Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

jojap vs TATSUMI420SCOPER

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:57
Giza map preview
Map Giza
Winner
jojapHuitzilopochtli
Pre-match Elo1279
Win probability55.9%
23:57 Match length jojap favored
Defeated
TATSUMI420SCOPERThor
Pre-match Elo1238
Win probability44.1%

Match at a glance

jojap vs TATSUMI420SCOPER

Winnerjojap
MapGiza
QueueRanked 1v1 Supremacy
Duration23:57
Started
Ended
Elo favorite55.9%jojap
Fastest Classical4:28*jojap
First pressure1:26TATSUMI420SCOPER · Hersir trained
Market timing11:41jojap · Market
First extra TC18:21TATSUMI420SCOPER · Town Center
Most military units181TATSUMI420SCOPER
Highest EAPM62.4TATSUMI420SCOPER
Market volume400TATSUMI420SCOPER

jojap

Huitzilopochtli

Victory
Elo1279+16
EAPM46.8
Military units164
First pressure3:17Warrior Priest trained
First expansion
Market volume0
Total score 35,551
Military score 14,865
Economic score 16,212
Kills score 4,538
Units killed 176
Units lost 115
Buildings razed 0
Largest army 164
Favorite unit Tlamanih Spearman 69 fielded
Classical 4:28* Estimated start 3:28
Heroic 10:44* Estimated start 9:29
Mythic Not reached
Defeat
Elo1238-16
EAPM62.4
Military units181
First pressure1:26Hersir trained
First expansion18:21
Market volume400
Total score 28,145
Military score 8,422
Economic score 17,417
Kills score 2,306
Units killed 113
Units lost 175
Buildings razed 2
Largest army 181
Favorite unit Throwing Axeman 70 fielded
Classical 4:43* Research start 3:43
Heroic 11:06* Research start 9:51
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Forseti
Itzpapalotl
HeroicAge
Bragi
Mictlantecutli
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

jojapHuitzilopochtli
Match time
TATSUMI420SCOPERThor
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Tlamanih Spearman3 training queues
Tequihua Archer32 training queues
ArmoryArmory
Tlamanih Spearman16 training queues
Key technologyMedium War Hut Soldiers
Key technologyShaft Mine
Key technologyBallistics
God powerBlood Pact
God powerPurge
God powerAgave Bloom
MarketMarket
Key technologyPlow
Warrior Priest14 training queues
Tlamanih Spearman30 training queues
Farm transition7 farms clustered
Key technologyBow Saw
Key technologyPlow
Tequihua Archer9 training queues
Key technologyHeavy War Hut Soldiers
MarketMarket
Warrior Priest2 training queues
Tlamanih Spearman18 training queues
Tequihua Archer14 training queues
Shorn One2 training queues
Warrior Priest3 training queues
Key technologyChampion War Hut Soldiers
Jaguar Rider9 training queues
Otontin6 training queues
Tlamanih Spearman2 training queues
VictoryMatch result
First military pressureHersir trained
Hersir4 training queues
Key technologyHand Axe
Key technologyPickaxe
ArmoryDwarven Armory
Key technologyHusbandry
God powerHealing Spring
Key technologyCopper Shields
Throwing Axeman9 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Throwing Axeman37 training queues
Hersir4 training queues
Raiding Cavalry15 training queues
God powerFlaming Weapons
Godi4 training queues
Jarl9 training queues
Jarl22 training queues
Key technologyMedium Cavalry
Key technologyBallistics
Key technologyHeavy Cavalry
Throwing Axeman11 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Key technologyHeavy Infantry
Town CenterAdditional center
MarketMarket
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Farm transition31 farms clustered
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
God powerHealing Spring
Godi3 training queues
Throwing Axeman4 training queues
Huskarl13 training queues
Jarl12 training queues
Throwing Axeman4 training queues
God powerDwarven Mine
Troll2 training queues
Jarl11 training queues
Berserk3 training queues
Throwing Axeman5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.9%jojap
Fastest Classical4:28*jojap
Fastest Heroic10:44*jojap
First pressure1:26TATSUMI420SCOPER · Hersir trained
First extra TC18:21TATSUMI420SCOPER · Town Center
Fortress timing19:09TATSUMI420SCOPER · Hill Fort
Market timing11:41jojap · Market
Armory timing4:55TATSUMI420SCOPER · Dwarven Armory
Farm transition14:35–14:37jojap · 7 farms clustered

Player highlights

Standout performances

Highest total score35,551jojap
Highest military score14,865jojap
Highest economy score17,417TATSUMI420SCOPER
Most kills4,538jojap
Most units killed176jojap
Most deaths175TATSUMI420SCOPER
Most buildings razed2TATSUMI420SCOPER
Largest army181TATSUMI420SCOPER
Favorite unitThrowing AxemanTATSUMI420SCOPER · 70 fielded

jojap

Highest ScoreMost ImprovementsMost Kills

TATSUMI420SCOPER

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

jojap

Classical timing4:28 estimated completion
Early pressure3:17 · Warrior Priest trained
Early market / Heroic prep11:41 · Market
Early armory / Heroic prep7:59 · Armory
Farm transition14:35–14:37 · 7 farms clustered
Large army production164 military units

TATSUMI420SCOPER

Classical timing4:43 estimated completion
Early pressure1:26 · Hersir trained
Expansion signal18:21 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep19:07 · Market
Early armory / Heroic prep4:55 · Dwarven Armory
Fortress tech path19:09 · Hill Fort
Farm transition19:32–19:58 · 31 farms clustered
Market economy signal400 total resource volume
Large army production181 military units
jojap · Early MilitaryMeaningful trained combat units were produced during the early opening.
jojap · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
TATSUMI420SCOPER · Early MilitaryMeaningful trained combat units were produced during the early opening.
TATSUMI420SCOPER · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

jojap

Bought

No buys

Sold

No sells

Total player market volume0

TATSUMI420SCOPER

Bought

Food200
Wood200

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jojap

Army

Tlamanih Spearman69
Tequihua Archer55
Warrior Priest22
Jaguar Rider9
Otontin7
Shorn One2
Buildings9 types
Farm22
House16
Calpulli8
Spike Trap6
War Hut6
Great Temple2
Market2
Temple2
Armory1
God powers3 invoked
Agave Bloom1
Blood Pact1
Purge1

TATSUMI420SCOPER

Army

Throwing Axeman70
Jarl54
Raiding Cavalry17
Huskarl13
Hersir10
Godi7
Berserk3
Troll3
Battle Boar2
Hirdman1
Portable Ram1
Buildings10 types
Farm42
House17
Ox Cart Building7
Longhouse3
Great Hall2
Hill Fort2
Town Center2
Dwarven Armory1
Market1
Temple1
God powers3 invoked
Healing Spring2
Dwarven Mine1
Flaming Weapons1