Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Cyprus vs BridgettPrincess

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:38
Tundra map preview
Map Tundra
Defeated
CyprusNuwa
Pre-match Elo1374
Win probability45.7%
22:38 Match length BridgettPrincess favored
Winner
BridgettPrincessOranos
Pre-match Elo1404
Win probability54.3%

Match at a glance

Cyprus vs BridgettPrincess

WinnerBridgettPrincess
MapTundra
QueueRanked 1v1 Supremacy
Duration22:38
Started
Ended
Elo favorite54.3%BridgettPrincess
Fastest Classical3:08*BridgettPrincess
First pressure3:11BridgettPrincess · Counter Barracks
First extra TC6:51Cyprus · Town Center
Market timing6:29Cyprus · Market
Most military units149Cyprus
Highest EAPM54.2BridgettPrincess
Market volume4,600Cyprus

Cyprus

Nuwa

Defeat
Elo1374-16
EAPM54.0
Military units149
First pressure19:34Imperial Academy
First expansion6:51
Market volume4600
Total score 19,729
Military score 7,966
Economic score 9,142
Kills score 2,621
Units killed 96
Units lost 178
Buildings razed 2
Largest army 149
Favorite unit Dao Swordsman 49 fielded
Classical 4:00* Research start 3:00
Heroic 12:42* Estimated start 11:27
Mythic Not reached
Victory
Elo1404+16
EAPM54.2
Military units147
First pressure3:11Counter Barracks
First expansion10:37
Market volume0
Total score 49,345
Military score 19,320
Economic score 26,191
Kills score 3,871
Units killed 159
Units lost 103
Buildings razed 30
Largest army 147
Favorite unit Contarius 45 fielded
Classical 3:08* Estimated start 2:08
Heroic 10:38* Estimated start 9:23
Mythic 16:23* Estimated start 14:23

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Prometheus
Goumang
HeroicAge
Hyperion
No choice recorded
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CyprusNuwa
Match time
BridgettPrincessOranos
Wuzu Javelineer6 training queues
MarketMarket
Dao Swordsman6 training queues
Town CenterAdditional center
Key technologyHand Axe
Key technologyHusbandry
Wuzu Javelineer11 training queues
Pioneer4 training queues
Dao Swordsman14 training queues
Key technologyPickaxe
Key technologyMedium Infantry
ArmoryArmory
Fire Archer3 training queues
Key technologyMedium Archers
Fire Archer3 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
God powerEarth Wall
Fire Archer30 training queues
Wuzu Javelineer5 training queues
Key technologyPlow
Farm transition3 farms clustered
Siege Crossbow4 training queues
Wuzu Javelineer7 training queues
ArmoryArmory
ArmoryArmory
God powerForest Protection
Key technologyCopper Weapons
ArmoryArmory
Dao Swordsman28 training queues
God powerEarth Wall
White Horse Cavalry4 training queues
Key technologyShaft Mine
Key technologyHeavy Archers
Town CenterAdditional center
First military pressureImperial Academy
Fire Archer2 training queues
God powerForest Protection
Key technologyHeavy Infantry
Pioneer2 training queues
Fire Archer6 training queues
Wuzu Javelineer5 training queues
DefeatMatch result
First military pressureCounter Barracks
God powerValor
Turma15 training queues
God powerValor
God powerValor
God powerValor
God powerShockwave
Promethean4 training queues
God powerValor
God powerValor
ArmoryArmory
God powerValor
Key technologyCopper Shields
Key technologyMedium Archers
God powerShockwave
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyBronze Shields
Contarius15 training queues
Key technologyBallistics
Key technologyShaft Mine
Key technologyHeavy Archers
Fortress-tier buildingPalace
Farm transition16 farms clustered
Key technologyPlow
Arcus27 training queues
Key technologyHeavy Cavalry
Key technologyCopper Weapons
Key technologyCopper Armor
God powerChaos
Destroyer15 training queues
God powerShockwave
Contarius25 training queues
Murmillo5 training queues
Key technologyMedium Infantry
Key technologyBronze Weapons
God powerTartarian Gate
Key technologyChampion Cavalry
Turma5 training queues
Key technologyIron Shields
Key technologyBow Saw
Fanatic10 training queues
Key technologyChampion Archers
Arcus10 training queues
Oracle Hero6 training queues
Contarius5 training queues
Fanatic2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.3%BridgettPrincess
Fastest Classical3:08*BridgettPrincess
Fastest Heroic10:38*BridgettPrincess
Fastest Mythic16:23*BridgettPrincess
First pressure3:11BridgettPrincess · Counter Barracks
First extra TC6:51Cyprus · Town Center
Fortress timing13:06BridgettPrincess · Palace
Market timing6:29Cyprus · Market
Armory timing7:53BridgettPrincess · Armory
Farm transition15:54–16:43BridgettPrincess · 16 farms clustered

Player highlights

Standout performances

Highest total score49,345BridgettPrincess
Highest military score19,320BridgettPrincess
Highest economy score26,191BridgettPrincess
Most kills3,871BridgettPrincess
Most units killed159BridgettPrincess
Most deaths178Cyprus
Most buildings razed30BridgettPrincess
Largest army149Cyprus
Favorite unitDao SwordsmanCyprus · 49 fielded

Cyprus

Largest ArmyMost Deaths

BridgettPrincess

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Cyprus

Fast Classical4:00 estimated completion
Delayed pressure19:34 · Imperial Academy
Fast expansion6:51 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep6:29 · Market
Early armory / Heroic prep12:07 · Armory
Heavy walling signal35 wall build events
Farm transition16:03–16:06 · 3 farms clustered
Market economy signal4,600 total resource volume
Large army production149 military units

BridgettPrincess

Fast Classical3:08 estimated completion
Early pressure3:11 · Counter Barracks
Expansion signal10:37 · Town Center
Early armory / Heroic prep7:53 · Armory
Fortress tech path13:06 · Palace
Heavy walling signal21 wall build events
Farm transition15:54–16:43 · 16 farms clustered
Large army production147 military units
Cyprus · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Cyprus · Early MilitaryMeaningful trained combat units were produced during the early opening.
Cyprus · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Cyprus · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
BridgettPrincess · Early MilitaryMeaningful trained combat units were produced during the early opening.
BridgettPrincess · Fast ClassicalClassical completed before 4:00 on a standard land opening.
BridgettPrincess · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4600 total volume

Cyprus

Bought

Food1300
Wood1500

Sold

Food500
Wood1300
Total player market volume4600

BridgettPrincess

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cyprus

Army

Dao Swordsman49
Fire Archer44
Wuzu Javelineer34
Pioneer8
Siege Crossbow5
White Horse Cavalry4
Chu Ko Nu2
Ge Halberdier1
Jiang Zi Ya1
Sage1
Buildings12 types
Wall35
House22
Silo14
Farm10
Military Camp9
Armory4
Machine Workshop4
Imperial Academy3
Baolei2
Town Center2
Market1
Temple1
God powers2 invoked
Earth Wall2
Forest Protection2

BridgettPrincess

Army

Contarius45
Arcus37
Turma20
Destroyer16
Fanatic12
Oracle Hero6
Murmillo5
Promethean4
Oracle2
Buildings11 types
Wall21
Farm17
Manor8
Military Barracks7
Sentry Tower5
Palace3
Counter Barracks2
Armory1
Economic Guild1
Temple1
Town Center1
God powers4 invoked
Valor7
Shockwave3
Chaos1
Tartarian Gate1