Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

CATCHERO vs Evil_Owns

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:40
Valley Of Kings map preview
Map Valley Of Kings
Defeated
CATCHEROFreyr
Pre-match Elo1518
Win probability47.4%
13:40 Match length Evil_Owns favored
Winner
Evil_OwnsOdin
Pre-match Elo1536
Win probability52.6%

Match at a glance

CATCHERO vs Evil_Owns

WinnerEvil_Owns
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration13:40
Started
Ended
Elo favorite52.6%Evil_Owns
Fastest Classical4:06*CATCHERO
First pressure3:22CATCHERO · Hersir trained
Market timing8:30CATCHERO · Market
Most military units121Evil_Owns
Highest EAPM91.4CATCHERO

CATCHERO

Freyr

Defeat
Elo1518-17
EAPM91.4
Military units47
First pressure3:22Hersir trained
First expansion
Market volume0
Total score 10,027
Military score 2,485
Economic score 6,058
Kills score 1,484
Units killed 55
Units lost 70
Buildings razed 6
Largest army 47
Favorite unit Throwing Axeman 27 fielded
Classical 4:06* Research start 3:06
Heroic Not reached
Mythic Not reached

Evil_Owns

Odin

Victory
Elo1536+17
EAPM64.4
Military units121
First pressure3:27Hersir trained
First expansion
Market volume0
Total score 13,152
Military score 4,575
Economic score 6,802
Kills score 1,775
Units killed 62
Units lost 54
Buildings razed 3
Largest army 121
Favorite unit Throwing Axeman 36 fielded
Classical 4:09* Research start 3:09
Heroic 12:55* Estimated start 11:40
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Heimdall
No choice recorded
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CATCHEROFreyr
Match time
Evil_OwnsOdin
Key technologyPickaxe
First military pressureHersir trained
Hersir8 training queues
Draugr5 training queues
Key technologyHand Axe
God powerAsgardian Bastion
God powerGullinbursti
MarketMarket
Throwing Axeman27 training queues
Hersir3 training queues
Key technologyMedium Infantry
Portable Ram2 training queues
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir8 training queues
Berserk24 training queues
God powerUndermine
Throwing Axeman31 training queues
Einheri2 training queues
Key technologyHand Axe
Raiding Cavalry4 training queues
Key technologyMedium Infantry
Key technologyPickaxe
ArmoryArmory
Raiding Cavalry20 training queues
Throwing Axeman5 training queues
Key technologyMedium Cavalry
Berserk5 training queues
Godi15 training queues
Jarl5 training queues
God powerWalking Woods
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.6%Evil_Owns
Fastest Classical4:06*CATCHERO
Fastest Heroic12:55*Evil_Owns
First pressure3:22CATCHERO · Hersir trained
Market timing8:30CATCHERO · Market
Armory timing10:10Evil_Owns · Armory

Player highlights

Standout performances

Highest total score13,152Evil_Owns
Highest military score4,575Evil_Owns
Highest economy score6,802Evil_Owns
Most kills1,775Evil_Owns
Most units killed62Evil_Owns
Most deaths70CATCHERO
Most buildings razed6CATCHERO
Largest army121Evil_Owns
Favorite unitThrowing AxemanEvil_Owns · 36 fielded

CATCHERO

Most Deaths

Evil_Owns

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

CATCHERO

Classical timing4:06 estimated completion
Early pressure3:22 · Hersir trained
Early market / Heroic prep8:30 · Market

Evil_Owns

Classical timing4:09 estimated completion
Early pressure3:27 · Hersir trained
Early armory / Heroic prep10:10 · Armory
Large army production121 military units
CATCHERO · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
CATCHERO · Early MilitaryMeaningful trained combat units were produced during the early opening.
Evil_Owns · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Evil_Owns · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CATCHERO

Army

Throwing Axeman27
Hersir12
Draugr6
Portable Ram2
Buildings5 types
House11
Longhouse5
Ox Cart Building3
Temple2
Market1
God powers2 invoked
Asgardian Bastion1
Gullinbursti1

Evil_Owns

Army

Throwing Axeman36
Berserk30
Raiding Cavalry24
Godi15
Hersir8
Jarl5
Einheri3
Buildings6 types
House12
Ox Cart Building4
Longhouse3
Great Hall2
Temple2
Armory1
God powers3 invoked
Great Hunt1
Undermine1
Walking Woods1