Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Nicolas vs Traveler 1

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:02
Elysium map preview
Map Elysium
Defeated
NicolasShennong
Pre-match Elo1054
Win probability49.7%
24:02 Match length Traveler 1 favored
Winner
Traveler 1Loki
Pre-match Elo1056
Win probability50.3%

Match at a glance

Nicolas vs Traveler 1

WinnerTraveler 1
MapElysium
QueueRanked 1v1 Supremacy
Duration24:02
Started
Ended
Elo favorite50.3%Traveler 1
Fastest Classical4:09*Traveler 1
First pressure3:16Traveler 1 · Hersir trained
First extra TC5:16Traveler 1 · Town Center
Market timing13:20Traveler 1 · Market
Most military units111Nicolas
Highest EAPM54.4Nicolas
Market volume2,300Traveler 1

Nicolas

Shennong

Defeat
Elo1054-17
EAPM54.4
Military units111
First pressure12:49Imperial Academy
First expansion10:12
Market volume0
Total score 36,115
Military score 12,690
Economic score 19,558
Kills score 3,919
Units killed 147
Units lost 107
Buildings razed 10
Largest army 111
Favorite unit Ge Halberdier 31 fielded
Classical 5:03* Estimated start 4:03
Heroic 9:30* Estimated start 8:15
Mythic Not reached

Traveler 1

Loki

Victory
Elo1056+17
EAPM47.1
Military units93
First pressure3:16Hersir trained
First expansion5:16
Market volume2300
Total score 35,328
Military score 12,420
Economic score 19,793
Kills score 3,277
Units killed 105
Units lost 164
Buildings razed 9
Largest army 93
Favorite unit Jarl 21 fielded
Classical 4:09* Research start 3:09
Heroic 14:22* Research start 13:07
Mythic 22:26* Research start 20:26

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Forseti
Rushou
HeroicAge
Njord
Zhurong
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NicolasShennong
Match time
Traveler 1Loki
God powerProsperous Seeds
Key technologyHand Axe
Ge Halberdier7 training queues
Pioneer2 training queues
ArmoryArmory
Wuzu Javelineer3 training queues
Ge Halberdier4 training queues
God powerLightning Weapons
Fire Archer3 training queues
Town CenterAdditional center
Wuzu Javelineer3 training queues
Key technologyBow Saw
Key technologyPickaxe
Key technologyHusbandry
Ge Halberdier3 training queues
Wuzu Javelineer8 training queues
Key technologyCopper Shields
Fire Archer5 training queues
First military pressureImperial Academy
Pioneer2 training queues
Ge Halberdier6 training queues
Key technologyMedium Infantry
Siege Crossbow2 training queues
Key technologyMedium Archers
Key technologyShaft Mine
Key technologyCopper Weapons
Key technologyCopper Armor
Wuzu Javelineer2 training queues
Ge Halberdier11 training queues
Farm transition37 farms clustered
Pioneer2 training queues
God powerProsperous Seeds
Key technologyHeavy Infantry
God powerProsperous Seeds
Key technologyBronze Shields
Key technologyBallistics
White Horse Cavalry4 training queues
Pioneer2 training queues
Town CenterAdditional center
White Horse Cavalry7 training queues
Fire Archer3 training queues
Dao Swordsman12 training queues
Pioneer2 training queues
Axe Cart2 training queues
MarketMarket
Dao Swordsman9 training queues
Key technologyChampion Infantry
Pioneer3 training queues
DefeatMatch result
God powerSpy
First military pressureHersir trained
Hersir5 training queues
Town CenterAdditional center
God powerHealing Spring
Key technologyHand Axe
Throwing Axeman2 training queues
Key technologyHusbandry
Raiding Cavalry11 training queues
Key technologyMedium Cavalry
Hersir3 training queues
Berserk2 training queues
ArmoryArmory
Key technologyMedium Infantry
Town CenterAdditional center
Key technologyCopper Weapons
Farm transition7 farms clustered
Throwing Axeman7 training queues
Key technologyMedium Infantry
MarketMarket
Key technologyPickaxe
Raiding Cavalry6 training queues
Key technologyPlow
Key technologyCopper Shields
God powerWalking Woods
Jarl10 training queues
Mountain Giant4 training queues
God powerSpy
Throwing Axeman8 training queues
Town CenterAdditional center
Hirdman4 training queues
Key technologyHeavy Cavalry
Key technologyBronze Weapons
Fortress-tier buildingHill Fort
Godi2 training queues
Key technologyHeavy Infantry
Key technologyCopper Armor
Town CenterAdditional center
Huskarl3 training queues
Fortress-tier buildingHill Fort
Jarl11 training queues
Hersir4 training queues
God powerFimbulwinter
Trade route startedCaravan Norse queued
Ballista2 training queues
Godi3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.3%Traveler 1
Fastest Classical4:09*Traveler 1
Fastest Heroic9:30*Nicolas
Fastest Mythic22:26*Traveler 1
First pressure3:16Traveler 1 · Hersir trained
First extra TC5:16Traveler 1 · Town Center
Fortress timing18:42Traveler 1 · Hill Fort
Market timing13:20Traveler 1 · Market
Armory timing6:37Nicolas · Armory
Farm transition12:26–12:26Traveler 1 · 7 farms clustered
Trade route started22:47Traveler 1

