Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

๐‚ƒ๐‚ƒ vs Cristiano

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:32
Oasis map preview
Map Oasis
Defeated
๐‚ƒ๐‚ƒLoki
Pre-match Elo1385
Win probability56.2%
24:32 Match length UpsetThe Elo underdog won
Winner
CristianoThor
Pre-match Elo1342
Win probability43.8%

Match at a glance

๐‚ƒ๐‚ƒ vs Cristiano

WinnerCristiano
MapOasis
QueueRanked 1v1 Supremacy
Duration24:32
Started
Ended
Elo favorite56.2%๐‚ƒ๐‚ƒ ยท Upset
Fastest Classical4:09*๐‚ƒ๐‚ƒ
First pressure1:45๐‚ƒ๐‚ƒ ยท Hersir trained
First extra TC5:50Cristiano ยท Town Center
Market timing10:24๐‚ƒ๐‚ƒ ยท Market
Most military units167๐‚ƒ๐‚ƒ
Highest EAPM70.8๐‚ƒ๐‚ƒ
Market volume5,600๐‚ƒ๐‚ƒ
Defeat
Elo1385-20
EAPM70.8
Military units167
First pressure1:45Hersir trained
First expansion6:36
Market volume5600
Total score 24,952
Military score 12,267
Economic score 10,109
Kills score 2,576
Units killed 66
Units lost 156
Buildings razed 16
Largest army 167
Favorite unit Hirdman 40 fielded
Classical 4:09* Estimated start 3:09
Heroic 13:09* Estimated start 11:54
Mythic 18:59* Estimated start 16:59

Cristiano

Thor

Victory
Elo1342+20
EAPM60.4
Military units143
First pressure3:43Hersir trained
First expansion5:50
Market volume3000
Total score 45,119
Military score 27,063
Economic score 14,169
Kills score 4,019
Units killed 156
Units lost 158
Buildings razed 12
Largest army 143
Favorite unit Throwing Axeman 40 fielded
Classical 4:31* Research start 3:31
Heroic 9:58* Estimated start 8:43
Mythic 18:24* Estimated start 16:24

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Freyja
Bragi
HeroicAge
Bragi
Hel
MythicAge
Baldr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

๐‚ƒ๐‚ƒLoki
Match time
CristianoThor
First military pressureHersir trained
Hersir2 training queues
Hersir5 training queues
Key technologyPickaxe
God powerSpy
Berserk2 training queues
Raiding Cavalry12 training queues
Town CenterAdditional center
Throwing Axeman13 training queues
Berserk2 training queues
God powerHealing Spring
Key technologyHusbandry
MarketMarket
ArmoryArmory
Berserk10 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyMedium Cavalry
Hirdman40 training queues
Throwing Axeman5 training queues
Key technologyShaft Mine
Key technologyHand Axe
Berserk10 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Throwing Axeman5 training queues
Portable Ram5 training queues
Huskarl10 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBallistics
God powerNidhogg
God powerFlaming Weapons
God powerHealing Spring
Fire Giant4 training queues
Frost Giant2 training queues
Ballista5 training queues
Key technologyIron Shields
Key technologyBronze Armor
Farm transition18 farms clustered
Key technologyPlow
Key technologyBronze Armor
Godi11 training queues
Hersir5 training queues
Fortress-tier buildingHill Fort
Hersir5 training queues
Fire Giant2 training queues
Throwing Axeman10 training queues
DefeatMatch result
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
First military pressureHersir trained
Hersir5 training queues
Raiding Cavalry11 training queues
Town CenterAdditional center
Key technologyCopper Weapons
Farm transition6 farms clustered
God powerForest Fire
Throwing Axeman5 training queues
Berserk5 training queues
Hersir5 training queues
Raiding Cavalry5 training queues
Key technologyMedium Cavalry
Key technologyMedium Infantry
Throwing Axeman10 training queues
Berserk10 training queues
Jarl5 training queues
Fortress-tier buildingHill Fort
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Key technologyHusbandry
Fortress-tier buildingHill Fort
Throwing Axeman5 training queues
Berserk5 training queues
Hirdman5 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Fortress-tier buildingHill Fort
Key technologyBallistics
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Throwing Axeman10 training queues
MarketMarket
MarketMarket
MarketMarket
Valkyrie2 training queues
Town CenterAdditional center
Town CenterAdditional center
Fortress-tier buildingHill Fort
Godi25 training queues
Throwing Axeman10 training queues
Berserk10 training queues
Hersir5 training queues
Valkyrie2 training queues
Key technologyMeteoric Iron Armor
God powerRagnarok
MarketMarket
MarketMarket
Trade route startedCaravan Norse queued
God powerForest Fire
God powerFlaming Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.2%๐‚ƒ๐‚ƒ ยท Upset
Fastest Classical4:09*๐‚ƒ๐‚ƒ
Fastest Heroic9:58*Cristiano
Fastest Mythic18:24*Cristiano
First pressure1:45๐‚ƒ๐‚ƒ ยท Hersir trained
First extra TC5:50Cristiano ยท Town Center
Fortress timing13:14Cristiano ยท Hill Fort
Market timing10:24๐‚ƒ๐‚ƒ ยท Market
Armory timing0:08Cristiano ยท Dwarven Armory
Farm transition9:05โ€“9:05Cristiano ยท 6 farms clustered
Trade route started22:32Cristiano

