Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Icicles#6989 vs CalebOdyssey02

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:32
Mount Olympus map preview
Map Mount Olympus
Winner
Icicles#6989Loki
Pre-match Elo1083
Win probability60.9%
22:32 Match length Icicles#6989 favored
Defeated
CalebOdyssey02Susanoo
Pre-match Elo1006
Win probability39.1%

Match at a glance

Icicles#6989 vs CalebOdyssey02

WinnerIcicles#6989
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration22:32
Started
Ended
Elo favorite60.9%Icicles#6989
Fastest Classical4:27*CalebOdyssey02
First pressure3:45Icicles#6989 · Hersir trained
Market timing9:36CalebOdyssey02 · Market
First extra TC8:31Icicles#6989 · Town Center
Most military units108Icicles#6989
Highest EAPM43.8CalebOdyssey02
Victory
Elo1083+14
EAPM24.6
Military units108
First pressure3:45Hersir trained
First expansion8:31
Market volume0
Total score 42,952
Military score 19,004
Economic score 21,426
Kills score 2,567
Units killed 93
Units lost 67
Buildings razed 12
Largest army 108
Favorite unit Hersir 29 fielded
Classical 4:30* Research start 3:30
Heroic 16:34* Research start 15:19
Mythic 22:26* Research start 20:26

CalebOdyssey02

Susanoo

Defeat
Elo1006-14
EAPM43.8
Military units90
First pressure4:22Stable Japanese
First expansion
Market volume0
Total score 20,859
Military score 8,770
Economic score 10,380
Kills score 1,709
Units killed 68
Units lost 91
Buildings razed 4
Largest army 90
Favorite unit Samurai 30 fielded
Classical 4:27* Estimated start 3:27
Heroic 16:12* Estimated start 14:57
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Inari Okami
Bragi
HeroicAge
Raijin
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Icicles#6989Loki
Match time
CalebOdyssey02Susanoo
God powerSpy
First military pressureHersir trained
Hersir8 training queues
Key technologyHusbandry
ArmoryArmory
Hirdman2 training queues
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyBallistics
God powerUndermine
Hersir3 training queues
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Shields
Throwing Axeman9 training queues
Einheri2 training queues
Key technologyPickaxe
Hersir2 training queues
Key technologyCopper Armor
Hirdman2 training queues
Town CenterAdditional center
Hersir4 training queues
Key technologyHusbandry
Key technologyHand Axe
Hirdman2 training queues
Farm transition6 farms clustered
Key technologyPlow
Hirdman4 training queues
Raiding Cavalry5 training queues
Key technologyMedium Cavalry
Hersir4 training queues
Throwing Axeman4 training queues
God powerFlaming Weapons
Jarl5 training queues
Godi2 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Portable Ram6 training queues
Key technologyHeavy Infantry
Key technologyBronze Shields
Hersir2 training queues
Key technologyHeavy Cavalry
Jarl2 training queues
Town CenterAdditional center
MarketMarket
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingHill Fort
Throwing Axeman8 training queues
Hirdman5 training queues
Jarl3 training queues
Godi4 training queues
Hersir6 training queues
Portable Ram4 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
God powerFimbulwinter
Key technologyChampion Infantry
VictoryMatch result
First military pressureStable Japanese
Naginata Rider2 training queues
Yumi Archer5 training queues
God powerKusanagi
Farm transition3 farms clustered
Key technologyPickaxe
Key technologyHand Axe
MarketMarket
Samurai3 training queues
Naginata Rider4 training queues
Yumi Archer4 training queues
Bushi4 training queues
God powerSwampland
Bushi4 training queues
Samurai5 training queues
Naginata Rider3 training queues
Yumi Archer3 training queues
Kitsune2 training queues
God powerKusanagi
God powerThunder Burst
Samurai10 training queues
Naginata Rider3 training queues
Bushi5 training queues
God powerSwampland
Samurai11 training queues
Daimyo4 training queues
Yumi Archer9 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.9%Icicles#6989
Fastest Classical4:27*CalebOdyssey02
Fastest Heroic16:12*CalebOdyssey02
Fastest Mythic22:26*Icicles#6989
First pressure3:45Icicles#6989 · Hersir trained
First extra TC8:31Icicles#6989 · Town Center
Fortress timing17:24Icicles#6989 · Hill Fort
Market timing9:36CalebOdyssey02 · Market
Armory timing5:59Icicles#6989 · Armory
Farm transition8:23–8:36CalebOdyssey02 · 3 farms clustered

Player highlights

Standout performances

Highest total score42,952Icicles#6989
Highest military score19,004Icicles#6989
Highest economy score21,426Icicles#6989
Most kills2,567Icicles#6989
Most units killed93Icicles#6989
Most deaths91CalebOdyssey02
Most buildings razed12Icicles#6989
Largest army108Icicles#6989
Favorite unitSamuraiCalebOdyssey02 · 30 fielded

Icicles#6989

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

CalebOdyssey02

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Icicles#6989

Classical timing4:30 estimated completion
Early pressure3:45 · Hersir trained
Fast expansion8:31 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep19:34 · Market
Early armory / Heroic prep5:59 · Armory
Fortress tech path17:24 · Hill Fort
Heavy walling signal24 wall build events
Farm transition13:23–14:37 · 6 farms clustered
Large army production108 military units

CalebOdyssey02

Classical timing4:27 estimated completion
Early pressure4:22 · Stable Japanese
Early market / Heroic prep9:36 · Market
Farm transition8:23–8:36 · 3 farms clustered
Large army production90 military units
Icicles#6989 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Icicles#6989 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Icicles#6989 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Icicles#6989 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
CalebOdyssey02 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
CalebOdyssey02 · Early MilitaryMeaningful trained combat units were produced during the early opening.
CalebOdyssey02 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Icicles#6989

Army

Hersir29
Throwing Axeman22
Hirdman16
Jarl10
Portable Ram10
Godi6
Raiding Cavalry6
Einheri5
Battle Boar2
Berserk1
Huskarl1
Buildings11 types
Farm41
Wall24
House16
Ox Cart Building6
Great Hall4
Longhouse4
Hill Fort3
Town Center3
Temple2
Armory1
Market1
God powers4 invoked
Fimbulwinter1
Flaming Weapons1
Spy1
Undermine1

CalebOdyssey02

Army

Samurai30
Yumi Archer21
Bushi14
Naginata Rider12
Kitsune5
Daimyo4
Jorogumo3
Onna Musha1
Buildings10 types
Farm21
House12
Watermill12
Mining Camp Japanese7
Shrine Japanese6
Guardhouse3
Dojo2
Stable Japanese2
Market1
Temple1
God powers3 invoked
Kusanagi2
Swampland2
Thunder Burst1