Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Arman vs Sil3ntNinja

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:08
Valley Of Kings map preview
Map Valley Of Kings
Defeated
ArmanSusanoo
Pre-match Elo1005
Win probability44.0%
22:08 Match length Sil3ntNinja favored
Winner
Sil3ntNinjaTezcatlipoca
Pre-match Elo1047
Win probability56.0%

Match at a glance

Arman vs Sil3ntNinja

WinnerSil3ntNinja
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration22:08
Started
Ended
Elo favorite56.0%Sil3ntNinja
Fastest Classical5:03*Sil3ntNinja
First pressure3:30Sil3ntNinja · Warrior Priest trained
Market timing9:33Sil3ntNinja · Market
First extra TC9:00Sil3ntNinja · Town Center
Most military units145Arman
Highest EAPM46.1Arman

Arman

Susanoo

Defeat
Elo1005-15
EAPM46.1
Military units145
First pressure9:38Stable Japanese
First expansion10:33
Market volume0
Total score 18,484
Military score 8,264
Economic score 8,831
Kills score 1,389
Units killed 51
Units lost 105
Buildings razed 0
Largest army 145
Favorite unit Yari Spearman 85 fielded
Classical 7:15* Estimated start 6:15
Heroic Not reached
Mythic Not reached

Sil3ntNinja

Tezcatlipoca

Victory
Elo1047+15
EAPM23.8
Military units130
First pressure3:30Warrior Priest trained
First expansion9:00
Market volume0
Total score 34,559
Military score 18,376
Economic score 13,224
Kills score 2,959
Units killed 108
Units lost 79
Buildings razed 66
Largest army 130
Favorite unit Warrior Priest 36 fielded
Classical 5:03* Estimated start 4:03
Heroic 13:08* Research start 11:53
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Malinalxochitl
No choice recorded
HeroicAge
Coyolxauhqui
No choice recorded
MythicAge
Mictlantecutli

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ArmanSusanoo
Match time
Sil3ntNinjaTezcatlipoca
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
God powerKusanagi
God powerKusanagi
First military pressureStable Japanese
Town CenterAdditional center
God powerSwampland
Key technologyMedium Guardhouse Soldiers
Yumi Archer25 training queues
Yumi Archer30 training queues
Yari Spearman85 training queues
Bushi2 training queues
God powerKusanagi
Key technologyMedium Stable Soldiers
Farm transition19 farms clustered
DefeatMatch result
God powerObsidian Mirror
First military pressureWarrior Priest trained
Warrior Priest5 training queues
God powerInfestation
God powerObsidian Mirror
Tlamanih Spearman3 training queues
Tequihua Archer2 training queues
Warrior Priest2 training queues
God powerObsidian Mirror
Ocelotl Warrior7 training queues
Town CenterAdditional center
Key technologyHusbandry
MarketMarket
ArmoryArmory
Warrior Priest5 training queues
Ocelotl Warrior3 training queues
Tequihua Archer5 training queues
Tlamanih Spearman3 training queues
Tequihua Archer12 training queues
Key technologyMedium Nobles Hut Soldiers
Key technologyMedium War Hut Soldiers
Town CenterAdditional center
Warrior Priest3 training queues
Tlamanih Spearman4 training queues
Tequihua Archer2 training queues
Key technologyBallistics
Key technologyHeavy War Hut Soldiers
Key technologyHeavy Nobles Hut Soldiers
Key technologyHeavy Great Temple Soldiers
God powerStarfall
Eagle Warrior13 training queues
Otontin4 training queues
Tzitzimitl3 training queues
Eagle Warrior4 training queues
Jaguar Rider12 training queues
Otontin2 training queues
Tzitzimitl4 training queues
Warrior Priest3 training queues
Otontin9 training queues
Warrior Priest16 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.0%Sil3ntNinja
Fastest Classical5:03*Sil3ntNinja
Fastest Heroic13:08*Sil3ntNinja
First pressure3:30Sil3ntNinja · Warrior Priest trained
First extra TC9:00Sil3ntNinja · Town Center
Market timing9:33Sil3ntNinja · Market
Armory timing9:34Sil3ntNinja · Armory
Farm transition19:45–20:00Arman · 19 farms clustered

Player highlights

Standout performances

Highest total score34,559Sil3ntNinja
Highest military score18,376Sil3ntNinja
Highest economy score13,224Sil3ntNinja
Most kills2,959Sil3ntNinja
Most units killed108Sil3ntNinja
Most deaths105Arman
Most buildings razed66Sil3ntNinja
Largest army145Arman
Favorite unitYari SpearmanArman · 85 fielded

Arman

Most Deaths

Sil3ntNinja

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Arman

Late Classical7:15 estimated completion
Delayed pressure9:38 · Stable Japanese
Expansion signal10:33 · Town Center
Heavy walling signal41 wall build events
Farm transition19:45–20:00 · 19 farms clustered
Large army production145 military units

Sil3ntNinja

Late Classical5:03 estimated completion
Early pressure3:30 · Warrior Priest trained
Expansion signal9:00 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:33 · Market
Early armory / Heroic prep9:34 · Armory
Large army production130 military units
Arman · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Arman · Late ClassicalClassical completed after 5:00 on a standard land opening.
Sil3ntNinja · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Sil3ntNinja · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Sil3ntNinja · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sil3ntNinja · Late ClassicalClassical completed after 5:00 on a standard land opening.
Sil3ntNinja · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Arman

Army

Yari Spearman85
Yumi Archer55
Bushi3
Onna Musha2
Buildings12 types
Wall41
House27
Sentry Tower20
Farm19
Watermill17
Dojo8
Shrine Japanese5
Mining Camp Japanese4
Guardhouse2
Stable Japanese1
Temple1
Town Center1
God powers2 invoked
Kusanagi3
Swampland1

Sil3ntNinja

Army

Warrior Priest36
Tequihua Archer21
Eagle Warrior17
Otontin15
Jaguar Rider12
Ocelotl Warrior10
Tlamanih Spearman10
Tzitzimitl8
Maquizcoatl1
Buildings9 types
House23
Calpulli12
Nobles Hut3
War Hut3
Temple2
Town Center2
Armory1
Great Temple1
Market1
God powers3 invoked
Obsidian Mirror3
Infestation1
Starfall1