Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

balder0505 vs ItsCajun

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 40:13
Megalopolis map preview
Map Megalopolis
Defeated
balder0505Set
Pre-match Elo821
Win probability51.2%
40:13 Match length UpsetThe Elo underdog won
Winner
ItsCajunZeus
Pre-match Elo813
Win probability48.8%

Match at a glance

balder0505 vs ItsCajun

WinnerItsCajun
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration40:13
Started
Ended
Elo favorite51.2%balder0505 · Upset
Fastest Classical4:59*balder0505
First pressure5:45ItsCajun · Military Academy
First extra TC10:57balder0505 · Town Center
Market timing17:41balder0505 · Market
Most military units296balder0505
Highest EAPM23.4ItsCajun
Market volume2,100ItsCajun
Defeat
Elo821-18
EAPM19.8
Military units296
First pressure10:49Migdol Stronghold
First expansion10:57
Market volume0
Total score 49,362
Military score 19,793
Economic score 22,582
Kills score 7,009
Units killed 218
Units lost 466
Buildings razed 28
Largest army 296
Favorite unit Axeman 89 fielded
Classical 4:59* Research start 3:59
Heroic 9:57* Research start 8:42
Mythic 23:13* Research start 21:13

ItsCajun

Zeus

Victory
Elo813+18
EAPM23.4
Military units221
First pressure5:45Military Academy
First expansion14:55
Market volume2100
Total score 88,709
Military score 36,575
Economic score 38,087
Kills score 14,233
Units killed 459
Units lost 218
Buildings razed 38
Largest army 221
Favorite unit Hoplite 87 fielded
Classical 5:03* Research start 4:03
Heroic 11:17* Research start 10:02
Mythic 22:17* Research start 20:17

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Athena
Nephthys
HeroicAge
Dionysus
Thoth
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

balder0505Set
Match time
ItsCajunZeus
God powerVision
God powerPlague Of Serpents
Key technologyPickaxe
ArmoryArmory
Key technologyHand Axe
Key technologyPlow
Key technologyHusbandry
Farm transition3 farms clustered
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Chariot Archer6 training queues
Key technologyCopper Armor
Key technologyShaft Mine
God powerAncestors
Chariot Archer4 training queues
Axeman5 training queues
Scorpion Man2 training queues
Camel Rider3 training queues
Chariot Archer3 training queues
Key technologyCopper Shields
Town CenterAdditional center
Slinger5 training queues
War Elephant3 training queues
Key technologyCopper Weapons
MarketMarket
Axeman5 training queues
Spearman2 training queues
Key technologyBronze Shields
Trade route startedCaravan Egyptian queued
Town CenterAdditional center
Key technologyCrenellations
Key technologyMedium Axemen
Key technologyBronze Weapons
Chariot Archer4 training queues
Key technologyBronze Armor
Key technologyBow Saw
Key technologyHeavy Chariot Archers
War Elephant6 training queues
Key technologyBallistics
God powerVision
God powerMeteor
Catapult4 training queues
Phoenix3 training queues
Axeman6 training queues
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Chariot Archer7 training queues
God powerAncestors
Slinger7 training queues
Chariot Archer19 training queues
Axeman9 training queues
Anubite4 training queues
Key technologyHeavy Axemen
Key technologyChampion Chariot Archers
War Elephant5 training queues
Axeman14 training queues
Chariot Archer15 training queues
Town CenterAdditional center
Anubite3 training queues
Axeman15 training queues
Camel Rider7 training queues
War Elephant5 training queues
Town CenterAdditional center
MarketMarket
Catapult3 training queues
Chariot Archer18 training queues
Key technologyHeavy War Elephants
Axeman23 training queues
Catapult7 training queues
Key technologyIron Weapons
Fortress-tier buildingMigdol Stronghold
Scorpion Man5 training queues
Siege Tower2 training queues
Camel Rider17 training queues
Mercenary Cavalry8 training queues
Mercenary3 training queues
War Elephant9 training queues
Catapult3 training queues
Axeman12 training queues
Town CenterAdditional center
Chariot Archer6 training queues
DefeatMatch result
God powerBolt
First military pressureMilitary Academy
Key technologyMedium Infantry
Hoplite10 training queues
ArmoryArmory
Key technologyCopper Weapons
Hoplite6 training queues
Key technologyCopper Armor
Key technologyHeavy Infantry
Key technologyBronze Weapons
Hoplite17 training queues
God powerBronze
God powerRestoration
Fortress-tier buildingFortress
Key technologyCopper Shields
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
Farm transition9 farms clustered
Key technologyPlow
Hoplite5 training queues
Minotaur3 training queues
Minotaur2 training queues
Key technologyMedium Archers
Toxotes5 training queues
Hoplite7 training queues
Key technologyHeavy Archers
Petrobolos3 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyChampion Infantry
Hoplite4 training queues
Key technologyIron Weapons
Key technologyIron Shields
Key technologyBallistics
Myrmidon5 training queues
God powerLightning Storm
Hoplite28 training queues
Town CenterAdditional center
MarketMarket
Fortress-tier buildingFortress
Toxotes31 training queues
Key technologyChampion Archers
Trade route startedCaravan Greek queued
God powerBolt
Fortress-tier buildingFortress
Key technologyIron Armor
Hoplite10 training queues
Petrobolos4 training queues
Town CenterAdditional center
Town CenterAdditional center
Petrobolos3 training queues
Myrmidon8 training queues
Toxotes14 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
God powerTitan Gate
Myrmidon3 training queues
Toxotes7 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Myrmidon11 training queues
Fortress-tier buildingFortress
God powerRestoration
Myrmidon7 training queues
God powerBronze
Toxotes12 training queues
WonderWonder
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.2%balder0505 · Upset
Fastest Classical4:59*balder0505
Fastest Heroic9:57*balder0505
Fastest Mythic22:17*ItsCajun
First pressure5:45ItsCajun · Military Academy
First extra TC10:57balder0505 · Town Center
Fortress timing10:49balder0505 · Migdol Stronghold
Market timing17:41balder0505 · Market
Armory timing6:37balder0505 · Armory
Farm transition10:20–11:26balder0505 · 3 farms clustered
Trade route started19:16balder0505

