Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

X iamblank X vs paulo0opy

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:16
Valley Of Kings map preview
Map Valley Of Kings
Defeated
X iamblank XGaia
Pre-match Elo918
Win probability71.6%
25:16 Match length UpsetThe Elo underdog won
Winner
paulo0opyZeus
Pre-match Elo757
Win probability28.4%

Match at a glance

X iamblank X vs paulo0opy

Winnerpaulo0opy
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration25:16
Started
Ended
Elo favorite71.6%X iamblank X · Upset
Fastest Classical4:24*paulo0opy
First pressure6:13X iamblank X · Military Barracks
First extra TC4:26paulo0opy · Town Center
Market timing11:10paulo0opy · Market
Most military units159X iamblank X
Highest EAPM32.5X iamblank X
Market volume4,900paulo0opy
Defeat
Elo918-25
EAPM32.5
Military units159
First pressure6:13Military Barracks
First expansion11:43
Market volume700
Total score 41,749
Military score 16,697
Economic score 21,590
Kills score 3,462
Units killed 135
Units lost 158
Buildings razed 7
Largest army 159
Favorite unit Katapeltes 37 fielded
Classical 4:57* Estimated start 3:57
Heroic 12:35* Estimated start 11:20
Mythic 21:26* Estimated start 19:26

paulo0opy

Zeus

Victory
Elo757+25
EAPM27.2
Military units159
First pressure6:48Archery Range
First expansion4:26
Market volume4900
Total score 60,102
Military score 25,600
Economic score 28,188
Kills score 6,337
Units killed 154
Units lost 135
Buildings razed 42
Largest army 159
Favorite unit Toxotes 31 fielded
Classical 4:24* Research start 3:24
Heroic 13:56* Research start 12:41
Mythic 20:03* Research start 18:03

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Athena
Theia
HeroicAge
Dionysus
Atlas
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

X iamblank XGaia
Match time
paulo0opyZeus
God powerGaia Forest
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Barracks
Key technologyBow Saw
Key technologyShaft Mine
ArmoryArmory
Key technologyMedium Infantry
Cheiroballista2 training queues
Turma2 training queues
Murmillo4 training queues
Katapeltes2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyPlow
Town CenterAdditional center
God powerGaia Forest
Key technologyMedium Archers
Katapeltes3 training queues
Turma3 training queues
Murmillo2 training queues
Cheiroballista4 training queues
MarketMarket
Fortress-tier buildingPalace
Destroyer4 training queues
God powerCarnivora
Arcus5 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyCopper Weapons
Cheiroballista2 training queues
Contarius2 training queues
Murmillo4 training queues
Turma7 training queues
Katapeltes13 training queues
God powerGaia Forest
Oracle4 training queues
Farm transition9 farms clustered
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Key technologyHeavy Archers
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyBallistics
MarketMarket
MarketMarket
ArmoryArmory
ArmoryArmory
Key technologyCrenellations
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Katapeltes7 training queues
Cheiroballista2 training queues
Turma2 training queues
Trade route startedCaravan Atlantean queued
Murmillo4 training queues
God powerGaia Forest
Fortress-tier buildingPalace
Key technologyChampion Infantry
Fanatic10 training queues
God powerImplode
Key technologyIron Shields
Fire Siphon2 training queues
Arcus6 training queues
Contarius4 training queues
Turma10 training queues
Cheiroballista6 training queues
Katapeltes12 training queues
Murmillo2 training queues
God powerHesperides Tree
Destroyer2 training queues
Arcus8 training queues
Fire Siphon6 training queues
DefeatMatch result
Town CenterAdditional center
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
Farm transition4 farms clustered
First military pressureArchery Range
Key technologyPlow
Toxotes8 training queues
Key technologyMedium Archers
Hoplite5 training queues
Hippeus6 training queues
MarketMarket
Key technologyMedium Infantry
Key technologyMedium Cavalry
Minotaur2 training queues
Hippeus2 training queues
Hoplite2 training queues
Toxotes2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Town CenterAdditional center
Key technologyCrenellations
God powerBolt
God powerRestoration
God powerBronze
Fortress-tier buildingFortress
Hippeus5 training queues
Prodromos5 training queues
Hoplite4 training queues
Hypaspist4 training queues
Toxotes8 training queues
Peltast7 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Key technologyHeavy Archers
Petrobolos5 training queues
Hoplite3 training queues
Hypaspist3 training queues
Toxotes3 training queues
Peltast3 training queues
Hippeus3 training queues
Prodromos3 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
God powerRestoration
Hippeus7 training queues
Prodromos7 training queues
Hoplite11 training queues
Hypaspist11 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Toxotes5 training queues
Peltast5 training queues
Key technologyChampion Infantry
Fortress-tier buildingFortress
God powerLightning Storm
God powerBolt
Hippeus5 training queues
Prodromos5 training queues
Hoplite4 training queues
Hypaspist4 training queues
Toxotes5 training queues
Peltast3 training queues
Key technologyChampion Archers
Key technologyChampion Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.6%X iamblank X · Upset
Fastest Classical4:24*paulo0opy
Fastest Heroic12:35*X iamblank X
Fastest Mythic20:03*paulo0opy
First pressure6:13X iamblank X · Military Barracks
First extra TC4:26paulo0opy · Town Center
Fortress timing13:04X iamblank X · Palace
Market timing11:10paulo0opy · Market
Armory timing5:46paulo0opy · Armory
Farm transition6:30–7:33paulo0opy · 4 farms clustered
Trade route started20:13X iamblank X

