Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

King_x_Hades vs Kolotzki

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:01
Nile Shallows map preview
Map Nile Shallows
Winner
King_x_HadesKronos
Pre-match Elo1200
Win probability44.8%
26:01 Match length UpsetThe Elo underdog won
Defeated
KolotzkiHades
Pre-match Elo1236
Win probability55.2%

Match at a glance

King_x_Hades vs Kolotzki

WinnerKing_x_Hades
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration26:01
Started
Ended
Elo favorite55.2%Kolotzki · Upset
Fastest Classical4:09*King_x_Hades
First pressure4:49King_x_Hades · Military Barracks
First extra TC5:27King_x_Hades · Town Center
Market timing16:28Kolotzki · Market
Most military units164Kolotzki
Highest EAPM37.4Kolotzki

King_x_Hades

Kronos

Victory
Elo1200+19
EAPM32.1
Military units155
First pressure4:49Military Barracks
First expansion5:27
Market volume0
Total score 69,436
Military score 33,760
Economic score 31,021
Kills score 4,790
Units killed 177
Units lost 126
Buildings razed 35
Largest army 155
Favorite unit Contarius 48 fielded
Classical 4:09* Research start 3:09
Heroic 11:02* Research start 9:47
Mythic 19:49* Research start 17:49

Kolotzki

Hades

Defeat
Elo1236-19
EAPM37.4
Military units164
First pressure4:55Archery Range
First expansion19:08
Market volume0
Total score 28,417
Military score 10,043
Economic score 14,470
Kills score 3,904
Units killed 128
Units lost 182
Buildings razed 3
Largest army 164
Favorite unit Toxotes 76 fielded
Classical 4:45* Estimated start 3:45
Heroic 14:09* Estimated start 12:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Ares
Hyperion
HeroicAge
Apollo
Atlas
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

King_x_HadesKronos
Match time
KolotzkiHades
Key technologyPickaxe
Key technologyHand Axe
God powerValor
First military pressureMilitary Barracks
Town CenterAdditional center
Murmillo2 training queues
God powerValor
God powerValor
ArmoryArmory
God powerValor
Key technologyHusbandry
Key technologyPlow
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
God powerValor
Turma17 training queues
God powerValor
Oracle2 training queues
Promethean2 training queues
Murmillo4 training queues
God powerValor
God powerChaos
God powerValor
Key technologyHeavy Cavalry
God powerValor
Key technologyBallistics
Key technologyShaft Mine
God powerValor
Key technologyMedium Archers
Contarius23 training queues
Fortress-tier buildingPalace
Turma5 training queues
Cheiroballista3 training queues
God powerValor
Fortress-tier buildingPalace
God powerValor
Destroyer5 training queues
Town CenterAdditional center
Key technologyMedium Infantry
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Fortress-tier buildingPalace
Farm transition9 farms clustered
Key technologyBow Saw
MarketMarket
Key technologyHeavy Archers
Key technologyHeavy Infantry
Town CenterAdditional center
Contarius11 training queues
Arcus8 training queues
Destroyer12 training queues
Turma7 training queues
Key technologyChampion Cavalry
Key technologyChampion Infantry
God powerImplode
God powerDeconstruction
God powerValor
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyChampion Archers
God powerValor
Satyr3 training queues
Contarius14 training queues
Fanatic12 training queues
Destroyer11 training queues
Fire Siphon4 training queues
Town CenterAdditional center
Fortress-tier buildingPalace
God powerValor
Fire Siphon4 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
VictoryMatch result
God powerSentinel
Key technologyHand Axe
First military pressureArchery Range
Key technologyHusbandry
Key technologyMedium Archers
Toxotes21 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyBow Saw
Key technologyCopper Weapons
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyShaft Mine
Key technologyPlow
God powerPestilence
Toxotes27 training queues
Cyclops3 training queues
Farm transition6 farms clustered
Cyclops2 training queues
Cyclops3 training queues
Peltast2 training queues
God powerUnderworld Passage
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyHeavy Archers
MarketMarket
Cyclops2 training queues
Trade route startedCaravan Greek queued
Peltast17 training queues
Toxotes4 training queues
Cyclops5 training queues
Town CenterAdditional center
Peltast22 training queues
Toxotes20 training queues
God powerSentinel
Town CenterAdditional center
Hypaspist8 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Cyclops2 training queues
Hoplite4 training queues
Peltast6 training queues
Toxotes4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.2%Kolotzki · Upset
Fastest Classical4:09*King_x_Hades
Fastest Heroic11:02*King_x_Hades
Fastest Mythic19:49*King_x_Hades
First pressure4:49King_x_Hades · Military Barracks
First extra TC5:27King_x_Hades · Town Center
Fortress timing14:04King_x_Hades · Palace
Market timing16:28Kolotzki · Market
Armory timing6:24King_x_Hades · Armory
Farm transition13:06–13:27Kolotzki · 6 farms clustered
Trade route started16:58Kolotzki

Player highlights

Standout performances

Highest total score69,436King_x_Hades
Highest military score33,760King_x_Hades
Highest economy score31,021King_x_Hades
Most kills4,790King_x_Hades
Most units killed177King_x_Hades
Most deaths182Kolotzki
Most buildings razed35King_x_Hades
Largest army164Kolotzki
Favorite unitToxotesKolotzki · 76 fielded

King_x_Hades

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Kolotzki

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

King_x_Hades

Classical timing4:09 estimated completion
Early pressure4:49 · Military Barracks
Fast expansion5:27 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep16:58 · Market
Early armory / Heroic prep6:24 · Armory
Fortress tech path14:04 · Palace
Farm transition16:43–17:25 · 9 farms clustered
Large army production155 military units

Kolotzki

Classical timing4:45 estimated completion
Early pressure4:55 · Archery Range
Expansion signal19:08 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep16:28 · Market
Early armory / Heroic prep7:53 · Armory
Heavy walling signal36 wall build events
Farm transition13:06–13:27 · 6 farms clustered
Trade route started16:58 · Caravan Greek queued
Large army production164 military units
King_x_Hades · Early MilitaryMeaningful trained combat units were produced during the early opening.
King_x_Hades · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
King_x_Hades · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
King_x_Hades · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Kolotzki · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Kolotzki · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Kolotzki · Early MilitaryMeaningful trained combat units were produced during the early opening.
Kolotzki · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

King_x_Hades

Army

Contarius48
Turma29
Destroyer28
Fanatic12
Arcus8
Fire Siphon8
Murmillo7
Promethean4
Satyr4
Cheiroballista3
Oracle3
Oracle Hero1
Buildings11 types
Farm17
Manor9
Military Barracks6
Palace6
Town Center4
Counter Barracks3
Economic Guild2
Sentry Tower2
Armory1
Market1
Temple1
God powers4 invoked
Valor15
Chaos1
Deconstruction1
Implode1

Kolotzki

Army

Toxotes76
Peltast47
Cyclops19
Hypaspist8
Achilles4
Ajax4
Hoplite4
Chiron2
Buildings11 types
Wall36
Farm28
House18
Storehouse17
Archery Range7
Military Academy6
Granary4
Temple3
Town Center3
Armory1
Market1
God powers3 invoked
Sentinel2
Pestilence1
Underworld Passage1