Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Leif Erikson vs Cyprus

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:21
Yellow River map preview
Map Yellow River
Defeated
Leif EriksonOdin
Pre-match Elo1394
Win probability52.7%
26:21 Match length UpsetThe Elo underdog won
Winner
CyprusNuwa
Pre-match Elo1375
Win probability47.3%

Match at a glance

Leif Erikson vs Cyprus

WinnerCyprus
MapYellow River
QueueRanked 1v1 Supremacy
Duration26:21
Started
Ended
Elo favorite52.7%Leif Erikson · Upset
Fastest Classical3:54*Cyprus
First pressure4:08Leif Erikson · Hersir trained
First extra TC4:07Cyprus · Town Center
Market timing7:07Cyprus · Market
Most military units239Cyprus
Highest EAPM77.3Leif Erikson
Market volume10,400Cyprus
Defeat
Elo1394-19
EAPM77.3
Military units171
First pressure4:08Hersir trained
First expansion5:55
Market volume5500
Total score 33,330
Military score 14,446
Economic score 12,446
Kills score 6,438
Units killed 242
Units lost 377
Buildings razed 35
Largest army 171
Favorite unit Huskarl 54 fielded
Classical 4:40* Research start 3:40
Heroic 10:16* Research start 9:01
Mythic 20:38* Research start 18:38

Cyprus

Nuwa

Victory
Elo1375+19
EAPM63.5
Military units239
First pressure9:19Imperial Academy
First expansion4:07
Market volume10400
Total score 40,814
Military score 15,276
Economic score 18,836
Kills score 6,732
Units killed 246
Units lost 257
Buildings razed 1
Largest army 239
Favorite unit Fire Archer 92 fielded
Classical 3:54* Research start 2:54
Heroic 9:52* Estimated start 8:37
Mythic 21:00* Research start 19:00

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Houtu
Skadi
HeroicAge
Rushou
Baldr
MythicAge
Zhurong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Leif EriksonOdin
Match time
CyprusNuwa
Key technologyPickaxe
Key technologyHand Axe
God powerGreat Hunt
First military pressureHersir trained
Hersir5 training queues
Town CenterAdditional center
Berserk2 training queues
MarketMarket
Town CenterAdditional center
Key technologyBow Saw
Key technologyPlow
Key technologyMedium Cavalry
Key technologyShaft Mine
Godi2 training queues
Throwing Axeman6 training queues
Key technologyMedium Infantry
ArmoryArmory
ArmoryArmory
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPlow
Throwing Axeman8 training queues
God powerFrost
Huskarl45 training queues
Jarl4 training queues
Fortress-tier buildingHill Fort
Berserk4 training queues
God powerUndermine
Hersir6 training queues
Portable Ram2 training queues
Key technologyCopper Shields
Hirdman6 training queues
Jarl8 training queues
Berserk20 training queues
Farm transition15 farms clustered
Key technologyBronze Shields
Throwing Axeman5 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Trade route startedCaravan Norse queued
God powerUndermine
Portable Ram3 training queues
Throwing Axeman8 training queues
Key technologyBallistics
Godi4 training queues
Key technologyHeavy Cavalry
Fortress-tier buildingHill Fort
Jarl5 training queues
God powerRagnarok
Key technologyIron Shields
Godi3 training queues
God powerFrost
Huskarl5 training queues
Jarl2 training queues
Throwing Axeman8 training queues
Portable Ram6 training queues
Huskarl4 training queues
DefeatMatch result
God powerCreation
Town CenterAdditional center
Key technologyHand Axe
Key technologyHusbandry
God powerEarth Wall
Ge Halberdier2 training queues
Pioneer4 training queues
MarketMarket
Key technologyPickaxe
Dao Swordsman13 training queues
First military pressureImperial Academy
Fire Archer9 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyBow Saw
ArmoryArmory
Town CenterAdditional center
Dao Swordsman3 training queues
Key technologyCopper Armor
Town CenterAdditional center
God powerVenom Beast
Dao Swordsman19 training queues
Siege Crossbow5 training queues
Fire Archer20 training queues
Farm transition5 farms clustered
Key technologyPlow
White Horse Cavalry3 training queues
Key technologyBallistics
Key technologyCopper Shields
God powerEarth Wall
Chu Ko Nu30 training queues
Key technologyHeavy Archers
Key technologyCopper Weapons
Dao Swordsman35 training queues
God powerEarth Wall
Key technologyShaft Mine
Fire Archer29 training queues
MarketMarket
MarketMarket
Jiang Zi Ya2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyHeavy Infantry
Key technologyChampion Infantry
God powerBlazing Prairie
Dao Swordsman9 training queues
Fire Archer34 training queues
Jiang Zi Ya4 training queues
Trade route startedCaravan Chinese queued
God powerVenom Beast
Dao Swordsman8 training queues
Wuzu Javelineer2 training queues
Axe Cart2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.7%Leif Erikson · Upset
Fastest Classical3:54*Cyprus
Fastest Heroic9:52*Cyprus
Fastest Mythic20:38*Leif Erikson
First pressure4:08Leif Erikson · Hersir trained
First extra TC4:07Cyprus · Town Center
Fortress timing12:27Leif Erikson · Hill Fort
Market timing7:07Cyprus · Market
Armory timing11:14Cyprus · Armory
Farm transition14:11–15:04Cyprus · 5 farms clustered
Trade route started17:34Leif Erikson

