Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

VlRGlNFINDER vs dkadlic

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:27
Oasis map preview
Map Oasis
Winner
VlRGlNFINDEROranos
Pre-match Elo1244
Win probability66.0%
10:27 Match length VlRGlNFINDER favored
Defeated
dkadlicTsukuyomi
Pre-match Elo1129
Win probability34.0%

Match at a glance

VlRGlNFINDER vs dkadlic

WinnerVlRGlNFINDER
MapOasis
QueueRanked 1v1 Supremacy
Duration10:27
Started
Ended
Elo favorite66.0%VlRGlNFINDER
Fastest Classical3:59*VlRGlNFINDER
First pressure4:09VlRGlNFINDER · Military Barracks
First extra TC9:44VlRGlNFINDER · Town Center
Most military units17VlRGlNFINDER
Highest EAPM32.0VlRGlNFINDER

VlRGlNFINDER

Oranos

Victory
Elo1244+27
EAPM32.0
Military units17
First pressure4:09Military Barracks
First expansion9:44
Market volume0
Total score 12,441
Military score 5,475
Economic score 6,638
Kills score 340
Units killed 14
Units lost 0
Buildings razed 0
Largest army 17
Favorite unit Katapeltes 7 fielded
Classical 3:59* Research start 2:59
Heroic Not reached
Mythic Not reached

dkadlic

Tsukuyomi

Defeat
Elo1129-13
EAPM27.9
Military units15
First pressure4:50Stable Japanese
First expansion
Market volume0
Total score 10,021
Military score 4,363
Economic score 5,600
Kills score 58
Units killed 2
Units lost 14
Buildings razed 1
Largest army 15
Favorite unit Naginata Rider 15 fielded
Classical 4:26* Estimated start 3:41
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Inari Okami
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

VlRGlNFINDEROranos
Match time
dkadlicTsukuyomi
First military pressureMilitary Barracks
Key technologyHand Axe
Murmillo3 training queues
Key technologyMedium Infantry
Katapeltes3 training queues
Murmillo2 training queues
Key technologyPickaxe
ArmoryArmory
Caladria2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Katapeltes4 training queues
Oracle2 training queues
Town CenterAdditional center
God powerCarnivora
VictoryMatch result
Key technologyHand Axe
First military pressureStable Japanese
Naginata Rider15 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.0%VlRGlNFINDER
Fastest Classical3:59*VlRGlNFINDER
First pressure4:09VlRGlNFINDER · Military Barracks
First extra TC9:44VlRGlNFINDER · Town Center
Armory timing6:40dkadlic · Armory

Player highlights

Standout performances

Highest total score12,441VlRGlNFINDER
Highest military score5,475VlRGlNFINDER
Highest economy score6,638VlRGlNFINDER
Most kills340VlRGlNFINDER
Most units killed14VlRGlNFINDER
Most deaths14dkadlic
Most buildings razed1dkadlic
Largest army17VlRGlNFINDER
Favorite unitNaginata Riderdkadlic · 15 fielded

VlRGlNFINDER

Highest ScoreLargest ArmyMost KillsMost Resources

dkadlic

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

VlRGlNFINDER

Fast Classical3:59 estimated completion
Early pressure4:09 · Military Barracks
Expansion signal9:44 · Town Center
Early armory / Heroic prep8:02 · Armory

dkadlic

Classical timing4:26 estimated completion
Early pressure4:50 · Stable Japanese
Early armory / Heroic prep6:40 · Armory
VlRGlNFINDER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
VlRGlNFINDER · Early MilitaryMeaningful trained combat units were produced during the early opening.
VlRGlNFINDER · Fast ClassicalClassical completed before 4:00 on a standard land opening.
dkadlic · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dkadlic · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

VlRGlNFINDER

Army

Katapeltes7
Murmillo5
Oracle3
Caladria2
Buildings8 types
Manor3
Sky Passage2
Armory1
Counter Barracks1
Economic Guild1
Military Barracks1
Temple1
Town Center1
God powers1 invoked
Carnivora1

dkadlic

Army

Naginata Rider15
Buildings7 types
House6
Watermill3
Stable Japanese2
Armory1
Mining Camp Japanese1
Shrine Japanese1
Temple1