volume1800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pe-Vermei

Army

Throwing Axeman62
Jarl19
Hirdman18
Raiding Cavalry16
Huskarl15
Hersir7
Portable Ram5
Berserk1
Buildings10 types
Farm27
House22
Wall11
Ox Cart Building7
Great Hall6
Longhouse4
Town Center4
Hill Fort2
Armory1
Temple1
God powers4 invoked
Flaming Weapons2
Healing Spring1
Nidhogg1
Spy1

hanzo

Army

Onna Musha3
Naginata Rider2
Samurai2
Oyumi1
Buildings14 types
Farm31
House31
Wall24
Watermill12
Shrine Japanese7
Mining Camp Japanese6
Stable Japanese5
Dojo4
Guardhouse3
Market2
Armory1
Castle1
Temple1
Town Center1
God powers3 invoked
Smiting Gust3
Kusanagi2
Swampland2