Player highlights

Standout performances

Highest total score40,814Cyprus
Highest military score15,276Cyprus
Highest economy score18,836Cyprus
Most kills6,732Cyprus
Most units killed246Cyprus
Most deaths377Leif Erikson
Most buildings razed35Leif Erikson
Largest army239Cyprus
Favorite unitFire ArcherCyprus · 92 fielded

Leif Erikson

Largest ArmyMost Deaths

Cyprus

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Leif Erikson

Classical timing4:40 estimated completion
Early pressure4:08 · Hersir trained
Fast expansion5:55 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:22 · Market
Early armory / Heroic prep12:17 · Armory
Fortress tech path12:27 · Hill Fort
Heavy walling signal16 wall build events
Farm transition16:12–16:18 · 15 farms clustered
Trade route started17:34 · Caravan Norse queued
Market economy signal5,500 total resource volume
Large army production171 military units

Cyprus

Fast Classical3:54 estimated completion
Delayed pressure9:19 · Imperial Academy
Fast expansion4:07 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep7:07 · Market
Early armory / Heroic prep11:14 · Armory
Heavy walling signal20 wall build events
Farm transition14:11–15:04 · 5 farms clustered
Trade route started24:01 · Caravan Chinese queued
Market economy signal10,400 total resource volume
Large army production239 military units
Leif Erikson · Early MilitaryMeaningful trained combat units were produced during the early opening.
Leif Erikson · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Leif Erikson · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Leif Erikson · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Cyprus · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Cyprus · Early MilitaryMeaningful trained combat units were produced during the early opening.
Cyprus · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Cyprus · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Cyprus · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Cyprus · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 15900 total volume

Leif Erikson

Bought

Food1400
Wood600

Sold

Food200
Wood3300
Total player market volume5500

Cyprus

Bought

Food2000
Wood1300

Sold

Food3200
Wood3900
Total player market volume10400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Leif Erikson

Army

Huskarl54
Throwing Axeman35
Berserk26
Jarl19
Hersir11
Portable Ram11
Godi9
Hirdman6
Buildings11 types
House17
Wall16
Farm15
Ox Cart Building8
Longhouse5
Great Hall4
Hill Fort3
Armory2
Town Center2
Market1
Temple1
God powers4 invoked
Frost2
Undermine2
Great Hunt1
Ragnarok1

Cyprus

Army

Fire Archer92
Dao Swordsman87
Chu Ko Nu31
Jiang Zi Ya7
Pioneer5
Siege Crossbow5
White Horse Cavalry3
Axe Cart2
Ge Halberdier2
Wuzu Javelineer2
Li Jing1
Sage1
Zhu Que1
Buildings12 types
Farm38
Silo23
Wall20
House19
Military Camp15
Machine Workshop5
Baolei4
Market3
Town Center3
Temple2
Armory1
Imperial Academy1
God powers4 invoked
Earth Wall3
Venom Beast2
Blazing Prairie1
Creation1