Player highlights

Standout performances

Highest total score60,102paulo0opy
Highest military score25,600paulo0opy
Highest economy score28,188paulo0opy
Most kills6,337paulo0opy
Most units killed154paulo0opy
Most deaths158X iamblank X
Most buildings razed42paulo0opy
Largest army159X iamblank X
Favorite unitKatapeltesX iamblank X · 37 fielded

X iamblank X

Most DeathsMost Improvements

paulo0opy

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

X iamblank X

Classical timing4:57 estimated completion
Early pressure6:13 · Military Barracks
Expansion signal11:43 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:50 · Market
Early armory / Heroic prep7:30 · Armory
Fortress tech path13:04 · Palace
Heavy walling signal11 wall build events
Farm transition16:16–17:27 · 9 farms clustered
Trade route started20:13 · Caravan Atlantean queued
Market economy signal700 total resource volume
Large army production159 military units

paulo0opy

Classical timing4:24 estimated completion
Early pressure6:48 · Archery Range
Fast expansion4:26 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:10 · Market
Early armory / Heroic prep5:46 · Armory
Fortress tech path14:48 · Fortress
Farm transition6:30–7:33 · 4 farms clustered
Market economy signal4,900 total resource volume
Large army production159 military units
X iamblank X · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
X iamblank X · Early MilitaryMeaningful trained combat units were produced during the early opening.
paulo0opy · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
paulo0opy · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
paulo0opy · Early MilitaryMeaningful trained combat units were produced during the early opening.
paulo0opy · Fast 2nd TCThe first genuine additional Town Center started by 6:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5600 total volume

X iamblank X

Bought

Food500
Wood200

Sold

No sells

Total player market volume700

paulo0opy

Bought

Food2100
Wood100

Sold

Wood2700
Total player market volume4900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

X iamblank X

Army

Katapeltes37
Turma25
Arcus20
Cheiroballista17
Murmillo17
Fanatic10
Contarius8
Fire Siphon8
Oracle8
Destroyer6
Caladria2
Stymphalian Bird1
Buildings12 types
Farm15
Counter Barracks12
Manor12
Wall11
Economic Guild8
Military Barracks6
Palace5
Sentry Tower4
Armory3
Market3
Town Center2
Temple1
God powers4 invoked
Gaia Forest4
Carnivora1
Hesperides Tree1
Implode1

paulo0opy

Army

Toxotes31
Hoplite29
Hippeus28
Hypaspist22
Prodromos20
Peltast18
Petrobolos5
Minotaur3
Heracles1
Jason1
Odysseus1
Buildings13 types
Farm35
Storehouse28
House18
Temple4
Archery Range3
Granary3
Military Academy3
Stable3
Fortress2
Sentry Tower2
Town Center2
Armory1
Market1
God powers4 invoked
Bolt2
Restoration2
Bronze1
Lightning Storm1