Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Ck vs Evil_Owns

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:51
Watering Hole map preview
Map Watering Hole
Defeated
CkOranos
Pre-match Elo1343
Win probability23.9%
19:51 Match length Evil_Owns favored
Winner
Evil_OwnsOdin
Pre-match Elo1544
Win probability76.1%

Match at a glance

Ck vs Evil_Owns

WinnerEvil_Owns
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration19:51
Started
Ended
Elo favorite76.1%Evil_Owns
Fastest Classical3:50*Ck
First pressure3:34Evil_Owns · Hersir trained
Market timing10:35Evil_Owns · Market
First extra TC9:35Evil_Owns · Town Center
Most military units203Evil_Owns
Highest EAPM46.2Evil_Owns
Market volume200Evil_Owns

Ck

Oranos

Defeat
Elo1343-8
EAPM40.5
Military units95
First pressure3:53Military Barracks
First expansion14:14
Market volume0
Total score 20,520
Military score 7,823
Economic score 11,508
Kills score 1,189
Units killed 51
Units lost 69
Buildings razed 1
Largest army 95
Favorite unit Murmillo 35 fielded
Classical 3:50* Research start 2:50
Heroic 14:50* Estimated start 13:35
Mythic Not reached

Evil_Owns

Odin

Victory
Elo1544+8
EAPM46.2
Military units203
First pressure3:34Hersir trained
First expansion9:35
Market volume200
Total score 39,541
Military score 14,349
Economic score 22,439
Kills score 2,753
Units killed 74
Units lost 52
Buildings razed 10
Largest army 203
Favorite unit Berserk 77 fielded
Classical 4:29* Research start 3:29
Heroic 12:09* Research start 10:54
Mythic Estimated start 18:14 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Freyja
Hyperion
HeroicAge
Skadi
No choice recorded
MythicAge
Baldr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CkOranos
Match time
Evil_OwnsOdin
First military pressureMilitary Barracks
Murmillo14 training queues
Key technologyMedium Infantry
Oracle2 training queues
Key technologyPlow
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
God powerShockwave
God powerCarnivora
Cheiroballista15 training queues
Murmillo13 training queues
ArmoryArmory
God powerCarnivora
God powerShockwave
Town CenterAdditional center
Town CenterAdditional center
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Fortress-tier buildingPalace
Arcus23 training queues
Oracle3 training queues
Key technologyMedium Archers
God powerChaos
God powerCarnivora
Murmillo5 training queues
God powerShockwave
Cheiroballista3 training queues
Katapeltes4 training queues
Murmillo3 training queues
Turma2 training queues
Cheiroballista3 training queues
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir3 training queues
Key technologyPickaxe
Key technologyHand Axe
Berserk57 training queues
Throwing Axeman40 training queues
God powerForest Fire
Key technologyMedium Infantry
Town CenterAdditional center
ArmoryArmory
MarketMarket
Throwing Axeman10 training queues
Berserk10 training queues
Fortress-tier buildingHill Fort
Key technologyBallistics
Huskarl43 training queues
Fortress-tier buildingHill Fort
Farm transition6 farms clustered
Key technologyShaft Mine
Key technologyBow Saw
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyHeavy Infantry
Key technologyPlow
Throwing Axeman5 training queues
Town CenterAdditional center
Berserk10 training queues
Frost Giant2 training queues
Key technologyHusbandry
Key technologyMedium Cavalry
Jarl10 training queues
God powerFrost
Huskarl5 training queues
Throwing Axeman5 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Portable Ram2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.1%Evil_Owns
Fastest Classical3:50*Ck
Fastest Heroic12:09*Evil_Owns
First pressure3:34Evil_Owns · Hersir trained
First extra TC9:35Evil_Owns · Town Center
Fortress timing12:50Evil_Owns · Hill Fort
Market timing10:35Evil_Owns · Market
Armory timing9:49Evil_Owns · Armory
Farm transition13:52–13:54Evil_Owns · 6 farms clustered

Player highlights

Standout performances

Highest total score39,541Evil_Owns
Highest military score14,349Evil_Owns
Highest economy score22,439Evil_Owns
Most kills2,753Evil_Owns
Most units killed74Evil_Owns
Most deaths69Ck
Most buildings razed10Evil_Owns
Largest army203Evil_Owns
Favorite unitBerserkEvil_Owns · 77 fielded

Ck

Most Deaths

Evil_Owns

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Ck

Fast Classical3:50 estimated completion
Early pressure3:53 · Military Barracks
Expansion signal14:14 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:15 · Armory
Fortress tech path15:44 · Palace
Large army production95 military units

Evil_Owns

Classical timing4:29 estimated completion
Early pressure3:34 · Hersir trained
Expansion signal9:35 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:35 · Market
Early armory / Heroic prep9:49 · Armory
Fortress tech path12:50 · Hill Fort
Heavy walling signal12 wall build events
Farm transition13:52–13:54 · 6 farms clustered
Market economy signal200 total resource volume
Large army production203 military units
Ck · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ck · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ck · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Ck · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Evil_Owns · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Evil_Owns · Early MilitaryMeaningful trained combat units were produced during the early opening.
Evil_Owns · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

Ck

Bought

No buys

Sold

No sells

Total player market volume0

Evil_Owns

Bought

Food200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ck

Army

Murmillo35
Arcus23
Cheiroballista21
Oracle7
Katapeltes4
Caladria3
Turma2
Buildings9 types
Manor9
Military Barracks6
Sky Passage3
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Palace1
Temple1
God powers3 invoked
Carnivora3
Shockwave3
Chaos1

Evil_Owns

Army

Berserk77
Throwing Axeman60
Huskarl48
Jarl10
Hersir3
Frost Giant2
Portable Ram2
Valkyrie1
Buildings11 types
Farm22
House20
Wall12
Longhouse6
Ox Cart Building5
Hill Fort4
Great Hall3
Temple2
Town Center2
Armory1
Market1
God powers3 invoked
Forest Fire1
Frost1
Great Hunt1