Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

gro_Ovin vs noyzragnar

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:45
Giza map preview
Map Giza
Winner
gro_OvinHades
Pre-match Elo1206
Win probability68.3%
8:45 Match length gro_Ovin favored
Defeated
noyzragnarFreyr
Pre-match Elo1073
Win probability31.7%

Match at a glance

gro_Ovin vs noyzragnar

Winnergro_Ovin
MapGiza
QueueRanked 1v1 Supremacy
Duration8:45
Started
Ended
Elo favorite68.3%gro_Ovin
Fastest Classical4:09*gro_Ovin
First pressure3:55noyzragnar · Hersir trained
First extra TC6:34noyzragnar · Town Center
Most military units17gro_Ovin
Highest EAPM34.3gro_Ovin

gro_Ovin

Hades

Victory
Elo1206+11
EAPM34.3
Military units17
First pressure4:12Stable
First expansion
Market volume0
Total score 9,988
Military score 3,976
Economic score 5,829
Kills score 183
Units killed 3
Units lost 0
Buildings razed 2
Largest army 17
Favorite unit Hippeus 8 fielded
Classical 4:09* Research start 3:09
Heroic Not reached
Mythic Not reached

noyzragnar

Freyr

Defeat
Elo1073-11
EAPM22.3
Military units6
First pressure3:55Hersir trained
First expansion6:34
Market volume0
Total score 8,472
Military score 1,982
Economic score 6,490
Kills score 0
Units killed 0
Units lost 3
Buildings razed 0
Largest army 6
Favorite unit Hersir 6 fielded
Classical 4:33* Research start 3:33
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

gro_OvinHades
Match time
noyzragnarFreyr
Key technologyPickaxe
First military pressureStable
Hippeus8 training queues
Hoplite5 training queues
God powerSentinel
God powerPestilence
Cyclops2 training queues
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir4 training queues
Town CenterAdditional center
God powerForest Fire
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.3%gro_Ovin
Fastest Classical4:09*gro_Ovin
First pressure3:55noyzragnar · Hersir trained
First extra TC6:34noyzragnar · Town Center

Player highlights

Standout performances

Highest total score9,988gro_Ovin
Highest military score3,976gro_Ovin
Highest economy score6,490noyzragnar
Most kills183gro_Ovin
Most units killed3gro_Ovin
Most deaths3noyzragnar
Most buildings razed2gro_Ovin
Largest army17gro_Ovin
Favorite unitHippeusgro_Ovin · 8 fielded

gro_Ovin

Highest ScoreLargest ArmyMost KillsMost Resources

noyzragnar

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

gro_Ovin

Classical timing4:09 estimated completion
Early pressure4:12 · Stable

noyzragnar

Classical timing4:33 estimated completion
Early pressure3:55 · Hersir trained
Fast expansion6:34 · Town Center
Heavy walling signal9 wall build events
gro_Ovin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
gro_Ovin · Early MilitaryMeaningful trained combat units were produced during the early opening.
noyzragnar · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
noyzragnar · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

gro_Ovin

Army

Hippeus8
Hoplite5
Cyclops2
Achilles1
Ajax1
Buildings7 types
House9
Storehouse2
Temple2
Wall2
Granary1
Military Academy1
Stable1
God powers2 invoked
Pestilence1
Sentinel1

noyzragnar

Army

Hersir6
Buildings6 types
Wall9
House4
Longhouse3
Ox Cart Building2
Temple1
Town Center1
God powers1 invoked
Forest Fire1