Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

hanzo vs jaalsaru21

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:21
Marsh map preview
Map Marsh
Defeated
hanzoTsukuyomi
Pre-match Elo1262
Win probability48.8%
18:21 Match length jaalsaru21 favored
Winner
jaalsaru21Freyr
Pre-match Elo1270
Win probability51.2%

Match at a glance

hanzo vs jaalsaru21

Winnerjaalsaru21
MapMarsh
QueueRanked 1v1 Supremacy
Duration18:21
Started
Ended
Elo favorite51.2%jaalsaru21
Fastest Classical3:40*hanzo
First pressure2:59jaalsaru21 · Hersir trained
Market timing15:33jaalsaru21 · Market
First extra TC15:56jaalsaru21 · Town Center
Most military units110hanzo
Highest EAPM82.4hanzo
Market volume500jaalsaru21

hanzo

Tsukuyomi

Defeat
Elo1262-17
EAPM82.4
Military units110
First pressure3:54Stable Japanese
First expansion17:12
Market volume0
Total score 18,798
Military score 9,190
Economic score 8,595
Kills score 1,067
Units killed 42
Units lost 86
Buildings razed 3
Largest army 110
Favorite unit Naginata Rider 58 fielded
Classical 3:40* Estimated start 2:54
Heroic 9:59* Estimated start 9:02
Mythic Not reached

jaalsaru21

Freyr

Victory
Elo1270+17
EAPM48.0
Military units86
First pressure2:59Hersir trained
First expansion15:56
Market volume500
Total score 24,476
Military score 10,481
Economic score 11,586
Kills score 2,469
Units killed 87
Units lost 43
Buildings razed 1
Largest army 86
Favorite unit Raiding Cavalry 25 fielded
Classical 4:56* Research start 3:56
Heroic 14:03* Research start 12:48
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Freyja
Hachiman
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

hanzoTsukuyomi
Match time
jaalsaru21Freyr
First military pressureStable Japanese
Naginata Rider16 training queues
ArmoryArmory
Naginata Rider3 training queues
Key technologyPickaxe
Key technologyHand Axe
Naginata Rider36 training queues
Key technologyMedium Stable Soldiers
Daimyo3 training queues
Yumi Horse Archer36 training queues
God powerSwampland
God powerShogun
God powerNew Moon
Key technologyCopper Armor
Key technologyShaft Mine
Kitsune2 training queues
Daimyo5 training queues
Town CenterAdditional center
Naginata Rider3 training queues
Yumi Horse Archer5 training queues
Key technologyCopper Shields
Key technologyBronze Weapons
Key technologyBronze Armor
God powerSwampland
DefeatMatch result
First military pressureHersir trained
Key technologyPickaxe
Hersir3 training queues
Raiding Cavalry7 training queues
Hersir2 training queues
Key technologyMedium Infantry
Hirdman7 training queues
Berserk7 training queues
Key technologyHand Axe
Key technologyPlow
Key technologyMedium Cavalry
Raiding Cavalry3 training queues
Hersir2 training queues
God powerForest Fire
Raiding Cavalry6 training queues
Farm transition3 farms clustered
God powerGullinbursti
Hirdman8 training queues
Berserk6 training queues
ArmoryArmory
Hersir2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Throwing Axeman4 training queues
Key technologyCopper Weapons
Raiding Cavalry4 training queues
Key technologyBow Saw
MarketMarket
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyBronze Shields
Key technologyBronze Armor
Town CenterAdditional center
Key technologyShaft Mine
God powerFlaming Weapons
Valkyrie3 training queues
Battle Boar2 training queues
Hirdman4 training queues
Berserk3 training queues
Raiding Cavalry5 training queues
Jarl5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.2%jaalsaru21
Fastest Classical3:40*hanzo
Fastest Heroic9:59*hanzo
First pressure2:59jaalsaru21 · Hersir trained
First extra TC15:56jaalsaru21 · Town Center
Market timing15:33jaalsaru21 · Market
Armory timing7:32hanzo · Armory
Farm transition11:38–12:41jaalsaru21 · 3 farms clustered

Player highlights

Standout performances

Highest total score24,476jaalsaru21
Highest military score10,481jaalsaru21
Highest economy score11,586jaalsaru21
Most kills2,469jaalsaru21
Most units killed87jaalsaru21
Most deaths86hanzo
Most buildings razed3hanzo
Largest army110hanzo
Favorite unitNaginata Riderhanzo · 58 fielded

hanzo

Largest ArmyMost Deaths

jaalsaru21

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

hanzo

Fast Classical3:40 estimated completion
Early pressure3:54 · Stable Japanese
Expansion signal17:12 · Town Center
Early armory / Heroic prep7:32 · Armory
Heavy walling signal14 wall build events
Large army production110 military units

jaalsaru21

Classical timing4:56 estimated completion
Early pressure2:59 · Hersir trained
Expansion signal15:56 · Town Center
Early market / Heroic prep15:33 · Market
Early armory / Heroic prep12:29 · Armory
Heavy walling signal32 wall build events
Farm transition11:38–12:41 · 3 farms clustered
Market economy signal500 total resource volume
Large army production86 military units
hanzo · Early MilitaryMeaningful trained combat units were produced during the early opening.
hanzo · Fast ClassicalClassical completed before 4:00 on a standard land opening.
hanzo · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
hanzo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
jaalsaru21 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
jaalsaru21 · Early MilitaryMeaningful trained combat units were produced during the early opening.
jaalsaru21 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

hanzo

Bought

No buys

Sold

No sells

Total player market volume0

jaalsaru21

Bought

Wood500

Sold

No sells

Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

hanzo

Army

Naginata Rider58
Yumi Horse Archer41
Daimyo8
Kitsune3
Buildings9 types
House16
Wall14
Watermill7
Stable Japanese4
Shrine Japanese3
Mining Camp Japanese2
Armory1
Temple1
Town Center1
God powers3 invoked
Swampland2
New Moon1
Shogun1

jaalsaru21

Army

Raiding Cavalry25
Hirdman19
Berserk16
Hersir11
Jarl5
Throwing Axeman4
Valkyrie4
Battle Boar2
Buildings10 types
Wall32
House27
Farm12
Longhouse9
Great Hall6
Ox Cart Building5
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Flaming Weapons1
Forest Fire1
Gullinbursti1