Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Evil_Owns vs | KODIGO ツ

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:23
Yellow River map preview
Map Yellow River
Winner
Evil_OwnsOdin
Pre-match Elo1532
Win probability35.9%
23:23 Match length UpsetThe Elo underdog won
Defeated
| KODIGO ツHades
Pre-match Elo1633
Win probability64.1%

Match at a glance

Evil_Owns vs | KODIGO ツ

WinnerEvil_Owns
MapYellow River
QueueRanked 1v1 Supremacy
Duration23:23
Started
Ended
Elo favorite64.1%| KODIGO ツ · Upset
Fastest Classical4:23*Evil_Owns
First pressure3:39Evil_Owns · Hersir trained
First extra TC4:41Evil_Owns · Town Center
Market timing11:54Evil_Owns · Market
Most military units276| KODIGO ツ
Highest EAPM85.4| KODIGO ツ
Market volume3,600| KODIGO ツ

Evil_Owns

Odin

Victory
Elo1532+22
EAPM52.0
Military units242
First pressure3:39Hersir trained
First expansion4:41
Market volume200
Total score 60,701
Military score 25,286
Economic score 30,521
Kills score 4,938
Units killed 171
Units lost 93
Buildings razed 14
Largest army 242
Favorite unit Godi 70 fielded
Classical 4:23* Research start 3:23
Heroic 15:34* Research start 14:19
Mythic 20:51* Research start 18:51

| KODIGO ツ

Hades

Defeat
Elo1633-22
EAPM85.4
Military units276
First pressure5:25Stable
First expansion11:34
Market volume3600
Total score 31,541
Military score 10,447
Economic score 18,063
Kills score 3,031
Units killed 95
Units lost 170
Buildings razed 6
Largest army 276
Favorite unit Hypaspist 64 fielded
Classical 4:34* Research start 3:34
Heroic 13:54* Estimated start 12:39
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ares
Skadi
HeroicAge
Aphrodite
Baldr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Evil_OwnsOdin
Match time
| KODIGO ツHades
First military pressureHersir trained
Hersir4 training queues
Town CenterAdditional center
God powerGreat Hunt
Key technologyPickaxe
Key technologyHand Axe
Hersir16 training queues
Godi30 training queues
God powerForest Fire
Raiding Cavalry35 training queues
Godi40 training queues
Key technologyMedium Cavalry
MarketMarket
Raiding Cavalry10 training queues
ArmoryArmory
Key technologyMedium Infantry
Throwing Axeman15 training queues
Key technologyHusbandry
Key technologyCopper Armor
Key technologyCopper Weapons
Farm transition11 farms clustered
Key technologyPlow
Key technologyCopper Shields
Town CenterAdditional center
Raiding Cavalry5 training queues
Throwing Axeman5 training queues
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Huskarl5 training queues
Key technologyHeavy Cavalry
Jarl5 training queues
God powerFrost
Town CenterAdditional center
Huskarl5 training queues
Jarl10 training queues
Throwing Axeman5 training queues
MarketMarket
MarketMarket
DockDock
DockDock
DockDock
DockDock
God powerForest Fire
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Trade route startedCaravan Norse queued
Key technologyBallistics
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Dragon Ship5 training queues
Huskarl3 training queues
Key technologyCrenellations
Key technologyHeavy Warships
Ballista15 training queues
God powerFrost
Key technologyChampion Cavalry
Jarl10 training queues
Fire Giant2 training queues
Huskarl5 training queues
Key technologyChampion Infantry
Berserk10 training queues
VictoryMatch result
Key technologyHusbandry
First military pressureStable
Cyclops3 training queues
Toxotes2 training queues
Hippeus2 training queues
God powerPestilence
Hoplite4 training queues
Hypaspist11 training queues
Toxotes10 training queues
Key technologyHand Axe
Ajax3 training queues
ArmoryArmory
Hippeus2 training queues
God powerSentinel
Hoplite3 training queues
Cyclops3 training queues
Key technologyBallistics
Key technologyCrenellations
Town CenterAdditional center
Cyclops4 training queues
Hypaspist10 training queues
Toxotes5 training queues
Key technologyMedium Infantry
Hippeus2 training queues
Hoplite3 training queues
Ajax3 training queues
Toxotes6 training queues
Farm transition18 farms clustered
Key technologyPlow
Key technologyHusbandry
Key technologyPickaxe
MarketMarket
Hoplite2 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
Achilles3 training queues
Hippeus6 training queues
DockDock
Nemean Lion5 training queues
Hypaspist3 training queues
Prodromos50 training queues
God powerCurse
God powerPestilence
Pentekonter2 training queues
Trireme2 training queues
Key technologyBow Saw
Key technologyShaft Mine
Peltast14 training queues
Fortress-tier buildingFortress
Hypaspist35 training queues
Trireme2 training queues
Toxotes30 training queues
Ajax3 training queues
Achilles3 training queues
Fortress-tier buildingFortress
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyMedium Archers
Petrobolos7 training queues
Cyclops3 training queues
Hoplite5 training queues
Key technologyHeavy Archers
God powerPestilence
Key technologyHeavy Infantry
Peltast10 training queues
Hypaspist5 training queues
Chiron2 training queues
Achilles2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.1%| KODIGO ツ · Upset
Fastest Classical4:23*Evil_Owns
Fastest Heroic13:54*| KODIGO ツ
Fastest Mythic20:51*Evil_Owns
First pressure3:39Evil_Owns · Hersir trained
First extra TC4:41Evil_Owns · Town Center
Fortress timing15:40Evil_Owns · Hill Fort
Market timing11:54Evil_Owns · Market
Armory timing9:43| KODIGO ツ · Armory
Farm transition13:08–14:01Evil_Owns · 11 farms clustered
Trade route started19:36Evil_Owns

