Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MonoMain vs Weasel

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:24
Anatolia map preview
Map Anatolia
Winner
MonoMainGaia
Pre-match Elo1047
Win probability49.4%
20:24 Match length UpsetThe Elo underdog won
Defeated
WeaselShennong
Pre-match Elo1051
Win probability50.6%

Match at a glance

MonoMain vs Weasel

WinnerMonoMain
MapAnatolia
QueueRanked 1v1 Supremacy
Duration20:24
Started
Ended
Elo favorite50.6%Weasel · Upset
Fastest Classical3:16*MonoMain
First pressure4:00Weasel · Pioneer produced
Market timing6:58Weasel · Market
First extra TC9:47Weasel · Town Center
Most military units151Weasel
Highest EAPM55.2Weasel
Market volume1,300Weasel

MonoMain

Gaia

Victory
Elo1047+18
EAPM29.4
Military units32
First pressure5:49Military Barracks
First expansion
Market volume0
Total score 35,383
Military score 17,711
Economic score 13,291
Kills score 4,381
Units killed 159
Units lost 86
Buildings razed 9
Largest army 32
Favorite unit Murmillo 8 fielded
Classical 3:16* Estimated start 2:16
Heroic 11:41* Research start 10:26
Mythic Not reached

Weasel

Shennong

Defeat
Elo1051-18
EAPM55.2
Military units151
First pressure4:00Pioneer produced
First expansion9:47
Market volume1300
Total score 17,910
Military score 5,340
Economic score 9,884
Kills score 2,686
Units killed 79
Units lost 159
Buildings razed 4
Largest army 151
Favorite unit Dao Swordsman 62 fielded
Classical 4:06* Research start 3:06
Heroic 12:07* Research start 10:52
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Chiyou
Theia
HeroicAge
Rushou
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MonoMainGaia
Match time
WeaselShennong
God powerGaia Forest
God powerGaia Forest
DockDock
Key technologyPickaxe
Key technologyHand Axe
Key technologyBow Saw
ArmoryArmory
ArmoryArmory
DockDock
First military pressureMilitary Barracks
God powerGaia Forest
Key technologyMedium Infantry
Murmillo3 training queues
DockDock
God powerCarnivora
Turma4 training queues
Key technologyMedium Archers
God powerGaia Forest
Key technologyBallistics
Murmillo5 training queues
Key technologyCopper Shields
Key technologyCrenellations
God powerCarnivora
God powerHesperides Tree
Contarius5 training queues
Key technologyHeavy Infantry
Dryad6 training queues
Key technologyShaft Mine
Fortress-tier buildingPalace
God powerHesperides Tree
Destroyer3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBronze Shields
DockDock
God powerCarnivora
Key technologyBronze Weapons
Key technologyBronze Armor
Fortress-tier buildingPalace
DockDock
DockDock
Key technologyHeavy Archers
Key technologyHeavy Cavalry
Key technologyPlow
Fortress-tier buildingPalace
VictoryMatch result
First military pressurePioneer produced
Farm transition4 farms clustered
God powerProsperous Seeds
Key technologyHand Axe
God powerProsperous Seeds
Fire Archer2 training queues
Dao Swordsman8 training queues
Pioneer3 training queues
MarketMarket
Fire Archer5 training queues
Pioneer4 training queues
Town CenterAdditional center
Dao Swordsman4 training queues
Fire Archer3 training queues
Dao Swordsman3 training queues
Ge Halberdier8 training queues
Wuzu Javelineer2 training queues
Pioneer5 training queues
Dao Swordsman3 training queues
Siege Crossbow3 training queues
Ge Halberdier2 training queues
Chu Ko Nu2 training queues
White Horse Cavalry3 training queues
Siege Crossbow2 training queues
Pioneer9 training queues
Dao Swordsman44 training queues
Ge Halberdier9 training queues
Chu Ko Nu3 training queues
God powerVenom Beast
God powerProsperous Seeds
Ya Zi2 training queues
Chu Ko Nu4 training queues
Wuzu Javelineer8 training queues
Key technologyMedium Infantry
ArmoryArmory
MarketMarket
Ge Halberdier3 training queues
Key technologyMedium Infantry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.6%Weasel · Upset
Fastest Classical3:16*MonoMain
Fastest Heroic11:41*MonoMain
First pressure4:00Weasel · Pioneer produced
First extra TC9:47Weasel · Town Center
Fortress timing12:39MonoMain · Palace
Market timing6:58Weasel · Market
Armory timing5:17MonoMain · Armory
Farm transition4:09–4:32Weasel · 4 farms clustered

Player highlights

Standout performances

Highest total score35,383MonoMain
Highest military score17,711MonoMain
Highest economy score13,291MonoMain
Most kills4,381MonoMain
Most units killed159MonoMain
Most deaths159Weasel
Most buildings razed9MonoMain
Largest army151Weasel
Favorite unitDao SwordsmanWeasel · 62 fielded

MonoMain

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Weasel

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MonoMain

Fast Classical3:16 estimated completion
Early pressure5:49 · Military Barracks
Early armory / Heroic prep5:17 · Armory
Fortress tech path12:39 · Palace
Water commitment signal6 dock build events

Weasel

Classical timing4:06 estimated completion
Early pressure4:00 · Pioneer produced
Expansion signal9:47 · Town Center
Early market / Heroic prep6:58 · Market
Early armory / Heroic prep19:26 · Armory
Farm transition4:09–4:32 · 4 farms clustered
Market economy signal1,300 total resource volume
Large army production151 military units
MonoMain · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MonoMain · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Weasel · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Weasel · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1300 total volume

MonoMain

Bought

No buys

Sold

No sells

Total player market volume0

Weasel

Bought

Food200
Wood200

Sold

Food300
Wood600
Total player market volume1300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MonoMain

Army

Murmillo8
Dryad6
Contarius5
Turma4
Destroyer3
Caladria2
Oracle2
Cheiroballista1
Stymphalian Bird1
Buildings10 types
Manor10
Dock6
Military Barracks5
Wall4
Farm3
Palace3
Armory2
Counter Barracks2
Economic Guild2
Temple1
God powers3 invoked
Gaia Forest4
Carnivora3
Hesperides Tree2

Weasel

Army

Dao Swordsman62
Pioneer23
Ge Halberdier22
Fire Archer11
Wuzu Javelineer10
Chu Ko Nu9
Siege Crossbow5
Ya Zi5
White Horse Cavalry3
Bai Hu1
Buildings11 types
Farm37
Silo11
House9
Military Camp4
Machine Workshop2
Market2
Temple2
Armory1
Baolei1
Sentry Tower1
Town Center1
God powers2 invoked
Prosperous Seeds3
Venom Beast1