Player highlights

Standout performances

Highest total score45,119Cristiano
Highest military score27,063Cristiano
Highest economy score14,169Cristiano
Most kills4,019Cristiano
Most units killed156Cristiano
Most deaths158Cristiano
Most buildings razed16๐‚ƒ๐‚ƒ
Largest army167๐‚ƒ๐‚ƒ
Favorite unitHirdman๐‚ƒ๐‚ƒ ยท 40 fielded

Cristiano

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

๐‚ƒ๐‚ƒ

Classical timing4:09 estimated completion
Early pressure1:45 ยท Hersir trained
Fast expansion6:36 ยท Town Center
Early market / Heroic prep10:24 ยท Market
Early armory / Heroic prep10:25 ยท Armory
Fortress tech path14:57 ยท Hill Fort
Heavy walling signal6 wall build events
Farm transition21:00โ€“21:03 ยท 18 farms clustered
Market economy signal5,600 total resource volume
Large army production167 military units

Cristiano

Classical timing4:31 estimated completion
Early pressure3:43 ยท Hersir trained
Fast expansion5:50 ยท Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:04 ยท Market
Early armory / Heroic prep0:08 ยท Dwarven Armory
Fortress tech path13:14 ยท Hill Fort
Heavy walling signal18 wall build events
Farm transition9:05โ€“9:05 ยท 6 farms clustered
Trade route started22:32 ยท Caravan Norse queued
Market economy signal3,000 total resource volume
Large army production143 military units
๐‚ƒ๐‚ƒ ยท 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
๐‚ƒ๐‚ƒ ยท Early MilitaryMeaningful trained combat units were produced during the early opening.
Cristiano ยท Early MilitaryMeaningful trained combat units were produced during the early opening.
Cristiano ยท Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Cristiano ยท Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Cristiano ยท Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 8600 total volume

๐‚ƒ๐‚ƒ

Bought

Food1600

Sold

Food1000
Wood3000
Total player market volume5600

Cristiano

Bought

No buys

Sold

Food1000
Wood2000
Total player market volume3000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

๐‚ƒ๐‚ƒ

Army

Hirdman40
Throwing Axeman33
Berserk24
Hersir17
Raiding Cavalry13
Godi11
Huskarl10
Fire Giant6
Ballista5
Portable Ram5
Frost Giant2
Jarl1
Buildings11 types
House34
Farm18
Hill Fort6
Ox Cart Building6
Wall6
Great Hall3
Longhouse2
Armory1
Market1
Temple1
Town Center1
God powers4 invoked
Healing Spring2
Flaming Weapons1
Nidhogg1
Spy1

Cristiano

Army

Throwing Axeman40
Berserk30
Godi25
Hersir16
Raiding Cavalry16
Hirdman5
Jarl5
Valkyrie5
Portable Ram1
Buildings11 types
Farm52
Wall18
House16
Great Hall12
Longhouse10
Ox Cart Building6
Market5
Hill Fort4
Town Center3
Dwarven Armory1
Temple1
God powers3 invoked
Forest Fire2
Flaming Weapons1
Ragnarok1