Advanced match analysis
SimSalabim vs InvictusAris
Ranked 1v1 SupremacyStarted 1 day ago
Map
Steppe
Match at a glance
SimSalabim vs InvictusAris
Elo favorite54.2%InvictusAris
Fastest Classical4:55*SimSalabim
First pressure4:07InvictusAris · Warrior Priest trained
Most military units32InvictusAris
Highest EAPM30.5SimSalabim
SimSalabim
Hades
Defeat
Elo1269-16
EAPM30.5
Military units15
First pressure5:20Archery Range
First expansion—
Market volume0
Total score
9,470
Military score
4,080
Economic score
5,390
Kills score
0
Units killed
0
Units lost
1
Buildings razed
0
Largest army
15
Classical
4:55*
Research start 3:55
Mythic
—
Not reached
InvictusAris
Huitzilopochtli
Victory
Elo1298+16
EAPM27.9
Military units32
First pressure4:07Warrior Priest trained
First expansion—
Market volume0
Total score
10,542
Military score
5,285
Economic score
5,226
Kills score
31
Units killed
2
Units lost
2
Buildings razed
0
Largest army
32
Classical
5:03*
Estimated start 4:03
Heroic
—
Not reached
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite54.2%InvictusAris
Fastest Classical4:55*SimSalabim
First pressure4:07InvictusAris · Warrior Priest trained
Armory timing7:06InvictusAris · Armory
Player highlights
Standout performances
Highest total score10,542InvictusAris
Highest military score5,285InvictusAris
Highest economy score5,390SimSalabim
Most kills31InvictusAris
Most units killed2InvictusAris
Most deaths2InvictusAris
Most buildings razed0SimSalabim
Largest army32InvictusAris
Favorite unitTequihua ArcherInvictusAris · 16 fielded
InvictusAris
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Kills
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
SimSalabim
Classical timing4:55 estimated completionInvictusAris
Late Classical5:03 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.