Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Zequinha Multigod vs Leif Erikson

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:52
Oasis map preview
Map Oasis
Winner
Zequinha MultigodHades
Pre-match Elo1579
Win probability75.2%
23:52 Match length Zequinha Multigod favored
Defeated
Leif EriksonLoki
Pre-match Elo1386
Win probability24.8%

Match at a glance

Zequinha Multigod vs Leif Erikson

WinnerZequinha Multigod
MapOasis
QueueRanked 1v1 Supremacy
Duration23:52
Started
Ended
Elo favorite75.2%Zequinha Multigod
Fastest Classical4:55*Zequinha Multigod
First pressure3:55Leif Erikson · Hersir trained
First extra TC5:40Zequinha Multigod · Town Center
Market timing11:37Leif Erikson · Market
Most military units185Zequinha Multigod
Highest EAPM92.5Leif Erikson
Market volume2,500Leif Erikson
Victory
Elo1579+8
EAPM49.6
Military units185
First pressure7:19Archery Range
First expansion5:40
Market volume900
Total score 40,391
Military score 16,411
Economic score 18,799
Kills score 5,365
Units killed 174
Units lost 159
Buildings razed 21
Largest army 185
Favorite unit Toxotes 54 fielded
Classical 4:55* Research start 3:55
Heroic 15:03* Estimated start 13:48
Mythic 19:45* Estimated start 17:45
Defeat
Elo1386-8
EAPM92.5
Military units166
First pressure3:55Hersir trained
First expansion6:03
Market volume2500
Total score 27,854
Military score 8,246
Economic score 15,544
Kills score 4,140
Units killed 160
Units lost 175
Buildings razed 17
Largest army 166
Favorite unit Hersir 42 fielded
Classical 5:02* Research start 4:02
Heroic 13:50* Research start 12:36
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Heimdall
Apollo
HeroicAge
Bragi
Artemis
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Zequinha MultigodHades
Match time
Leif EriksonLoki
Key technologyHusbandry
Town CenterAdditional center
God powerRestoration
First military pressureArchery Range
Toxotes10 training queues
Minotaur6 training queues
Hoplite7 training queues
Key technologyHand Axe
Key technologyPickaxe
Farm transition4 farms clustered
God powerSentinel
ArmoryArmory
Toxotes9 training queues
Hoplite10 training queues
Minotaur3 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyHeavy Infantry
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
God powerUnderworld Passage
Hypaspist5 training queues
MarketMarket
Fortress-tier buildingFortress
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Hoplite17 training queues
Hypaspist39 training queues
Peltast3 training queues
Toxotes10 training queues
Manticore2 training queues
Key technologyHeavy Archers
Fortress-tier buildingFortress
God powerEarthquake
Toxotes25 training queues
Peltast3 training queues
Key technologyBronze Weapons
Fortress-tier buildingFortress
Key technologyChampion Infantry
Key technologyChampion Archers
Gastraphetoros8 training queues
Chimera2 training queues
Hoplite12 training queues
Town CenterAdditional center
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir7 training queues
God powerSpy
Town CenterAdditional center
Einheri2 training queues
Hersir2 training queues
Berserk4 training queues
Raiding Cavalry8 training queues
Throwing Axeman9 training queues
MarketMarket
Einheri2 training queues
ArmoryArmory
ArmoryArmory
Throwing Axeman3 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Farm transition5 farms clustered
Fortress-tier buildingHill Fort
Key technologyMedium Infantry
Key technologyCopper Weapons
Einheri2 training queues
Portable Ram2 training queues
Godi2 training queues
Hersir3 training queues
Key technologyBronze Armor
Huskarl14 training queues
Key technologyBronze Weapons
Key technologyBallistics
Hersir7 training queues
Key technologyMedium Cavalry
Throwing Axeman19 training queues
Portable Ram4 training queues
Jarl6 training queues
God powerFlaming Weapons
Battle Boar2 training queues
Hersir8 training queues
God powerUndermine
Godi5 training queues
Huskarl27 training queues
Key technologyShaft Mine
Hersir15 training queues
Berserk4 training queues
Portable Ram3 training queues
Fortress-tier buildingHill Fort
God powerUndermine
Jarl3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.2%Zequinha Multigod
Fastest Classical4:55*Zequinha Multigod
Fastest Heroic13:50*Leif Erikson
Fastest Mythic19:45*Zequinha Multigod
First pressure3:55Leif Erikson · Hersir trained
First extra TC5:40Zequinha Multigod · Town Center
Fortress timing13:42Leif Erikson · Hill Fort
Market timing11:37Leif Erikson · Market
Armory timing12:18Zequinha Multigod · Armory
Farm transition10:31–11:13Zequinha Multigod · 4 farms clustered

Player highlights

Standout performances

Highest total score40,391Zequinha Multigod
Highest military score16,411Zequinha Multigod
Highest economy score18,799Zequinha Multigod
Most kills5,365Zequinha Multigod
Most units killed174Zequinha Multigod
Most deaths175Leif Erikson
Most buildings razed21Zequinha Multigod
Largest army185Zequinha Multigod
Favorite unitToxotesZequinha Multigod · 54 fielded

Zequinha Multigod

Highest ScoreMost ImprovementsMost KillsMost Resources

Leif Erikson

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zequinha Multigod

Classical timing4:55 estimated completion
Delayed pressure7:19 · Archery Range
Fast expansion5:40 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:31 · Market
Early armory / Heroic prep12:18 · Armory
Fortress tech path16:45 · Fortress
Heavy walling signal18 wall build events
Farm transition10:31–11:13 · 4 farms clustered
Market economy signal900 total resource volume
Large army production185 military units

Leif Erikson

Late Classical5:02 estimated completion
Early pressure3:55 · Hersir trained
Fast expansion6:03 · Town Center
Early market / Heroic prep11:37 · Market
Early armory / Heroic prep13:01 · Armory
Fortress tech path13:42 · Hill Fort
Heavy walling signal13 wall build events
Farm transition13:36–13:37 · 5 farms clustered
Market economy signal2,500 total resource volume
Large army production166 military units
Zequinha Multigod · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Zequinha Multigod · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Zequinha Multigod · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zequinha Multigod · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Zequinha Multigod · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Leif Erikson · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Leif Erikson · Early MilitaryMeaningful trained combat units were produced during the early opening.
Leif Erikson · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3400 total volume

Zequinha Multigod

Bought

No buys

Sold

Food200
Wood700
Total player market volume900

Leif Erikson

Bought

Food900

Sold

Wood1600
Total player market volume2500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zequinha Multigod

Army

Toxotes54
Hoplite46
Hypaspist45
Minotaur10
Gastraphetoros8
Peltast7
Manticore5
Ajax3
Achilles2
Chimera2
Chiron2
Perseus1
Buildings12 types
Farm29
House18
Wall18
Storehouse9
Granary7
Archery Range6
Military Academy5
Fortress3
Town Center2
Armory1
Market1
Temple1
God powers4 invoked
Earthquake1
Restoration1
Sentinel1
Underworld Passage1

Leif Erikson

Army

Hersir42
Huskarl41
Throwing Axeman31
Portable Ram10
Jarl9
Berserk8
Einheri8
Raiding Cavalry8
Godi7
Battle Boar2
Buildings11 types
Farm27
House24
Wall13
Ox Cart Building5
Armory2
Great Hall2
Hill Fort2
Longhouse2
Market1
Temple1
Town Center1
God powers3 invoked
Undermine2
Flaming Weapons1
Spy1