Player highlights

Standout performances

Highest total score88,709ItsCajun
Highest military score36,575ItsCajun
Highest economy score38,087ItsCajun
Most kills14,233ItsCajun
Most units killed459ItsCajun
Most deaths466balder0505
Most buildings razed38ItsCajun
Largest army296balder0505
Favorite unitAxemanbalder0505 · 89 fielded

balder0505

Most DeathsMost Improvements

ItsCajun

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

balder0505

Classical timing4:59 estimated completion
Delayed pressure10:49 · Migdol Stronghold
Expansion signal10:57 · Town Center
Multi-TC boom signal7 expansion build events
Early market / Heroic prep17:41 · Market
Early armory / Heroic prep6:37 · Armory
Fortress tech path10:49 · Migdol Stronghold
Farm transition10:20–11:26 · 3 farms clustered
Trade route started19:16 · Caravan Egyptian queued
Large army production296 military units

ItsCajun

Late Classical5:03 estimated completion
Early pressure5:45 · Military Academy
Expansion signal14:55 · Town Center
Multi-TC boom signal7 expansion build events
Early market / Heroic prep24:17 · Market
Early armory / Heroic prep7:58 · Armory
Fortress tech path13:13 · Fortress
Farm transition17:05–18:13 · 9 farms clustered
Trade route started24:55 · Caravan Greek queued
Market economy signal2,100 total resource volume
Large army production221 military units
balder0505 · Early MilitaryMeaningful trained combat units were produced during the early opening.
balder0505 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
balder0505 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ItsCajun · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ItsCajun · Early MilitaryMeaningful trained combat units were produced during the early opening.
ItsCajun · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2100 total volume

balder0505

Bought

No buys

Sold

No sells

Total player market volume0

ItsCajun

Bought

No buys

Sold

Food1100
Wood1000
Total player market volume2100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

balder0505

Army

Axeman89
Chariot Archer82
War Elephant28
Camel Rider27
Catapult19
Slinger12
Scorpion Man9
Anubite8
Mercenary Cavalry8
Phoenix4
Mercenary3
Siege Tower3
Spearman3
Baboon Of Set1
Buildings18 types
Farm22
House16
Town Center7
Granary6
Lumber Camp5
Mining Camp5
Sentry Tower5
Migdol Stronghold4
Obelisk4
Barracks3
Siege Works3
Temple3
Market2
Monument To Soldiers2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Villagers1
God powers4 invoked
Ancestors2
Vision2
Meteor1
Plague Of Serpents1

ItsCajun

Army

Hoplite87
Toxotes69
Myrmidon34
Petrobolos10
Minotaur6
Heracles5
Jason5
Bellerophon2
Hydra1
Medusa1
Odysseus1
Buildings12 types
Farm54
House19
Storehouse10
Fortress7
Town Center7
Granary6
Military Academy3
Archery Range2
Armory1
Market1
Temple1
Wonder1
God powers5 invoked
Bolt2
Bronze2
Restoration2
Lightning Storm1
Titan Gate1