Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Jack90 vs [DoD]Stoochio

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:16
Valley Of Kings map preview
Map Valley Of Kings
Winner
Jack90Isis
Pre-match Elo1986
Win probability95.4%
10:16 Match length Jack90 favored
Defeated
[DoD]StoochioThor
Pre-match Elo1458
Win probability4.6%

Match at a glance

Jack90 vs [DoD]Stoochio

WinnerJack90
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration10:16
Started
Ended
Elo favorite95.4%Jack90
Fastest Classical4:07*[DoD]Stoochio
First pressure1:43[DoD]Stoochio · Hersir trained
Market timing4:28[DoD]Stoochio · Market
Most military units43Jack90
Highest EAPM63.0Jack90

Jack90

Isis

Victory
Elo1986+1
EAPM63.0
Military units43
First pressure6:07Barracks
First expansion
Market volume0
Total score 12,157
Military score 5,453
Economic score 5,903
Kills score 823
Units killed 34
Units lost 8
Buildings razed 0
Largest army 43
Favorite unit Axeman 25 fielded
Classical 5:08* Research start 4:08
Heroic Not reached
Mythic Not reached
Defeat
Elo1458-1
EAPM37.7
Military units38
First pressure1:43Hersir trained
First expansion
Market volume0
Total score 9,227
Military score 4,245
Economic score 4,788
Kills score 194
Units killed 8
Units lost 34
Buildings razed 3
Largest army 38
Favorite unit Hersir 18 fielded
Classical 4:07* Research start 3:07
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Forseti
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Jack90Isis
Match time
[DoD]StoochioThor
Key technologyPickaxe
Key technologyHusbandry
Anubite3 training queues
First military pressureBarracks
Axeman25 training queues
Key technologyMedium Axemen
Slinger7 training queues
Anubite5 training queues
ArmoryArmory
MarketMarket
Spearman3 training queues
VictoryMatch result
First military pressureHersir trained
Hersir10 training queues
MarketMarket
ArmoryDwarven Armory
Key technologyCopper Armor
Berserk5 training queues
Key technologyPickaxe
Raiding Cavalry10 training queues
Key technologyHusbandry
Key technologyCopper Weapons
Key technologyBronze Armor
Hersir7 training queues
Key technologyBronze Weapons
Throwing Axeman2 training queues
Berserk3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite95.4%Jack90
Fastest Classical4:07*[DoD]Stoochio
First pressure1:43[DoD]Stoochio · Hersir trained
Market timing4:28[DoD]Stoochio · Market
Armory timing4:33[DoD]Stoochio · Dwarven Armory

Player highlights

Standout performances

Highest total score12,157Jack90
Highest military score5,453Jack90
Highest economy score5,903Jack90
Most kills823Jack90
Most units killed34Jack90
Most deaths34[DoD]Stoochio
Most buildings razed3[DoD]Stoochio
Largest army43Jack90
Favorite unitAxemanJack90 · 25 fielded

Jack90

Highest ScoreLargest ArmyMost ImprovementsMost Kills

[DoD]Stoochio

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Jack90

Late Classical5:08 estimated completion
Early pressure6:07 · Barracks
Early market / Heroic prep8:26 · Market
Early armory / Heroic prep8:24 · Armory

[DoD]Stoochio

Classical timing4:07 estimated completion
Early pressure1:43 · Hersir trained
Early market / Heroic prep4:28 · Market
Early armory / Heroic prep4:33 · Dwarven Armory
Heavy walling signal6 wall build events
Jack90 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Jack90 · Late ClassicalClassical completed after 5:00 on a standard land opening.
[DoD]Stoochio · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]Stoochio · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jack90

Army

Axeman25
Anubite8
Slinger7
Spearman3
Buildings12 types
House13
Obelisk13
Barracks4
Granary4
Armory1
Lumber Camp1
Market1
Mining Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1

[DoD]Stoochio

Army

Hersir18
Raiding Cavalry10
Berserk8
Throwing Axeman2
Buildings8 types
House11
Wall6
Ox Cart Building4
Dwarven Armory1
Great Hall1
Longhouse1
Market1
Temple1