Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

gjoo vs jojap

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 35:28
Mount Olympus map preview
Map Mount Olympus
Winner
gjooFreyr
Pre-match Elo1356
Win probability58.7%
35:28 Match length gjoo favored
Defeated
jojapHuitzilopochtli
Pre-match Elo1295
Win probability41.3%

Match at a glance

gjoo vs jojap

Winnergjoo
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration35:28
Started
Ended
Elo favorite58.7%gjoo
Fastest Classical4:25*gjoo
First pressure3:14jojap · Warrior Priest trained
Market timing14:32gjoo · Market
First extra TC11:01gjoo · Town Center
Most military units554jojap
Highest EAPM45.5jojap
Market volume2,300gjoo

gjoo

Freyr

Victory
Elo1356+14
EAPM39.4
Military units361
First pressure3:51Hersir trained
First expansion11:01
Market volume2300
Total score 84,018
Military score 31,909
Economic score 39,233
Kills score 12,949
Units killed 575
Units lost 300
Buildings razed 23
Largest army 361
Favorite unit Jarl 99 fielded
Classical 4:25* Research start 3:25
Heroic 9:43* Estimated start 8:28
Mythic 18:00* Estimated start 16:00

jojap

Huitzilopochtli

Defeat
Elo1295-14
EAPM45.5
Military units554
First pressure3:14Warrior Priest trained
First expansion13:43
Market volume1700
Total score 48,754
Military score 16,987
Economic score 22,100
Kills score 9,667
Units killed 303
Units lost 628
Buildings razed 26
Largest army 554
Favorite unit Tlamanih Spearman 248 fielded
Classical 4:33* Estimated start 3:33
Heroic 12:08* Estimated start 10:53
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Patecatl
Aegir
HeroicAge
Coatlicue
Vidar
MythicAge
Mictlantecutli

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

gjooFreyr
Match time
jojapHuitzilopochtli
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir2 training queues
Key technologyHusbandry
ArmoryArmory
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
Key technologyCopper Shields
Key technologyCopper Armor
Throwing Axeman2 training queues
Berserk6 training queues
Hersir2 training queues
Hirdman2 training queues
Key technologyBow Saw
Key technologyPlow
Jarl4 training queues
Key technologyMedium Infantry
Farm transition3 farms clustered
Town CenterAdditional center
God powerAsgardian Bastion
Key technologyBronze Armor
Key technologyCopper Weapons
ArmoryArmory
Berserk2 training queues
Jarl2 training queues
Key technologyMedium Cavalry
Key technologyHeavy Infantry
Key technologyBronze Shields
Key technologyBallistics
Key technologyHeavy Cavalry
MarketMarket
MarketMarket
Fortress-tier buildingHill Fort
Throwing Axeman5 training queues
Jarl5 training queues
Key technologyChampion Infantry
Key technologyBronze Weapons
ArmoryArmory
Key technologyChampion Cavalry
Jarl13 training queues
Portable Ram4 training queues
Throwing Axeman3 training queues
Key technologyIron Armor
God powerTempest
God powerInferno
God powerGullinbursti
Huskarl12 training queues
Key technologyIron Shields
Key technologyIron Weapons
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Ballista2 training queues
Godi6 training queues
Huskarl9 training queues
Throwing Axeman3 training queues
Ballista5 training queues
Town CenterAdditional center
Jarl30 training queues
Huskarl20 training queues
Berserk5 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Portable Ram3 training queues
Godi14 training queues
Berserk5 training queues
Fortress-tier buildingHill Fort
Trade route startedCaravan Norse queued
Throwing Axeman2 training queues
Portable Ram3 training queues
Jarl4 training queues
Ballista12 training queues
God powerTempest
Berserk5 training queues
Jarl5 training queues
Huskarl5 training queues
Key technologyCrenellations
Hirdman5 training queues
Berserk10 training queues
Godi5 training queues
Jarl5 training queues
Throwing Axeman5 training queues
Berserk8 training queues
Ballista3 training queues
Berserk29 training queues
Godi9 training queues
Jarl31 training queues
Portable Ram5 training queues
Huskarl5 training queues
Draugr2 training queues
Raiding Cavalry3 training queues
Hersir5 training queues
Rock Giant4 training queues
Throwing Axeman14 training queues
Portable Ram2 training queues
Huskarl2 training queues
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Key technologyHusbandry
Key technologyHand Axe
Warrior Priest2 training queues
Tlamanih Spearman9 training queues
Tequihua Archer2 training queues
Key technologyPickaxe
ArmoryArmory
Key technologyMedium War Hut Soldiers
Tequihua Archer5 training queues
Tlamanih Spearman17 training queues
Key technologyBow Saw
Warrior Priest5 training queues
Key technologyHeavy War Hut Soldiers
Key technologyShaft Mine
Shorn One3 training queues
Town CenterAdditional center
Tequihua Archer13 training queues
Key technologyBallistics
Otontin2 training queues
Shorn One2 training queues
Town CenterAdditional center
MarketMarket
God powerEarth Monster
God powerAgave Bloom
Tlamanih Spearman10 training queues
Warrior Priest6 training queues
Tequihua Archer52 training queues
Shorn One8 training queues
Quinametzin3 training queues
Tlamanih Spearman2 training queues
Warrior Priest9 training queues
Tlamanih Spearman210 training queues
Quinametzin2 training queues
Farm transition16 farms clustered
Key technologyPlow
God powerVolcano
Key technologyChampion War Hut Soldiers
God powerBlood Pact
Tequihua Archer23 training queues
Quinametzin3 training queues
Warrior Priest6 training queues
Shorn One28 training queues
Tequihua Archer26 training queues
God powerBlood Pact
Key technologyHeavy Great Temple Soldiers
Jaguar Rider6 training queues
Quinametzin4 training queues
Ayotochtli6 training queues
Otontin9 training queues
MarketMarket
Key technologyCrenellations Aztec
Key technologyHeavy Great Temple Soldiers
Trade route startedCaravan Aztec queued
Warrior Priest6 training queues
MarketMarket
Tunkuluchu3 training queues
Tequihua Archer40 training queues
Warrior Priest24 training queues
God powerEarth Monster
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.7%gjoo
Fastest Classical4:25*gjoo
Fastest Heroic9:43*gjoo
Fastest Mythic18:00*gjoo
First pressure3:14jojap · Warrior Priest trained
First extra TC11:01gjoo · Town Center
Fortress timing15:00gjoo · Hill Fort
Market timing14:32gjoo · Market
Armory timing6:58gjoo · Armory
Farm transition10:28–10:29gjoo · 3 farms clustered
Trade route started26:02gjoo

