Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Ookiesnugglebuns vs dym

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:35
Tundra map preview
Map Tundra
Defeated
OokiesnugglebunsHuitzilopochtli
Pre-match Elo1052
Win probability32.4%
14:35 Match length dym favored
Winner
dymPoseidon
Pre-match Elo1180
Win probability67.6%

Match at a glance

Ookiesnugglebuns vs dym

Winnerdym
MapTundra
QueueRanked 1v1 Supremacy
Duration14:35
Started
Ended
Elo favorite67.6%dym
Fastest Classical3:46*dym
First pressure3:33Ookiesnugglebuns · Warrior Priest trained
Most military units34dym
Highest EAPM42.6Ookiesnugglebuns

Ookiesnugglebuns

Huitzilopochtli

Defeat
Elo1052-11
EAPM42.6
Military units27
First pressure3:33Warrior Priest trained
First expansion
Market volume0
Total score 12,585
Military score 4,920
Economic score 6,998
Kills score 667
Units killed 19
Units lost 31
Buildings razed 0
Largest army 27
Favorite unit Tlamanih Spearman 20 fielded
Classical 4:59* Estimated start 3:59
Heroic 11:39* Estimated start 10:24
Mythic Not reached

dym

Poseidon

Victory
Elo1180+11
EAPM40.3
Military units34
First pressure3:38Stable
First expansion
Market volume0
Total score 16,418
Military score 6,600
Economic score 9,070
Kills score 748
Units killed 28
Units lost 19
Buildings razed 4
Largest army 34
Favorite unit Hippeus 24 fielded
Classical 3:46* Estimated start 2:46
Heroic 11:54* Estimated start 10:39
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Hermes
Coatlicue
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

OokiesnugglebunsHuitzilopochtli
Match time
dymPoseidon
First military pressureWarrior Priest trained
Warrior Priest2 training queues
God powerAgave Bloom
ArmoryArmory
Key technologyPlow
Key technologyHand Axe
Key technologyPickaxe
Farm transition12 farms clustered
Key technologyMedium War Hut Soldiers
Key technologyCrenellations Aztec
Tlamanih Spearman9 training queues
God powerBlood Pact
Warrior Priest3 training queues
Tlamanih Spearman11 training queues
DefeatMatch result
God powerLure
First military pressureStable
Hippeus11 training queues
Key technologyPickaxe
Key technologyMedium Cavalry
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
Hippeus4 training queues
Toxotes2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHeavy Cavalry
Key technologyCopper Shields
God powerBronze
Fortress-tier buildingFortress
Hippeus9 training queues
Toxotes3 training queues
Key technologyShaft Mine
Key technologyBow Saw
Petrobolos2 training queues
Key technologyMedium Archers
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.6%dym
Fastest Classical3:46*dym
Fastest Heroic11:39*Ookiesnugglebuns
First pressure3:33Ookiesnugglebuns · Warrior Priest trained
Fortress timing12:08dym · Fortress
Armory timing7:24Ookiesnugglebuns · Armory
Farm transition9:35–10:45Ookiesnugglebuns · 12 farms clustered

Player highlights

Standout performances

Highest total score16,418dym
Highest military score6,600dym
Highest economy score9,070dym
Most kills748dym
Most units killed28dym
Most deaths31Ookiesnugglebuns
Most buildings razed4dym
Largest army34dym
Favorite unitHippeusdym · 24 fielded

Ookiesnugglebuns

Most Deaths

dym

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Ookiesnugglebuns

Classical timing4:59 estimated completion
Early pressure3:33 · Warrior Priest trained
Early armory / Heroic prep7:24 · Armory
Farm transition9:35–10:45 · 12 farms clustered

dym

Fast Classical3:46 estimated completion
Early pressure3:38 · Stable
Early armory / Heroic prep9:09 · Armory
Fortress tech path12:08 · Fortress
Ookiesnugglebuns · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dym · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dym · Early MilitaryMeaningful trained combat units were produced during the early opening.
dym · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ookiesnugglebuns

Army

Tlamanih Spearman20
Warrior Priest6
Centzon Totochtin1
Buildings7 types
Farm14
House5
Sentry Tower5
Calpulli4
War Hut2
Armory1
Temple1
God powers2 invoked
Agave Bloom1
Blood Pact1

dym

Army

Hippeus24
Toxotes5
Petrobolos2
Centaur1
Peltast1
Theseus1
Buildings8 types
House13
Storehouse4
Granary3
Stable3
Archery Range2
Armory1
Fortress1
Temple1
God powers2 invoked
Bronze1
Lure1