Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MikeKing vs IIRONSIGHT

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:12
Watering Hole map preview
Map Watering Hole
Defeated
MikeKingPoseidon
Pre-match Elo1575
Win probability71.4%
21:12 Match length UpsetThe Elo underdog won
Winner
IIRONSIGHTPoseidon
Pre-match Elo1416
Win probability28.6%

Match at a glance

MikeKing vs IIRONSIGHT

WinnerIIRONSIGHT
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration21:12
Started
Ended
Elo favorite71.4%MikeKing · Upset
Fastest Classical3:19*MikeKing
First pressure4:23IIRONSIGHT · Stable
Market timing8:08MikeKing · Market
First extra TC5:02MikeKing · Town Center
Most military units162MikeKing
Highest EAPM74.3MikeKing
Market volume1,000MikeKing

MikeKing

Poseidon

Defeat
Elo1575-25
EAPM74.3
Military units162
First pressure5:25Stable
First expansion5:02
Market volume1000
Total score 27,410
Military score 7,655
Economic score 17,645
Kills score 2,110
Units killed 64
Units lost 139
Buildings razed 0
Largest army 162
Favorite unit Prodromos 75 fielded
Classical 3:19* Research start 2:19
Heroic 11:25* Research start 10:10
Mythic 19:09* Estimated start 17:09

IIRONSIGHT

Poseidon

Victory
Elo1416+25
EAPM57.2
Military units141
First pressure4:23Stable
First expansion21:07
Market volume100
Total score 30,026
Military score 13,243
Economic score 12,786
Kills score 4,065
Units killed 138
Units lost 63
Buildings razed 11
Largest army 141
Favorite unit Hypaspist 37 fielded
Classical 3:48* Research start 2:48
Heroic 9:40* Estimated start 8:25
Mythic 17:17* Estimated start 15:17

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Hermes
Aphrodite
HeroicAge
Aphrodite
Hephaestus
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MikeKingPoseidon
Match time
IIRONSIGHTPoseidon
God powerLure
Town CenterAdditional center
First military pressureStable
Key technologyPickaxe
Hippeus10 training queues
God powerCease Fire
Key technologyPickaxe
MarketMarket
ArmoryArmory
Key technologyHusbandry
Key technologyMedium Cavalry
God powerCurse
Prodromos5 training queues
Farm transition13 farms clustered
Key technologyHeavy Cavalry
Key technologyMedium Infantry
Hoplite46 training queues
Key technologyPlow
Nemean Lion2 training queues
Key technologyHeavy Infantry
Key technologyShaft Mine
Key technologyHand Axe
Nemean Lion4 training queues
Prodromos10 training queues
Fortress-tier buildingFortress
Nemean Lion2 training queues
Prodromos10 training queues
ArmoryArmory
ArmoryArmory
Fortress-tier buildingFortress
Hoplite13 training queues
Key technologyCopper Armor
Prodromos50 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
God powerPlenty Vault
Key technologyChampion Cavalry
Key technologyBronze Armor
Key technologyCopper Weapons
Key technologyBronze Shields
DefeatMatch result
God powerLure
First military pressureStable
Hippeus4 training queues
Key technologyMedium Cavalry
ArmoryArmory
Hippeus6 training queues
Key technologyPickaxe
Hippeus4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Prodromos12 training queues
Key technologyHeavy Cavalry
God powerCurse
Hoplite7 training queues
Key technologyMedium Infantry
MarketMarket
Fortress-tier buildingFortress
Hippeus2 training queues
Hoplite2 training queues
Hypaspist37 training queues
Centaur2 training queues
Hoplite2 training queues
Hippeus7 training queues
Petrobolos2 training queues
ArmoryArmory
ArmoryArmory
Key technologyShaft Mine
God powerPlenty Vault
Key technologyCopper Shields
Key technologyBronze Armor
Hetairos12 training queues
Key technologyChampion Cavalry
Key technologyBronze Shields
Key technologyHand Axe
Helepolis2 training queues
Prodromos11 training queues
Hoplite20 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.4%MikeKing · Upset
Fastest Classical3:19*MikeKing
Fastest Heroic9:40*IIRONSIGHT
Fastest Mythic17:17*IIRONSIGHT
First pressure4:23IIRONSIGHT · Stable
First extra TC5:02MikeKing · Town Center
Fortress timing14:17IIRONSIGHT · Fortress
Market timing8:08MikeKing · Market
Armory timing6:55IIRONSIGHT · Armory
Farm transition12:03–13:14MikeKing · 13 farms clustered

Player highlights

Standout performances

Highest total score30,026IIRONSIGHT
Highest military score13,243IIRONSIGHT
Highest economy score17,645MikeKing
Most kills4,065IIRONSIGHT
Most units killed138IIRONSIGHT
Most deaths139MikeKing
Most buildings razed11IIRONSIGHT
Largest army162MikeKing
Favorite unitProdromosMikeKing · 75 fielded

MikeKing

Most DeathsMost ImprovementsMost Resources

IIRONSIGHT

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MikeKing

Fast Classical3:19 estimated completion
Early pressure5:25 · Stable
Fast expansion5:02 · Town Center
Early market / Heroic prep8:08 · Market
Early armory / Heroic prep9:15 · Armory
Fortress tech path15:55 · Fortress
Heavy walling signal11 wall build events
Farm transition12:03–13:14 · 13 farms clustered
Market economy signal1,000 total resource volume
Large army production162 military units

IIRONSIGHT

Fast Classical3:48 estimated completion
Early pressure4:23 · Stable
Expansion signal21:07 · Town Center
Early market / Heroic prep13:51 · Market
Early armory / Heroic prep6:55 · Armory
Fortress tech path14:17 · Fortress
Heavy walling signal10 wall build events
Market economy signal100 total resource volume
Large army production141 military units
MikeKing · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MikeKing · Early MilitaryMeaningful trained combat units were produced during the early opening.
MikeKing · Fast ClassicalClassical completed before 4:00 on a standard land opening.
IIRONSIGHT · Early MilitaryMeaningful trained combat units were produced during the early opening.
IIRONSIGHT · Fast ClassicalClassical completed before 4:00 on a standard land opening.
IIRONSIGHT · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
IIRONSIGHT · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1100 total volume

MikeKing

Bought

Food300

Sold

Food400
Wood300
Total player market volume1000

IIRONSIGHT

Bought

Wood100

Sold

No sells

Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MikeKing

Army

Prodromos75
Hoplite59
Hippeus10
Nemean Lion9
Atalanta4
Theseus2
Hippolyta1
Petrobolos1
Polyphemus1
Buildings12 types
Farm39
House17
Wall11
Granary10
Storehouse8
Military Academy5
Stable5
Armory3
Fortress2
Temple2
Market1
Town Center1
God powers4 invoked
Cease Fire1
Curse1
Lure1
Plenty Vault1

IIRONSIGHT

Army

Hypaspist37
Hoplite31
Hippeus23
Prodromos23
Hetairos12
Atalanta3
Theseus3
Centaur2
Helepolis2
Petrobolos2
Hippolyta1
Nemean Lion1
Polyphemus1
Buildings11 types
House16
Granary10
Wall10
Stable6
Storehouse5
Armory3
Military Academy3
Fortress1
Market1
Temple1
Town Center1
God powers3 invoked
Curse1
Lure1
Plenty Vault1