Player highlights

Standout performances

Highest total score84,018gjoo
Highest military score31,909gjoo
Highest economy score39,233gjoo
Most kills12,949gjoo
Most units killed575gjoo
Most deaths628jojap
Most buildings razed26jojap
Largest army554jojap
Favorite unitTlamanih Spearmanjojap · 248 fielded

gjoo

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

jojap

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

gjoo

Classical timing4:25 estimated completion
Early pressure3:51 · Hersir trained
Expansion signal11:01 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:32 · Market
Early armory / Heroic prep6:58 · Armory
Fortress tech path15:00 · Hill Fort
Heavy walling signal30 wall build events
Farm transition10:28–10:29 · 3 farms clustered
Trade route started26:02 · Caravan Norse queued
Market economy signal2,300 total resource volume
Large army production361 military units

jojap

Classical timing4:33 estimated completion
Early pressure3:14 · Warrior Priest trained
Expansion signal13:43 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:18 · Market
Early armory / Heroic prep9:23 · Armory
Farm transition22:23–23:35 · 16 farms clustered
Trade route started31:25 · Caravan Aztec queued
Market economy signal1,700 total resource volume
Large army production554 military units
gjoo · Early MilitaryMeaningful trained combat units were produced during the early opening.
gjoo · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
gjoo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
jojap · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
jojap · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4000 total volume

gjoo

Bought

Food200

Sold

Wood2100
Total player market volume2300

jojap

Bought

Food1200

Sold

Food500
Total player market volume1700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

gjoo

Army

Jarl99
Berserk70
Huskarl54
Godi35
Throwing Axeman34
Ballista22
Portable Ram17
Hersir9
Hirdman7
Rock Giant5
Draugr3
Fafnir3
Raiding Cavalry3
Buildings12 types
Farm40
Wall30
House22
Sentry Tower20
Longhouse10
Ox Cart Building10
Great Hall8
Hill Fort7
Armory3
Town Center3
Market2
Temple1
God powers4 invoked
Tempest2
Asgardian Bastion1
Gullinbursti1
Inferno1

jojap

Army

Tlamanih Spearman248
Tequihua Archer161
Warrior Priest61
Shorn One42
Otontin12
Quinametzin12
Ayotochtli6
Jaguar Rider6
Tunkuluchu5
Centzon Totochtin1
Buildings11 types
Farm63
Calpulli20
House16
Spike Trap11
Great Temple6
War Hut5
Market3
Temple3
Town Center2
Armory1
Smoke Trap1
God powers4 invoked
Blood Pact2
Earth Monster2
Agave Bloom1
Volcano1