Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

trollpack vs [KeeN] Kido

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:41
Blue Lagoon map preview
Map Blue Lagoon
Defeated
trollpackRa
Pre-match Elo1914
Win probability19.9%
12:41 Match length [KeeN] Kido favored
Winner
[KeeN] KidoHades
Pre-match Elo2156
Win probability80.1%

Match at a glance

trollpack vs [KeeN] Kido

Winner[KeeN] Kido
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration12:41
Started
Ended
Elo favorite80.1%[KeeN] Kido
Fastest Classical4:49*trollpack
First pressure5:07trollpack · Barracks
Market timing10:23trollpack · Market
First extra TC5:12[KeeN] Kido · Town Center
Most military units85[KeeN] Kido
Highest EAPM70.5trollpack
Defeat
Elo1914-7
EAPM70.5
Military units8
First pressure5:07Barracks
First expansion5:34
Market volume0
Total score 14,132
Military score 2,882
Economic score 10,925
Kills score 325
Units killed 10
Units lost 13
Buildings razed 1
Largest army 8
Favorite unit Sphinx 5 fielded
Classical 4:49* Research start 3:49
Heroic Estimated start 11:52 · not reached
Mythic Not reached

[KeeN] Kido

Hades

Victory
Elo2156+7
EAPM64.7
Military units85
First pressure9:42Archery Range
First expansion5:12
Market volume0
Total score 18,550
Military score 6,409
Economic score 11,691
Kills score 450
Units killed 13
Units lost 10
Buildings razed 5
Largest army 85
Favorite unit Toxotes 75 fielded
Classical 4:51* Research start 3:51
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Ares
Sobek
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

trollpackRa
Match time
[KeeN] KidoHades
Key technologyPickaxe
First military pressureBarracks
Town CenterAdditional center
Spearman3 training queues
Town CenterAdditional center
Sphinx4 training queues
ArmoryArmory
MarketMarket
MarketMarket
DefeatMatch result
Town CenterAdditional center
God powerSentinel
Town CenterAdditional center
Cyclops3 training queues
Key technologyPickaxe
Key technologyHand Axe
Village CenterAdditional center
Key technologyHusbandry
First military pressureArchery Range
Toxotes75 training queues
Key technologyMedium Archers
Cyclops3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite80.1%[KeeN] Kido
Fastest Classical4:49*trollpack
First pressure5:07trollpack · Barracks
First extra TC5:12[KeeN] Kido · Town Center
Market timing10:23trollpack · Market
Armory timing10:22trollpack · Armory

Player highlights

Standout performances

Highest total score18,550[KeeN] Kido
Highest military score6,409[KeeN] Kido
Highest economy score11,691[KeeN] Kido
Most kills450[KeeN] Kido
Most units killed13[KeeN] Kido
Most deaths13trollpack
Most buildings razed5[KeeN] Kido
Largest army85[KeeN] Kido
Favorite unitToxotes[KeeN] Kido · 75 fielded

trollpack

Most Deaths

[KeeN] Kido

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

trollpack

Classical timing4:49 estimated completion
Early pressure5:07 · Barracks
Fast expansion5:34 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:23 · Market
Early armory / Heroic prep10:22 · Armory

[KeeN] Kido

Classical timing4:51 estimated completion
Delayed pressure9:42 · Archery Range
Fast expansion5:12 · Town Center
Multi-TC boom signal3 expansion build events
Heavy walling signal24 wall build events
Large army production85 military units
trollpack · Early MilitaryMeaningful trained combat units were produced during the early opening.
trollpack · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
trollpack · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
[KeeN] Kido · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
[KeeN] Kido · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
[KeeN] Kido · Early MilitaryMeaningful trained combat units were produced during the early opening.
[KeeN] Kido · Fast 2nd TCThe first genuine additional Town Center started by 6:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

trollpack

Army

Sphinx5
Spearman3
Buildings13 types
House16
Obelisk11
Granary7
Wall5
Lumber Camp3
Market2
Mining Camp2
Town Center2
Armory1
Barracks1
Monument To Soldiers1
Monument To Villagers1
Temple1

[KeeN] Kido

Army

Toxotes75
Cyclops6
Achilles2
Ajax2
Buildings8 types
Wall24
House16
Storehouse8
Granary6
Archery Range5
Town Center2
Temple1
Village Center1
God powers1 invoked
Sentinel1