Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SimSalabim vs InvictusAris

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:16
Steppe map preview
Map Steppe
Defeated
SimSalabimHades
Pre-match Elo1269
Win probability45.8%
9:16 Match length InvictusAris favored
Winner
InvictusArisHuitzilopochtli
Pre-match Elo1298
Win probability54.2%

Match at a glance

SimSalabim vs InvictusAris

WinnerInvictusAris
MapSteppe
QueueRanked 1v1 Supremacy
Duration9:16
Started
Ended
Elo favorite54.2%InvictusAris
Fastest Classical4:55*SimSalabim
First pressure4:07InvictusAris · Warrior Priest trained
Most military units32InvictusAris
Highest EAPM30.5SimSalabim

SimSalabim

Hades

Defeat
Elo1269-16
EAPM30.5
Military units15
First pressure5:20Archery Range
First expansion
Market volume0
Total score 9,470
Military score 4,080
Economic score 5,390
Kills score 0
Units killed 0
Units lost 1
Buildings razed 0
Largest army 15
Favorite unit Toxotes 8 fielded
Classical 4:55* Research start 3:55
Heroic Estimated start 9:36 · not reached
Mythic Not reached

InvictusAris

Huitzilopochtli

Victory
Elo1298+16
EAPM27.9
Military units32
First pressure4:07Warrior Priest trained
First expansion
Market volume0
Total score 10,542
Military score 5,285
Economic score 5,226
Kills score 31
Units killed 2
Units lost 2
Buildings razed 0
Largest army 32
Favorite unit Tequihua Archer 16 fielded
Classical 5:03* Estimated start 4:03
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Malinalxochitl
Apollo
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SimSalabimHades
Match time
InvictusArisHuitzilopochtli
Cyclops3 training queues
First military pressureArchery Range
Toxotes6 training queues
God powerSentinel
ArmoryArmory
Toxotes2 training queues
Cyclops2 training queues
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
First military pressureWarrior Priest trained
Warrior Priest5 training queues
Tlamanih Spearman6 training queues
Tequihua Archer16 training queues
ArmoryArmory
Tlamanih Spearman4 training queues
Key technologyMedium War Hut Soldiers
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.2%InvictusAris
Fastest Classical4:55*SimSalabim
First pressure4:07InvictusAris · Warrior Priest trained
Armory timing7:06InvictusAris · Armory

Player highlights

Standout performances

Highest total score10,542InvictusAris
Highest military score5,285InvictusAris
Highest economy score5,390SimSalabim
Most kills31InvictusAris
Most units killed2InvictusAris
Most deaths2InvictusAris
Most buildings razed0SimSalabim
Largest army32InvictusAris
Favorite unitTequihua ArcherInvictusAris · 16 fielded

InvictusAris

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SimSalabim

Classical timing4:55 estimated completion
Early pressure5:20 · Archery Range
Early armory / Heroic prep8:06 · Armory

InvictusAris

Late Classical5:03 estimated completion
Early pressure4:07 · Warrior Priest trained
Early armory / Heroic prep7:06 · Armory
SimSalabim · Early MilitaryMeaningful trained combat units were produced during the early opening.
SimSalabim · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
InvictusAris · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
InvictusAris · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
InvictusAris · Early MilitaryMeaningful trained combat units were produced during the early opening.
InvictusAris · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SimSalabim

Army

Toxotes8
Cyclops5
Achilles1
Ajax1
Buildings6 types
House8
Granary4
Storehouse2
Archery Range1
Armory1
Temple1
God powers1 invoked
Sentinel1

InvictusAris

Army

Tequihua Archer16
Tlamanih Spearman10
Warrior Priest6
Buildings6 types
House9
Calpulli4
Wall2
War Hut2
Armory1
Temple1