Player highlights

Standout performances

Highest total score36,115Nicolas
Highest military score12,690Nicolas
Highest economy score19,793Traveler 1
Most kills3,919Nicolas
Most units killed147Nicolas
Most deaths164Traveler 1
Most buildings razed10Nicolas
Largest army111Nicolas
Favorite unitGe HalberdierNicolas · 31 fielded

Nicolas

Highest ScoreMost ImprovementsMost Kills

Traveler 1

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Nicolas

Late Classical5:03 estimated completion
Delayed pressure12:49 · Imperial Academy
Expansion signal10:12 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep22:22 · Market
Early armory / Heroic prep6:37 · Armory
Farm transition17:00–17:36 · 37 farms clustered
Large army production111 military units

Traveler 1

Classical timing4:09 estimated completion
Early pressure3:16 · Hersir trained
Fast expansion5:16 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep13:20 · Market
Early armory / Heroic prep10:34 · Armory
Fortress tech path18:42 · Hill Fort
Farm transition12:26–12:26 · 7 farms clustered
Trade route started22:47 · Caravan Norse queued
Market economy signal2,300 total resource volume
Large army production93 military units
Nicolas · Early MilitaryMeaningful trained combat units were produced during the early opening.
Nicolas · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Nicolas · Late ClassicalClassical completed after 5:00 on a standard land opening.
Nicolas · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Traveler 1 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Traveler 1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Traveler 1 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Traveler 1 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2300 total volume

Nicolas

Bought

No buys

Sold

No sells

Total player market volume0

Traveler 1

Bought

Wood2300

Sold

No sells

Total player market volume2300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nicolas

Army

Ge Halberdier31
Dao Swordsman21
Wuzu Javelineer16
Pioneer14
Fire Archer11
White Horse Cavalry11
Siege Crossbow3
Axe Cart2
Jiang Zi Ya1
Sage1
Buildings11 types
Farm44
Silo19
House17
Imperial Academy4
Military Camp4
Baolei3
Temple2
Town Center2
Armory1
Machine Workshop1
Market1
God powers2 invoked
Prosperous Seeds3
Lightning Weapons1

Traveler 1

Army

Jarl21
Throwing Axeman18
Raiding Cavalry17
Hersir12
Godi5
Mountain Giant5
Berserk4
Hirdman4
Huskarl3
Ballista2
Portable Ram2
Buildings12 types
Farm19
House10
Longhouse9
Ox Cart Building6
Great Hall5
Town Center4
Temple3
Hill Fort2
Wall2
Armory1
Market1
Sentry Tower1
God powers4 invoked
Spy2
Fimbulwinter1
Healing Spring1
Walking Woods1