Player highlights

Standout performances

Highest total score60,701Evil_Owns
Highest military score25,286Evil_Owns
Highest economy score30,521Evil_Owns
Most kills4,938Evil_Owns
Most units killed171Evil_Owns
Most deaths170| KODIGO ツ
Most buildings razed14Evil_Owns
Largest army276| KODIGO ツ
Favorite unitGodiEvil_Owns · 70 fielded

Evil_Owns

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

| KODIGO ツ

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Evil_Owns

Classical timing4:23 estimated completion
Early pressure3:39 · Hersir trained
Fast expansion4:41 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep11:54 · Market
Early armory / Heroic prep12:03 · Armory
Fortress tech path15:40 · Hill Fort
Water commitment signal4 dock build events
Farm transition13:08–14:01 · 11 farms clustered
Trade route started19:36 · Caravan Norse queued
Market economy signal200 total resource volume
Large army production242 military units

| KODIGO ツ

Classical timing4:34 estimated completion
Early pressure5:25 · Stable
Expansion signal11:34 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:13 · Market
Early armory / Heroic prep9:43 · Armory
Fortress tech path19:01 · Fortress
Heavy walling signal19 wall build events
Water commitment signal1 dock build events
Farm transition13:17–14:32 · 18 farms clustered
Market economy signal3,600 total resource volume
Large army production276 military units
Evil_Owns · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Evil_Owns · Early MilitaryMeaningful trained combat units were produced during the early opening.
Evil_Owns · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Evil_Owns · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
| KODIGO ツ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
| KODIGO ツ · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3800 total volume

Evil_Owns

Bought

Food200

Sold

No sells

Total player market volume200

| KODIGO ツ

Bought

Food300

Sold

Food500
Wood2800
Total player market volume3600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Evil_Owns

Army

Godi70
Raiding Cavalry50
Jarl25
Throwing Axeman25
Hersir20
Huskarl18
Ballista15
Berserk10
Dragon Ship5
Fire Giant2
Valkyrie2
Buildings13 types
Farm29
House21
Sentry Tower15
Ox Cart Building9
Hill Fort5
Dock4
Great Hall4
Longhouse4
Town Center4
Market3
Temple3
Wall2
Armory1
God powers3 invoked
Forest Fire2
Frost2
Great Hunt1

| KODIGO ツ

Army

Hypaspist64
Toxotes53
Prodromos51
Peltast24
Hoplite17
Cyclops14
Hippeus12
Ajax11
Achilles9
Petrobolos7
Nemean Lion5
Trireme4
Chiron3
Pentekonter2
Buildings14 types
Farm47
House19
Wall19
Stable9
Storehouse8
Granary7
Archery Range6
Military Academy3
Fortress2
Town Center2
Armory1
Dock1
Market1
Temple1
God powers3 invoked
Pestilence3
Curse1
Sentinel1