Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sqanto vs Zequinha Multigod

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:57
Valley Of Kings map preview
Map Valley Of Kings
Defeated
SqantoNuwa
Pre-match Elo1481
Win probability30.1%
20:57 Match length Zequinha Multigod favored
Winner
Zequinha MultigodThor
Pre-match Elo1627
Win probability69.9%

Match at a glance

Sqanto vs Zequinha Multigod

WinnerZequinha Multigod
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration20:57
Started
Ended
Elo favorite69.9%Zequinha Multigod
Fastest Classical3:30*Sqanto
First pressure2:21Zequinha Multigod · Hersir trained
First extra TC4:12Sqanto · Town Center
Market timing15:51Sqanto · Market
Most military units136Sqanto
Highest EAPM65.7Sqanto
Market volume300Zequinha Multigod

Sqanto

Nuwa

Defeat
Elo1481-10
EAPM65.7
Military units136
First pressure14:08Imperial Academy
First expansion4:12
Market volume0
Total score 23,636
Military score 9,958
Economic score 12,602
Kills score 1,076
Units killed 62
Units lost 142
Buildings razed 19
Largest army 136
Favorite unit Dao Swordsman 60 fielded
Classical 3:30* Estimated start 2:30
Heroic 9:34* Estimated start 8:20
Mythic Not reached
Victory
Elo1627+10
EAPM56.3
Military units78
First pressure2:21Hersir trained
First expansion7:52
Market volume300
Total score 40,254
Military score 20,290
Economic score 16,150
Kills score 3,887
Units killed 134
Units lost 74
Buildings razed 43
Largest army 78
Favorite unit Jarl 17 fielded
Classical 3:59* Research start 2:59
Heroic 11:58* Estimated start 10:43
Mythic 19:50* Estimated start 17:50

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Freyja
Rushou
HeroicAge
Bragi
Gonggong
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SqantoNuwa
Match time
Zequinha MultigodThor
Town CenterAdditional center
God powerCreation
Pioneer2 training queues
God powerEarth Wall
Dao Swordsman10 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Infantry
Ge Halberdier19 training queues
ArmoryArmory
ArmoryArmory
Key technologyHusbandry
Key technologyCopper Weapons
Key technologyCopper Armor
Dao Swordsman17 training queues
God powerVenom Beast
Ge Halberdier2 training queues
Key technologyHeavy Infantry
Key technologyShaft Mine
White Horse Cavalry15 training queues
Key technologyHeavy Cavalry
Key technologyBow Saw
Key technologyPlow
Key technologyBronze Armor
Siege Crossbow4 training queues
Key technologyMedium Archers
Dao Swordsman10 training queues
First military pressureImperial Academy
Key technologyCopper Shields
Key technologyBallistics
Town CenterAdditional center
White Horse Cavalry10 training queues
Dao Swordsman18 training queues
MarketMarket
Fire Archer6 training queues
Chu Ko Nu3 training queues
Farm transition28 farms clustered
White Horse Cavalry8 training queues
Key technologyHeavy Archers
Fire Archer3 training queues
Chu Ko Nu2 training queues
Dao Swordsman5 training queues
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir4 training queues
Key technologyHand Axe
God powerForest Fire
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Raiding Cavalry8 training queues
Town CenterAdditional center
Berserk3 training queues
Throwing Axeman4 training queues
Key technologyPickaxe
Key technologyHusbandry
Throwing Axeman11 training queues
Key technologyBallistics
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyBronze Shields
Jarl2 training queues
Godi2 training queues
Hirdman2 training queues
Berserk2 training queues
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Key technologyHeavy Cavalry
Portable Ram6 training queues
Jarl12 training queues
Berserk2 training queues
Farm transition4 farms clustered
Key technologyBronze Weapons
God powerFlaming Weapons
Berserk2 training queues
God powerForest Fire
Key technologyBronze Armor
Key technologyIron Shields
ArmoryDwarven Armory
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyBow Saw
God powerDwarven Mine
Town CenterAdditional center
Key technologyIron Armor
Jarl3 training queues
Huskarl4 training queues
God powerFimbulwinter
Key technologyChampion Infantry
Key technologyChampion Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.9%Zequinha Multigod
Fastest Classical3:30*Sqanto
Fastest Heroic9:34*Sqanto
Fastest Mythic19:50*Zequinha Multigod
First pressure2:21Zequinha Multigod · Hersir trained
First extra TC4:12Sqanto · Town Center
Fortress timing12:56Zequinha Multigod · Hill Fort
Market timing15:51Sqanto · Market
Armory timing6:00Zequinha Multigod · Dwarven Armory
Farm transition14:28–15:24Zequinha Multigod · 4 farms clustered

Player highlights

Standout performances

Highest total score40,254Zequinha Multigod
Highest military score20,290Zequinha Multigod
Highest economy score16,150Zequinha Multigod
Most kills3,887Zequinha Multigod
Most units killed134Zequinha Multigod
Most deaths142Sqanto
Most buildings razed43Zequinha Multigod
Largest army136Sqanto
Favorite unitDao SwordsmanSqanto · 60 fielded

Sqanto

Most Deaths

Zequinha Multigod

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sqanto

Fast Classical3:30 estimated completion
Delayed pressure14:08 · Imperial Academy
Fast expansion4:12 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:51 · Market
Early armory / Heroic prep6:50 · Armory
Heavy walling signal23 wall build events
Farm transition18:07–19:13 · 28 farms clustered
Large army production136 military units

Zequinha Multigod

Fast Classical3:59 estimated completion
Early pressure2:21 · Hersir trained
Fast expansion7:52 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:11 · Market
Early armory / Heroic prep6:00 · Dwarven Armory
Fortress tech path12:56 · Hill Fort
Heavy walling signal28 wall build events
Farm transition14:28–15:24 · 4 farms clustered
Market economy signal300 total resource volume
Sqanto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sqanto · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Sqanto · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Sqanto · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Sqanto · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Zequinha Multigod · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Zequinha Multigod · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zequinha Multigod · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Zequinha Multigod · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Zequinha Multigod · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

Sqanto

Bought

No buys

Sold

No sells

Total player market volume0

Zequinha Multigod

Bought

No buys

Sold

Food300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sqanto

Army

Dao Swordsman60
White Horse Cavalry33
Ge Halberdier21
Fire Archer9
Chu Ko Nu5
Siege Crossbow4
Pioneer3
Wuzu Javelineer1
Buildings12 types
House32
Farm28
Wall23
Silo20
Military Camp8
Machine Workshop6
Baolei4
Armory2
Town Center2
Imperial Academy1
Market1
Temple1
God powers3 invoked
Creation1
Earth Wall1
Venom Beast1

Zequinha Multigod

Army

Jarl17
Throwing Axeman16
Berserk10
Raiding Cavalry9
Hersir7
Portable Ram6
Huskarl4
Valkyrie4
Godi2
Hirdman2
Ballista1
Buildings11 types
Wall28
House27
Farm15
Ox Cart Building8
Longhouse6
Great Hall5
Market4
Town Center3
Dwarven Armory2
Hill Fort2
Temple2
God powers4 invoked
Forest Fire2
Dwarven Mine1
Fimbulwinter1
Flaming Weapons1