Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pein vs CATCHERO

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:28
Tundra map preview
Map Tundra
Winner
PeinGaia
Pre-match Elo1644
Win probability68.8%
18:28 Match length Pein favored
Defeated
CATCHEROFreyr
Pre-match Elo1507
Win probability31.2%

Match at a glance

Pein vs CATCHERO

WinnerPein
MapTundra
QueueRanked 1v1 Supremacy
Duration18:28
Started
Ended
Elo favorite68.8%Pein
Fastest Classical4:05*CATCHERO
First pressure3:21CATCHERO · Hersir trained
First extra TC6:31CATCHERO · Town Center
Market timing10:35Pein · Market
Most military units124Pein
Highest EAPM86.4CATCHERO
Market volume3,000CATCHERO

Pein

Gaia

Victory
Elo1644+11
EAPM39.3
Military units124
First pressure4:51Counter Barracks
First expansion7:28
Market volume500
Total score 35,335
Military score 14,285
Economic score 17,833
Kills score 3,382
Units killed 93
Units lost 70
Buildings razed 11
Largest army 124
Favorite unit Arcus 48 fielded
Classical 4:33* Research start 3:33
Heroic 13:57* Estimated start 12:42
Mythic Not reached

CATCHERO

Freyr

Defeat
Elo1507-11
EAPM86.4
Military units95
First pressure3:21Hersir trained
First expansion6:31
Market volume3000
Total score 23,344
Military score 7,856
Economic score 13,211
Kills score 2,277
Units killed 80
Units lost 93
Buildings razed 4
Largest army 95
Favorite unit Godi 28 fielded
Classical 4:05* Research start 3:05
Heroic 11:17* Estimated start 10:02
Mythic Estimated start 17:48 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Ullr
Rheia
HeroicAge
Aegir
No choice recorded
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PeinGaia
Match time
CATCHEROFreyr
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
God powerGaia Forest
Oracle2 training queues
God powerSpider Lair
Automaton10 training queues
First military pressureCounter Barracks
Katapeltes2 training queues
God powerSpider Lair
Murmillo4 training queues
Cheiroballista2 training queues
God powerGaia Forest
God powerSpider Lair
Town CenterAdditional center
Key technologyHusbandry
Katapeltes2 training queues
Murmillo13 training queues
Automaton15 training queues
MarketMarket
ArmoryArmory
Turma2 training queues
Farm transition6 farms clustered
Key technologyPlow
Key technologyShaft Mine
God powerSpider Lair
Town CenterAdditional center
God powerSpider Lair
Key technologyMedium Archers
Key technologyMedium Infantry
DockDock
ArmoryArmory
Key technologyBallistics
Fortress-tier buildingPalace
Arcus48 training queues
God powerTraitor
Contarius5 training queues
Fortress-tier buildingPalace
Key technologyHeavy Archers
Key technologyHeavy Infantry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBow Saw
Fortress-tier buildingPalace
Fanatic10 training queues
God powerTraitor
Automaton4 training queues
VictoryMatch result
Key technologyPickaxe
First military pressureHersir trained
Hersir6 training queues
Key technologyHand Axe
Town CenterAdditional center
Berserk2 training queues
ArmoryArmory
Key technologyHusbandry
God powerAsgardian Bastion
ArmoryArmory
Key technologyCopper Shields
Throwing Axeman4 training queues
Hersir2 training queues
God powerGullinbursti
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Shields
Godi28 training queues
Key technologyBallistics
Key technologyMedium Infantry
Throwing Axeman11 training queues
Rock Giant2 training queues
Fortress-tier buildingHill Fort
Portable Ram7 training queues
Key technologyHeavy Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
God powerTempest
Throwing Axeman7 training queues
MarketMarket
Key technologyCopper Armor
Fortress-tier buildingHill Fort
Hersir9 training queues
Huskarl7 training queues
Rock Giant3 training queues
Throwing Axeman4 training queues
Hersir3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.8%Pein
Fastest Classical4:05*CATCHERO
Fastest Heroic11:17*CATCHERO
First pressure3:21CATCHERO · Hersir trained
First extra TC6:31CATCHERO · Town Center
Fortress timing13:20CATCHERO · Hill Fort
Market timing10:35Pein · Market
Armory timing8:32CATCHERO · Armory
Farm transition11:33–12:12Pein · 6 farms clustered

Player highlights

Standout performances

Highest total score35,335Pein
Highest military score14,285Pein
Highest economy score17,833Pein
Most kills3,382Pein
Most units killed93Pein
Most deaths93CATCHERO
Most buildings razed11Pein
Largest army124Pein
Favorite unitArcusPein · 48 fielded

Pein

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

CATCHERO

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pein

Classical timing4:33 estimated completion
Early pressure4:51 · Counter Barracks
Fast expansion7:28 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:35 · Market
Early armory / Heroic prep11:04 · Armory
Fortress tech path14:13 · Palace
Water commitment signal1 dock build events
Farm transition11:33–12:12 · 6 farms clustered
Market economy signal500 total resource volume
Large army production124 military units

CATCHERO

Classical timing4:05 estimated completion
Early pressure3:21 · Hersir trained
Fast expansion6:31 · Town Center
Early market / Heroic prep15:45 · Market
Early armory / Heroic prep8:32 · Armory
Fortress tech path13:20 · Hill Fort
Heavy walling signal11 wall build events
Market economy signal3,000 total resource volume
Large army production95 military units
Pein · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Pein · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Pein · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Pein · Early MilitaryMeaningful trained combat units were produced during the early opening.
CATCHERO · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
CATCHERO · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3500 total volume

Pein

Bought

Food300

Sold

Wood200
Total player market volume500

CATCHERO

Bought

Food700

Sold

Wood2300
Total player market volume3000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pein

Army

Arcus48
Automaton29
Murmillo17
Fanatic10
Katapeltes6
Contarius5
Turma4
Oracle3
Cheiroballista2
Buildings12 types
Manor11
Farm10
Military Barracks5
Palace3
Armory2
Town Center2
Counter Barracks1
Dock1
Economic Guild1
Market1
Sentry Tower1
Temple1
God powers3 invoked
Spider Lair5
Gaia Forest3
Traitor2

CATCHERO

Army

Godi28
Throwing Axeman26
Hersir20
Huskarl7
Portable Ram7
Rock Giant5
Berserk2
Buildings10 types
House21
Longhouse12
Wall11
Great Hall8
Ox Cart Building7
Temple3
Armory2
Hill Fort2
Market1
Town Center1
God powers3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1